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<channel>
	<title>ESH - Electric Sista Hood - Reviewers of Games, Gadgets and More&#187; Video Games</title>
	<atom:link href="http://www.electricsistahood.com/category/video-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.electricsistahood.com</link>
	<description>Video Game Podcast, Video Game Reviews, Tech Gadget Reviews, and Anime Reviews</description>
	<lastBuildDate>Fri, 10 Feb 2012 13:00:00 +0000</lastBuildDate>
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		<title>Frickin&#039; Fridayz With Pandalicious: Vlog #5</title>
		<link>http://www.electricsistahood.com/2012/02/frickin-fridayz-with-pandalicious-vlog-5/</link>
		<comments>http://www.electricsistahood.com/2012/02/frickin-fridayz-with-pandalicious-vlog-5/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 13:00:00 +0000</pubDate>
		<dc:creator>pandalicious</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Bandai Namco]]></category>
		<category><![CDATA[Pandalicious]]></category>
		<category><![CDATA[Soul Calibur 5]]></category>
		<category><![CDATA[Vlog]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5443</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/02/frickin-fridayz-with-pandalicious-vlog-5/' addthis:title='Frickin' Fridayz With Pandalicious: Vlog #5' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The Tester Is Back - This Time With Real Bugs</title>
		<link>http://www.electricsistahood.com/2012/02/the-tester-is-back-this-time-with-real-bugs/</link>
		<comments>http://www.electricsistahood.com/2012/02/the-tester-is-back-this-time-with-real-bugs/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 05:15:04 +0000</pubDate>
		<dc:creator>Hamsterman2049</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Hamsterman2049]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[The Tester]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5435</guid>
		<description><![CDATA[Admission time, I watch The Tester whenever they launch a new season.  While it certainly wouldn’t win any awards, the show has been entertaining enough to check out when it goes live on PSN.  Yesterday, they launched the third season of the aforementioned show and it looks to be, yet again, a pretty fun ride. [...]<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/02/the-tester-is-back-this-time-with-real-bugs/' addthis:title='The Tester Is Back - This Time With Real Bugs' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>Admission time, I watch <em>The Tester</em> whenever they launch a new season.  While it certainly wouldn’t win any awards, the show has been entertaining enough to check out when it goes live on PSN.  Yesterday, they launched the third season of the aforementioned show and it looks to be, yet again, a pretty fun ride.</p>
<p><a href="http://www.electricsistahood.com/2012/02/the-tester-is-back-this-time-with-real-bugs/thetester3/" rel="attachment wp-att-5436"><img class="aligncenter size-full wp-image-5436" title="thetester3" src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2012/02/thetester3.jpg" alt="" width="500" height="268" /></a></p>
<p><span id="more-5435"></span>At this point, we’ve all at one time or another gotten into a reality game show.  Whether it was <em>Survivor</em> or <em>The Amazing Race</em>, there’s something disgustingly addictive about seeing all of those people through to the end of whatever contest that particular show is all about.  The thing that appeals to me about <em>The Tester</em> in particular, is that the whole show is about video games.  The challenges that the competitors do in every episode, the stuff they do in their spare time, the thing they all have in common is video games.</p>
<p>When they cast the show, Sony always has a little contest where one cast member gets voted in by the website.  Egoraptor, purveyor of hilarious online videos, was the winner of this popularity contest.  The rest of the cast members this year are definitely some interesting characters as well, with a few of them having plenty of energy to spare.</p>
<p>In the first episode, they spent most of the time introducing all of the cast members so that you can get to know everyone, so there’s not much in the way of excitement.  The challenge they get put through in this episode was a little disappointing, mainly because it had very little to do with games.  In a move straight out of the <em>Fear Factor</em> playbook, they made each cast member have an interview for their tester job with their head in a glass case full of hissing cockroaches.  Even more disappointing, everyone seemed pretty okay with it.</p>
<p>In the second season, there was a cast member who went by Big Fazeek.  This guy spent the majority of the season openly mocking and taunting everyone else on the show and while no one in this season comes even close to being that bad, there is definitely some potential for drama.  Contestant RealityPalez is particularly cocky about his knowledge of the gaming industry, but is able to back it up.  The real potential for some drama in this season comes from who loses and who doesn’t in this first episode, but I won’t spoil that for those who want to watch.</p>
<p>If you want to catch up on the series, the entirety of it is available for free on PSN and episodes of the current season will be rolling out weekly from this point on.  It’s looking like it’ll be a good season with guest stars like David Jaffe and Nolan North guest paneling episodes.  So, if you’re a fan of reality TV or or Playstation products, you should check out this season of <em>The Tester</em> on PSN.</p>
<div></div>
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		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>&quot;Sleeping Dogs&quot; (Formerly Known as &quot;True Crime: HK&quot;) Does Live Action, Badass Trailer</title>
		<link>http://www.electricsistahood.com/2012/02/sleeping-dogs-trailer/</link>
		<comments>http://www.electricsistahood.com/2012/02/sleeping-dogs-trailer/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 16:06:45 +0000</pubDate>
		<dc:creator>VichusSmith</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Sleeping Dogs]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[True Crime: Hong Kong]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5425</guid>
		<description><![CDATA[True Crime is a name that not many gamers know or remember too well. So it wasn't that much of a shock when True Crime: Hong Kong was nearly canceled. After it's near-death experience, Square Enix decided to give it new life. Sleeping Dogs is the result. Now we have a live action trailer, complete [...]<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/02/sleeping-dogs-trailer/' addthis:title='"Sleeping Dogs" (Formerly Known as "True Crime: HK") Does Live Action, Badass Trailer' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>True Crime is a name that not many gamers know or remember too well. So it wasn't that much of a shock when <em>True Crime: Hong Kong</em> was nearly canceled. After it's near-death experience, Square Enix decided to give it new life. Sleeping Dogs is the result.</p>
<p>Now we have a live action trailer, complete with the new logo for Sleeping Dogs, a Facebook page, and an official Youtube channel. If the game is even remotely as cool as the trailer, then this has potential for a new series. </p>
<p><iframe width="445" height="256" src="http://www.youtube.com/embed/c3_QhQIrFLw" frameborder="0" allowfullscreen></iframe></p>
<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/02/sleeping-dogs-trailer/' addthis:title='"Sleeping Dogs" (Formerly Known as "True Crime: HK") Does Live Action, Badass Trailer' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Frickin&#039; Fridayz With Pandalicious Vlog # 4</title>
		<link>http://www.electricsistahood.com/2012/02/frickin-fridayz-with-pandalicious-vlog-4/</link>
		<comments>http://www.electricsistahood.com/2012/02/frickin-fridayz-with-pandalicious-vlog-4/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 17:21:32 +0000</pubDate>
		<dc:creator>pandalicious</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[ESH]]></category>
		<category><![CDATA[Panda Thought]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5405</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/02/frickin-fridayz-with-pandalicious-vlog-4/' addthis:title='Frickin' Fridayz With Pandalicious Vlog # 4' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/sBtoasIavks" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Episode 278: So What Else is On That List? A lot of Bitterness and Resentment</title>
		<link>http://www.electricsistahood.com/2012/01/episode-278-so-what-else-is-on-that-list-a-lot-of-bitterness-and-resentment/</link>
		<comments>http://www.electricsistahood.com/2012/01/episode-278-so-what-else-is-on-that-list-a-lot-of-bitterness-and-resentment/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 14:41:28 +0000</pubDate>
		<dc:creator>pandalicious</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[ESH]]></category>
		<category><![CDATA[NinJaSistah]]></category>
		<category><![CDATA[Pandalicious]]></category>
		<category><![CDATA[VideoGames]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5396</guid>
		<description><![CDATA[Welcome to another monday. Unlike last week where we didn't have a new show- We have one this week for you guys. Yay! With Feburary fast approaching- the sistah's have decided to be more organized. Ninja proclaimed first of the month to be " Game Release Day". Ninja also dishes out a steaming plate of [...]<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/01/episode-278-so-what-else-is-on-that-list-a-lot-of-bitterness-and-resentment/' addthis:title='Episode 278: So What Else is On That List? A lot of Bitterness and Resentment' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.electricsistahood.com/2012/01/episode-278-so-what-else-is-on-that-list-a-lot-of-bitterness-and-resentment/smiling_cat_small/" rel="attachment wp-att-5397"><img src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2012/01/smiling_cat_small-300x216.jpg" alt="" title="smiling_cat_small" width="300" height="216" class="aligncenter size-medium wp-image-5397" /></a><br />
Welcome to another monday. Unlike last week where we didn't have a new show- We have one this week for you guys. Yay!<span id="more-5396"></span></p>
<p>With Feburary fast approaching- the sistah's have decided to be more organized. Ninja proclaimed first of the month to be " Game Release Day". Ninja also dishes out a steaming plate of Far Cry 3, while Panda talks about the long awaited release of Final Fantasy XIII-2.</p>
<p> Ninja tries not to kernel panic on this week's episode while Panda tries to make more sense than she normally does.</p>
<p>Oh here are  the contenders for this week's title too!</p>
<p>I'm Too Strung Out On Confidence</p>
<p>That's Squeaky, Shiny Junk</p>
<p>How to Determine If You're a Game Snob</p>
<p>You Make Me Sound Like a Horrible Sister</p>
<p>I'm the Acid to Your Base</p>
<p>Ninja Temporarily Had a Buffer Underrun</p>
<p>Buddy, Can You Paradigm?</p>
<p>Never Name a Character After a Pastry -- It Makes Me Hungry</p>
<p>Meanwhile, In a Parallel Dimension...</p>
<p>Summer's Eve Is Always Looking For Free Advertising</p>
<p>You guys are in for a treat with ESH Podcast Episode 278: <a href="http://www.electricsistahood.com/podcast/ep_278.mp3">So What Else is On That List? A lot of Bitterness and Resentment<br />
</a></p>
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		<slash:comments>1</slash:comments>
<enclosure url="http://www.electricsistahood.com/podcast/ep_278.mp3" length="29238533" type="audio/mpeg" />
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		<item>
		<title>Drop Your Base on a Mech in the Starhawk Beta</title>
		<link>http://www.electricsistahood.com/2012/01/drop-your-base-on-a-mech-in-the-starhawk-beta/</link>
		<comments>http://www.electricsistahood.com/2012/01/drop-your-base-on-a-mech-in-the-starhawk-beta/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 21:57:22 +0000</pubDate>
		<dc:creator>Hamsterman2049</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[ESH]]></category>
		<category><![CDATA[Hamsterman2049]]></category>
		<category><![CDATA[Starhawk]]></category>
		<category><![CDATA[Warhawk]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5391</guid>
		<description><![CDATA[Last year, at E3, I got a few precious minutes to get my hands on a lovely online multiplayer title called Starhawk.  Last week, the private beta went public and let everyone with a Playstation Plus account join in on the action.  Being a huge fan of its predecessor, Warhawk, I’ve been excited to see [...]<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/01/drop-your-base-on-a-mech-in-the-starhawk-beta/' addthis:title='Drop Your Base on a Mech in the Starhawk Beta' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>Last year, at E3, I got a few precious minutes to get my hands on a lovely online multiplayer title called <em>Starhawk</em>.  Last week, the private beta went public and let everyone with a Playstation Plus account join in on the action.  Being a huge fan of its predecessor, <em>Warhawk</em>, I’ve been excited to see how this game measures up.  I’m happy to report that it’s looking quite good and plays even better.</p>
<p><a href="http://www.electricsistahood.com/2012/01/drop-your-base-on-a-mech-in-the-starhawk-beta/starhawk/" rel="attachment wp-att-5392"><img class="aligncenter size-full wp-image-5392" title="starhawk" src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2012/01/starhawk.jpg" alt="" width="500" height="283" /></a></p>
<p><span id="more-5391"></span>My personal favorite part of the original game was the ground combat.  Don’t get me wrong, it was a ton of fun to blast around inside of the warhawks and hover inside of enemy territory blasting missiles in their face, but there’s just something even more fun about being a tiny little person taking one of those giant jets down.  That same feeling is still quite prevalent in <em>Starhawk</em>, but replace the jet with a giant mech that can transform into a futuristic “Hawk” and you’ve got yourself one hell of a party.</p>
<p>The biggest new addition to the series is the build and battle system that they’ve implemented.  Either if you are killing enemy troops or staying near your base, you are constantly building up resources to create various fortifications for your team.  Each building requires an amount of rift energy that you gather as you either hang back at the base or kill enemy troops/buildings.  A good strategy, from what I’ve gathered thus far, is to get as many of the main buildings up at once and then add defensive ones afterwards.  The main buildings include stuff like the Hawk Hangar, Bunker and Razorback Garage which gives you access to vehicles and weapons.  Beyond that, other additions like sniper towers, walls and even an energy shield can be placed.  One of my personal favorite things about this system is that these things actually drop from the sky, so if there’s an enemy in your territory, you can take them out <em>Wizard of Oz</em> style.  It also adds a great new level of depth, especially when playing capture the flag.  If a team fortifies their defenses just right, it can be quite difficult to infiltrate their base.</p>
<p>The ground combat, though very similar to <em>Warhawk</em>, has been nicely polished.  I know it sounds a bit silly to be excited about, but you can now run.  The aiming system has also been improved by allowing you to lock onto targets without having to hold down the fire button.  The one-hit-kill knife system is still there, but they’ve made it feel a bit more sluggish, which I like because it makes it a little more difficult to get a kill and will hopefully help against people running around and spamming their knife.  Running someone down in the Razorback still feels great and they’ve done a great job of tightening those controls up since the last game.  When you die, you get the map option to respawn and it gives you a selectable green area based on what part of the map your team occupies.  The fun part is that you drop down in a pod which you can control on the way down so if an enemy is in your territory, you can take them out as you respawn.</p>
<p>The Hawk controls are fast and furious.  One second, you can be a lumbering mech looking down on the ants you blow away with rockets and if an immediate threat is posed, you can be a speedy jet in a split second.  The hovering mechanics have been removed and I can certainly see why, you can accomplish exactly what you need to as a mech the same way you could hovering in <em>Warhawk</em>.  The main difference is you can’t be locked-onto while in the mech form and while you’re significantly slower in that form, if you pull it off well, you can shapeshift in and out before they even knew what blasted their face off.</p>
<p>Keeping in mind that this is still a beta and subject to change at any moment, I am extremely pumped about this game.  I can’t wait to see what else this game has in store when it launches into retail on May 8th of this year.  If you have a Playstation Plus account, you need to go check this one out.</p>
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		<slash:comments>2</slash:comments>
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		<title>Pre-Game of the Year 2011: The Conclusion</title>
		<link>http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-the-conclusion/</link>
		<comments>http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-the-conclusion/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 03:54:46 +0000</pubDate>
		<dc:creator>Hamsterman2049</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Batman: Arkham City]]></category>
		<category><![CDATA[Dead Space 2]]></category>
		<category><![CDATA[ESH]]></category>
		<category><![CDATA[Hamsterman2049]]></category>
		<category><![CDATA[Portal 2]]></category>
		<category><![CDATA[Pre-Game of the Year]]></category>
		<category><![CDATA[The Legend of Zelda: Skyward Sword]]></category>
		<category><![CDATA[Uncharted 3]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5351</guid>
		<description><![CDATA[Last year, it was wonderful to be a gamer.  Apparently, it was also of great advantage to be a sequel, as all five of my favorites clearly illustrate.  To review, the five titles that tickled my fancy were as follows:  Batman: Arkham City, Dead Space 2, The Legend of Zelda: Skyward Sword, Uncharted 3: Drake’s [...]<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-the-conclusion/' addthis:title='Pre-Game of the Year 2011: The Conclusion' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>Last year, it was wonderful to be a gamer.  Apparently, it was also of great advantage to be a sequel, as all five of my favorites clearly illustrate.  To review, the five titles that tickled my fancy were as follows:  <em>Batman: Arkham City</em>, <em>Dead Space 2</em>, <em>The Legend of Zelda: Skyward Sword</em>, <em>Uncharted 3: Drake’s Deception</em> and <em>Portal 2</em>.  While all of these games are amazing, one stood out above the rest and made my 2011 the best that it could be.</p>
<p><span id="more-5351"></span><a href="http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-the-conclusion/batman-fighting/" rel="attachment wp-att-5353"><img class="aligncenter size-full wp-image-5353" title="Batman-fighting" src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2012/01/Batman-fighting.jpg" alt="" width="500" height="281" /></a></p>
<p>When <em>Batman: Arkham Asylum</em> launched, it was very quickly recognized as one of the best games based on a comic book.  For me, it was hard to imagine that the winning formula in this game could be improved upon in any significant way.  Thankfully, my neck was pinned to the curb by <em>Batman: Arkham City</em> as it demanded my approval.  Taking the awesome mechanics put into place by its predecessor and throwing them into a completely open world made all the difference.  While <em>Arkham Asylum</em> was open to an extent, it never even approached the amount of extra depth and life given to the game world.  Pair that with an amazing cast of voice actors and some fun tweaks to the fight system and you’ve got yourself one hell of a game.</p>
<p><a href="http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-the-conclusion/deadspace2-03-lg/" rel="attachment wp-att-5354"><img class="aligncenter size-full wp-image-5354" title="deadspace2.03.lg" src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2012/01/deadspace2.03.lg_.jpg" alt="" width="500" height="247" /></a></p>
<p>Sometimes when you go into a game with really high expectations or hopes, it just leaves you disappointed when you finally play it.  This in no way describes how I felt about <em>Dead Space 2</em>.  As a big fan of the series, I went into this expecting it to blow my mind and it really did a great job.  The blood-pumping action of the first game gets a dose of steroids and then drinks an energy drink.  The creepiness of the original is still quite present and you even get a chance to revisit the decks of the Ishimura and relive a bit of your trauma.  They did an awesome job of expanding upon the story of the first game and they even throw you right in the middle of some things you only got to listen to audio logs about.  With a fun new multiplayer aspect, it even gave players more of a reason to keep coming back.</p>
<p><a href="http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-the-conclusion/attachment/17356/" rel="attachment wp-att-5355"><img class="aligncenter size-full wp-image-5355" title="17356" src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2012/01/17356.jpg" alt="" width="500" height="259" /></a></p>
<p>There will always be a special place in my heart for any title in the <em>Legend of Zelda</em> series.  With the Wii U on the horizon, Nintendo really needed to give devoted fans one last thing to be truly excited about.  What they delivered on was not just one of my favorite games of the year, but one of my favorite titles in the entire series.  <em>The Legend of Zelda: Skyward Sword</em> is one of those games that anyone can pick up and have fun with, but a hardcore fan can dive into it and get a really deep experience.  The art style in the game paints a beautiful picture, pun intended, and really helps to immerse you in the world.  The story and characters are some of the series best and the motion controls  put most of games with a similar control scheme to shame.</p>
<p><a href="http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-the-conclusion/uncharted-3-03-lg/" rel="attachment wp-att-5356"><img class="aligncenter size-full wp-image-5356" title="uncharted.3.03.lg" src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2012/01/uncharted.3.03.lg_.jpg" alt="" width="500" height="281" /></a></p>
<p>Many games like to boast that playing them is akin to playing a movie.  None pull this off nearly as well as the <em>Uncharted</em> series.  Each scene in <em>Uncharted 3: Drake’s Deception</em> keeps the pace and makes you feel like a part of the scene.  With twists and turns around every corner, a look into Nathan’s past and some amazing new characters, this game does not disappoint.  The gameplay has been tweaked in some fun ways, including improvement to the hand-to-hand combat system.  Honestly, in the previous games, I almost never opted to punch someone instead of just shooting, but they found a way, using an easy to learn combo system, to make it worth every knuckle sandwich.  The multiplayer mode is also back and better than ever thanks to some amazing new maps, characters and modes.</p>
<p><a href="http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-the-conclusion/ss_358127df30a766a1516ad139083c2bcec3fe0975-1920x1080/" rel="attachment wp-att-5357"><img class="aligncenter size-full wp-image-5357" title="ss_358127df30a766a1516ad139083c2bcec3fe0975.1920x1080" src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2012/01/ss_358127df30a766a1516ad139083c2bcec3fe0975.1920x1080.jpg" alt="" width="500" height="281" /></a></p>
<p>One of my favorite things about <em>Portal</em> was the fact that it didn’t get drawn out and worn thin.  That in mind, I was nervous about a full-length sequel in <em>Portal 2</em>.  What I really didn’t expect about this sequel was the number of amazingly well-developed characters there would be.  While GLaDOS is certainly a featured returning character, several others make appearances both in person and through audio logs.  The extra mechanics added by the various gels in the game make the puzzles that much more fun to solve and don’t overwhelm at all.  The co-op campaign is just as fun and much less frustrating than I thought it would be and offers some fun new twists to the puzzles.  The writing for the holds up to the impeccable standards that the first game offered.  While some throwbacks are certainly there, nothing feels tacked on or overused and it maintains its hilariously creepy vibe throughout the entirety of the campaign.</p>
<p>While all of these games had me grinning ear to ear, there was one that stood above the rest as my favorite for the entirety of 2011.  If there’s one thing that Nintendo always manages to do right, it’s make a <em>Zelda</em> game.  <em>The Legend of Zelda: Skyward Sword</em> is a testament to what can be accomplished when good thought is put into motion controls.  Never once while playing this game did I wish I was playing it with two analog sticks and some buttons.  This game dared to be different and couldn’t care less if you disagreed with it being so.  All of my favorite games in the series have been the ones that refused to stick to the formula and this is a great example of one that did just that.  The world is large and dynamic, the characters are interesting and fun to meet, the story is exciting and the gameplay is just plain fun.  Every game talked about here deserves to be someone’s favorite game of 2011, but mine is <em>The Legend of Zelda: Skyward Sword</em>.</p>
<p><a href="http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-the-conclusion/nintendo-may-actually-release-zelda-in-2010/" rel="attachment wp-att-5358"><img class="aligncenter size-full wp-image-5358" title="Nintendo-May-Actually-Release-Zelda-In-2010-" src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2012/01/Nintendo-May-Actually-Release-Zelda-In-2010-.jpg" alt="" width="500" height="263" /></a></p>
<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-the-conclusion/' addthis:title='Pre-Game of the Year 2011: The Conclusion' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></content:encoded>
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		<slash:comments>53</slash:comments>
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		<title>Resident Evil 6 Trailer: Are You Ready to Fight a WORLD Full of Zombies?</title>
		<link>http://www.electricsistahood.com/2012/01/resident-evil-6-trailer/</link>
		<comments>http://www.electricsistahood.com/2012/01/resident-evil-6-trailer/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 14:01:30 +0000</pubDate>
		<dc:creator>VichusSmith</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[VichusSmith]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5349</guid>
		<description><![CDATA[<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/01/resident-evil-6-trailer/' addthis:title='Resident Evil 6 Trailer: Are You Ready to Fight a WORLD Full of Zombies?' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><iframe width="435" height="251" src="http://www.youtube.com/embed/BmC1lZeQad4" frameborder="0" allowfullscreen></iframe></p>
<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/01/resident-evil-6-trailer/' addthis:title='Resident Evil 6 Trailer: Are You Ready to Fight a WORLD Full of Zombies?' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Episode 277: Never Tell the Lord of Purgatory That You&#039;re Bored...</title>
		<link>http://www.electricsistahood.com/2012/01/episode-277-never-tell-the-lord-of-purgatory-that-youre-bored/</link>
		<comments>http://www.electricsistahood.com/2012/01/episode-277-never-tell-the-lord-of-purgatory-that-youre-bored/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 01:32:36 +0000</pubDate>
		<dc:creator>pandalicious</dc:creator>
				<category><![CDATA[Anime]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[ESH]]></category>
		<category><![CDATA[NinJaSistah]]></category>
		<category><![CDATA[Pandalicious]]></category>
		<category><![CDATA[samurai]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5314</guid>
		<description><![CDATA[Especially when he looks like this. Today is just like every other Monday,and that means a new episode of the ESH Podcast will be available to all who desire it. Ninjasistah and Pandalcious decide to make this episode anime-esque and packed it with as much anime as the girls could muster. Ninja starts the show [...]<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/01/episode-277-never-tell-the-lord-of-purgatory-that-youre-bored/' addthis:title='Episode 277: Never Tell the Lord of Purgatory That You're Bored...' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.electricsistahood.com/2012/01/episode-277-never-tell-the-lord-of-purgatory-that-youre-bored/deus-ex-machina/" rel="attachment wp-att-5315"><img src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2012/01/DEUS-EX-MACHINA.jpg" alt="" title="DEUS-EX-MACHINA" width="500" height="246" class="aligncenter size-full wp-image-5315" /></a> Especially when he looks like this.<span id="more-5314"></span></p>
<p>Today is just like every other Monday,and that means a new episode of the ESH Podcast will be available to all who desire it. Ninjasistah and Pandalcious decide to make this episode anime-esque<br />
and packed it with as much anime as the girls could muster.</p>
<p>Ninja starts the show with <strong>Majikoi Oh! Samurai Girls<a href="http://www.electricsistahood.com/2012/01/episode-277-never-tell-the-lord-of-purgatory-that-youre-bored/key_art_majikoi_oh_samurai_girls/" rel="attachment wp-att-5316"><img src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2012/01/key_art_majikoi_oh_samurai_girls-300x116.jpg" alt="" title="key_art_majikoi_oh_samurai_girls" width="300" height="116" class="aligncenter size-medium wp-image-5316" /></a><br />
</strong><br />
Pandalicious finishes up with some ramblings about <strong>Umineko No Naku Koro Ni.</strong> She talks about the anime as well as the visual novel she has been playing.<a href="http://www.electricsistahood.com/2012/01/episode-277-never-tell-the-lord-of-purgatory-that-youre-bored/17709-2/" rel="attachment wp-att-5322"><img src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2012/01/177091-105x150.jpg" alt="" title="17709" width="105" height="150" class="aligncenter size-thumbnail wp-image-5322" /></a><br />
Whether the sistah's are debating the appropriate demographics of anime harems, or arguing how incest could be seen as a logical explanation for a story arc--it will always bring laughter.</p>
<p>So here is ESH Podcast 277: <a href="http://www.electricsistahood.com/podcast/ep_277.mp3">Never Tell the Lord of Purgatory That You're Bored.</a></p>
<p>Oh! and just in case you were curious here are the runner up titles for this week show:</p>
<p>A Very Special, Uh, Unique, Uh, Abnormal Episode</p>
<p>Subbed or Dubbed -- Now It's Your Pick</p>
<p>The Guy Spanks a General. Hijinks Ensue. </p>
<p>Peering Inside a Man's Being? There's an App for That</p>
<p>This Is Not the Yuno You Know</p>
<p>No, This Anime Is Not Part of Some Prince Trilogy</p>
<p>You Had Me All the Way Up To the Incest</p>
<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/01/episode-277-never-tell-the-lord-of-purgatory-that-youre-bored/' addthis:title='Episode 277: Never Tell the Lord of Purgatory That You're Bored...' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></content:encoded>
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		<slash:comments>7</slash:comments>
<enclosure url="http://www.electricsistahood.com/podcast/ep_277.mp3" length="37698975" type="audio/mpeg" />
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		<title>&quot;Gyo&quot; Looks Crazy, Freaky, and is Somewhat Refreshing (Trailer)</title>
		<link>http://www.electricsistahood.com/2012/01/gyo-looks-crazy-freaky-and-is-somewhat-refreshing/</link>
		<comments>http://www.electricsistahood.com/2012/01/gyo-looks-crazy-freaky-and-is-somewhat-refreshing/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 16:32:57 +0000</pubDate>
		<dc:creator>VichusSmith</dc:creator>
				<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5298</guid>
		<description><![CDATA[Are you looking for anime that's somewhat off the beaten path? Um, how 'bout crazy walking fish and shark monsters?<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/01/gyo-looks-crazy-freaky-and-is-somewhat-refreshing/' addthis:title='"Gyo" Looks Crazy, Freaky, and is Somewhat Refreshing (Trailer)' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>Are you looking for anime that's somewhat off the beaten path? Um, how 'bout crazy walking fish and shark monsters?</p>
<p><iframe width="440" height="300" src="http://www.youtube.com/embed/Ln1rjvyRaGM?feature=player_embedded" frameborder="0" allowfullscreen></iframe></p>
<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/01/gyo-looks-crazy-freaky-and-is-somewhat-refreshing/' addthis:title='"Gyo" Looks Crazy, Freaky, and is Somewhat Refreshing (Trailer)' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<title>Pre-Game of the Year 2011: Part 5</title>
		<link>http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-part-5/</link>
		<comments>http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-part-5/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 15:16:09 +0000</pubDate>
		<dc:creator>Hamsterman2049</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[ESH]]></category>
		<category><![CDATA[Hamsterman2049]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Portal 2]]></category>
		<category><![CDATA[Pre-Game of the Year]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5291</guid>
		<description><![CDATA[The final pre-game candidate is an amazing first-person experience which reintroduces an iconic villain to the series and adds some amazing new features.  Obviously, I’m talking about the impressive first-person puzzler Portal 2.  You may, at this point, be wondering why there is an obvious Skyrim-esque void in this list.  With a playtime of about [...]<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-part-5/' addthis:title='Pre-Game of the Year 2011: Part 5' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<div>
<p>The final pre-game candidate is an amazing first-person experience which reintroduces an iconic villain to the series and adds some amazing new features.  Obviously, I’m talking about the impressive first-person puzzler <em>Portal 2</em>.  You may, at this point, be wondering why there is an obvious <em>Skyrim</em>-esque void in this list.  With a playtime of about six hours thus far, I felt it a bit unfair to include it.  For the record, from what I’ve played of it, <em>Skyrim</em> was one of the best games I played last year.  Now, let’s travel back in time to 2007 when Valve gave the world the wonderful gift that was <em>Portal</em>.</p>
<p><a href="http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-part-5/tf2-eapcslp03/" rel="attachment wp-att-5292"><img class="aligncenter size-full wp-image-5292" title="TF2-EApcSLP03" src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2012/01/Portal-Box-Art.jpg" alt="" width="500" height="237" /></a></p>
<p><span id="more-5291"></span>If you told me that a puzzle game you can beat within about four hours would be among my favorite video games of all time before I played <em>Portal</em>, I would have called you crazy.  The thing is, sometimes it’s hard to strike a good balance with the different elements in a game.  You either end up with an awesome story that’s a chore to play or a fun game with very little pushing it forward.  At the risk of making an awful Goldy Locks reference here, <em>Portal</em> had a mixture that was just right.</p>
<p>A simple concept when you think about it, you’ve got a gun that shoots two different portals.  Once both are placed on a surface, you can travel from one to the other.  Add some creepy turret robots, a whole lot of deadly water and a strangely lovable cube and you’ve got a formula for an incredibly fun experience.  While all of these things made this game both mind-bending and thrilling, that is only one part of this perfect recipe.</p>
<p>Once again, like the rest of this title, the story seems pretty straightforward.  You are a test subject for the portal gun that is being led through a number of tests.  All of this seems fine as you go through each of the testing areas, but there’s something slightly off that you can’t quite put your finger on.  Just when you’re ready to accept the premise for what it is, you find a wall panel that is slightly askew, just enough for you to fit inside.  What you find are the scribblings of another test subject, driven to madness.</p>
<p>The atmosphere in the game is perfectly crafted to give you a sense of both the sterility of the test environment and the hidden insanity that lurks within.  The writing is some of the best I’ve ever experience in gaming and the voice work pulls it off in spades.  Sadly any concept, given enough time, can grow a little stale.  <em>Portal</em> does not offer that chance as it can be completed, depending on the speed in which you solve the puzzles, in one sitting.  It doesn’t feel like too much or too little and it doesn’t leave you feeling cheated.</p>
<p>WIth a game this amazing, I thought it would be impossible to properly craft a sequel that could live up to it.  Thankfully, I was dead wrong once again.  <em>Portal 2</em> takes all of those concepts and brings them back.  It doesn’t rely on old tricks to win players over and introduces several fun new elements to the puzzles to keep things fresh.  It even features an awesome co-op mode which is almost as good as the single-player campaign.  If you haven’t gotten the chance to player either one of these games, do yourself a favor and get your hands on them immediately.  I’m not kidding, stop reading this and go.  Now!</p>
</div>
<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-part-5/' addthis:title='Pre-Game of the Year 2011: Part 5' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Pre-Game of the Year 2011: Part 4</title>
		<link>http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-part-4/</link>
		<comments>http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-part-4/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 21:52:59 +0000</pubDate>
		<dc:creator>Hamsterman2049</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[ESH]]></category>
		<category><![CDATA[Hamsterman2049]]></category>
		<category><![CDATA[Pre-Game of the Year]]></category>
		<category><![CDATA[Uncharted 2]]></category>
		<category><![CDATA[Uncharted 3]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5211</guid>
		<description><![CDATA[Thinking back to the history of sequels, it’s a rare treat when they are just as good as their predecessor.  Even more rare are the sequels that far surpass what came before them.  The Uncharted series started with a bang and brought cinematic action to the Playstation 3 in a time when it truly needed [...]<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-part-4/' addthis:title='Pre-Game of the Year 2011: Part 4' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>Thinking back to the history of sequels, it’s a rare treat when they are just as good as their predecessor.  Even more rare are the sequels that far surpass what came before them.  The <em>Uncharted</em> series started with a bang and brought cinematic action to the Playstation 3 in a time when it truly needed a hit.  It was a fantastic game, so when a sequel was announced, it was hard to imagine it being much better.  Thankfully, what came of that situation was one of the best games to have been released on the Playstation 3.</p>
<p><a href="http://www.electricsistahood.com/2012/01/pre-game-of-the-year-2011-part-4/uncharted2/" rel="attachment wp-att-5212"><img class="aligncenter size-full wp-image-5212" title="Uncharted2" src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2012/01/Uncharted2.jpg" alt="" width="500" height="321" /></a></p>
<p><span id="more-5211"></span>It’s easy to take a well-known franchise, slap a new backdrop on it and call it a sequel.  While the location, or should I say many locations, of <em>Uncharted 2: Among Thieves</em> are very different than the original, the upgrades made to the series only start there.  With boosts to graphics, controls, storyline, interactivity and replay value, Naughty Dog managed to hit it out of the park with Nathan Drake’s second adventure.</p>
<p>Believe it or not, <em>Uncharted: Drake’s Fortune</em> was not only my first PS3 game, it was the first title I ever owned that was in HD.  It was truly no slouch in the graphics department and featured some amazing water effects.  Hearing from a few folks who got their hands on <em>Uncharted 2</em> early that the graphics were better than original, I was a bit skeptical.  After popping in the new game and picking my jaw up off the ground, I had to admit that the graphics were sharper and more polished by a wide margin.  Water effects were replaced with even more impressive snow effects and load times were reduced to almost zero.</p>
<p>In Drake’s Fortune, there were several great moments where you got to control Nathan during an intense action sequence.  <em>Uncharted 2</em>, on the other hand, only had one: the entire game.  The action flowed from one scene to the next and had you doing things like running away from a truck in an alley and having a shootout in a collapsing building.  The story blended so well with the action that it literally felt like you were playing an action movie.  Even the controls felt a lot more tight, which helps a lot while you’re climbing up a train that’s falling off a cliff.</p>
<p>A good multiplayer mode is hard to come by, especially in a game with such a solid single player offering.  Naughty Dog rose to the challenge with Among Thieves and created one that combines the fun gameplay of the main game with the customization and progression offered by some of the best multiplayer-focused games.</p>
<p>Approximately two years later, the game was followed by <em>Uncharted 3: Drake’s Deception</em>.  Continuing the trend by changing the venue and upping the ante yet again, the third installation in the series exceeds expectations yet again.  The story gives us a look at Drake’s past, the snow is replaced by desert sands and you get to run through a house that’s burning down.  The multiplayer makes a return as well with a lot of extra content and another chance to see a skeletal version of Sir Francis Drake running around with a machine gun.  Who could pass all that up?  I couldn’t, so it earns a spot as one of my favorite games of this year.  Check back soon for the final pre-game in my top five of 2011.  Happy new year!</p>
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		<title>Beyond Good and Evil 2: Still an Awesome Possibility! (Shakycam Video)</title>
		<link>http://www.electricsistahood.com/2012/01/beyond-good-and-evil-2/</link>
		<comments>http://www.electricsistahood.com/2012/01/beyond-good-and-evil-2/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 19:03:09 +0000</pubDate>
		<dc:creator>VichusSmith</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Beyond Good and Evil]]></category>
		<category><![CDATA[Beyond Good and Evil 2]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[VichusSmith]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5068</guid>
		<description><![CDATA[There are only two sequels I have ever wanted to materialize: one of them is Shenmue 3, and the other is Beyond Good and Evil 2. Shenmue 3 is a dream at this point,  but if this footage gives me hope that there could be a sequel to BG&#38;E.<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/01/beyond-good-and-evil-2/' addthis:title='Beyond Good and Evil 2: Still an Awesome Possibility! (Shakycam Video)' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>There are only two sequels I have ever wanted to materialize: one of them is <em>Shenmue 3</em>, and the other is <em>Beyond Good and Evil 2</em>. Shenmue 3 is a dream at this point,  but if this footage gives me hope that there could be a sequel to <em>BG&amp;E</em>.</p>
<p><object width="460" height="280" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/PZ1-O1MudVI&amp;hl=en_US&amp;feature=player_embedded&amp;version=3" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><embed width="460" height="280" type="application/x-shockwave-flash" src="http://www.youtube.com/v/PZ1-O1MudVI&amp;hl=en_US&amp;feature=player_embedded&amp;version=3" allowFullScreen="true" allowScriptAccess="always" allowfullscreen="true" allowscriptaccess="always" /></object></p>
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		<slash:comments>1</slash:comments>
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		<title>Episode 275: You Get An Award and You Get An Award</title>
		<link>http://www.electricsistahood.com/2012/01/episode-275-you-get-an-award-and-you-get-an-award/</link>
		<comments>http://www.electricsistahood.com/2012/01/episode-275-you-get-an-award-and-you-get-an-award/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 13:33:43 +0000</pubDate>
		<dc:creator>pandalicious</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[ESH]]></category>
		<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[NinJaSistah]]></category>
		<category><![CDATA[Pandalicious]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5192</guid>
		<description><![CDATA[Greetings fans of the awesome! It's Tuesday and with it comes the new episode of the ESH podcast. It should have been here yesterday but the new master of ceremonies,Pandalicious, forgot. What a great start to 2012 am I right? Regardless, this latest episode takes us back to 2011. Yep we are already going back [...]<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2012/01/episode-275-you-get-an-award-and-you-get-an-award/' addthis:title='Episode 275: You Get An Award and You Get An Award' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>Greetings fans of the awesome!<br />
It's Tuesday and with it comes the new episode of the ESH podcast. It should have been here yesterday but the new master of ceremonies,Pandalicious, forgot.</p>
<p>What a great start to 2012 am I right? <img src='http://www.electricsistahood.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Regardless, this latest episode takes us back to 2011. Yep we are already going back in time, because for the sisters, time traveling to the past is a regular occurrence). They had talked about this before- but hadn't really thought about it. </p>
<p>So they went about their business and devised a plan.<br />
Both made a list, then they hit the web</p>
<p>That's right, We've put together our own award show for the Video games of 2011.</p>
<p>Here it is for your listening pleasure!  <a href="http://www.electricsistahood.com/podcast/ep_275.mp3">ESH Podcast Episode 275: You Get An Award and You Get An Award.</a></p>
<p>Also bonus points for the person who catches on to my lil easter egg!</p>
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		<slash:comments>2</slash:comments>
<enclosure url="http://www.electricsistahood.com/podcast/ep_275.mp3" length="35957227" type="audio/mpeg" />
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		<title>Pre-Game of the Year 2011: Part 3</title>
		<link>http://www.electricsistahood.com/2011/12/pre-game-of-the-year-2011-part-3/</link>
		<comments>http://www.electricsistahood.com/2011/12/pre-game-of-the-year-2011-part-3/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 19:56:48 +0000</pubDate>
		<dc:creator>Hamsterman2049</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[ESH]]></category>
		<category><![CDATA[Hamsterman2049]]></category>
		<category><![CDATA[Pre-Game of the Year]]></category>
		<category><![CDATA[Skyward Sword]]></category>
		<category><![CDATA[Twilight Princess]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5136</guid>
		<description><![CDATA[Devoted fans of The Legend of Zelda series can certainly be a fickle bunch.  If the last game in the series was too much like A Link to the Past's tried and true formula, the fans cry out for change.  If a game deviates too far, they all demand a return to the series roots.  [...]<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2011/12/pre-game-of-the-year-2011-part-3/' addthis:title='Pre-Game of the Year 2011: Part 3' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>Devoted fans of <em>The Legend of Zelda</em> series can certainly be a fickle bunch.  If the last game in the series was too much like <em>A Link to the Past</em>'s tried and true formula, the fans cry out for change.  If a game deviates too far, they all demand a return to the series roots.  Today's pre-game, <em>The Legend of Zelda: Twilight Princess</em>, fell into the latter category.</p>
<p><a href="http://www.electricsistahood.com/2011/12/pre-game-of-the-year-2011-part-3/the_legend_of_zelda-_twilight_princess_wallpaper_zbdw2/" rel="attachment wp-att-5137"><img class="aligncenter size-full wp-image-5137" title="The_Legend_of_Zelda-_Twilight_Princess_Wallpaper_zbdw2" src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2011/12/The_Legend_of_Zelda-_Twilight_Princess_Wallpaper_zbdw2.jpg" alt="" width="500" height="375" /></a></p>
<p><span id="more-5136"></span>Originally being developed for the Gamecube, Nintendo swore that this was definitely coming to the aforementioned system even after their new motion controlled system was announced.  I also promised myself that no matter what happened, I was going to get the new game for the Gamecube.  Nintendo kept their promise, but since they released the game on the Wii first, I did not.  What can I say, I don't like waiting to play my Zelda games.</p>
<p>Being one of the launch titles for the Wii, <em>Twilight Princess</em> was among the first games I played for the system.  The motion controls for the game, while quite basic, did provide a fun level of immersion that hadn't been seen yet.  Looking back on it, most of it was waggling the Wii Remote back and forth like a moron, but it translated very well.  Aside from the sword, you could use your controller as a fishing pole, point it to aim arrows and it even made sounds.  My favorite thing, and I can't believe they didn't bring this back, was Link's ability to sheath his sword in a badass way after a fight if you put your sword away at the right time.  Another great new feature was Link being able to transform into a wolf.  It led to some interesting ways to look twice at a puzzle, because you never knew when the wolf form might be required to solve it.</p>
<p>After <em>Wind Waker</em> fans were foaming at the mouth for a darker and more adult Zelda experience.  It's clear that Nintendo was shooting very specifically for this with <em>Twilight Princess</em>.  I mean, come on, it's right there in the title staring you in the face.  With a grittier story and environment, they definitely pulled it off.  While still managing to retain the charm that all of the various iterations of Hyrule contain, this was quite possibly the darkest game in the series.  Even the soundtrack almost rings of Danny Elfman with many mischievous and mysterious tunes.  Not among them is the song playing during the fight with beast Ganon towards the end.  If you listen very carefully it sounds like “I’m a piggy” is being repeated over and over again.</p>
<p>For many, this game was a step too far back in the direction of being too formulaic, and I can certainly see where they are coming from.  If awesome is what they’re calling formulaic however, then sign me up every time.</p>
<p>This year, Nintendo took all the great things that have happened over the years with their system and have combined them into <em>The Legend of Zelda: Skyward Sword</em>.  With perfected motion controls, an open world with great characters and a beautiful orchestrated soundtrack, it is certainly a contender for my favorite game of this year.</p>
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		<title>Episode 274: You Can&#039;t Tell a Video game by Its Trailer</title>
		<link>http://www.electricsistahood.com/2011/12/episode-274-you-cant-tell-a-video-game-by-its-trailer/</link>
		<comments>http://www.electricsistahood.com/2011/12/episode-274-you-cant-tell-a-video-game-by-its-trailer/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 15:38:29 +0000</pubDate>
		<dc:creator>pandalicious</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[ESH]]></category>
		<category><![CDATA[Naughty-Dog]]></category>
		<category><![CDATA[NinJaSistah]]></category>
		<category><![CDATA[Pandalicious]]></category>
		<category><![CDATA[VGA]]></category>
		<category><![CDATA[VideoGames]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5129</guid>
		<description><![CDATA[The world hasn't ended and a new Monday has come. Today brings with it a new episode of the ESH podcast. In this week's podcast Ninjasistah and Pandalicious talk about video games mostly due the recent aired VGA's. Ninja speaks about her experience with Scribblenauts Remix in iOS land and Panda shares her thoughts about [...]<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2011/12/episode-274-you-cant-tell-a-video-game-by-its-trailer/' addthis:title='Episode 274: You Can't Tell a Video game by Its Trailer' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>The world hasn't ended and a new Monday has come. Today brings with it a new episode of the ESH podcast. In this week's podcast Ninjasistah and Pandalicious talk about video games mostly due the recent aired <a href="http://www.spike.com/events/video-game-awards-2011">VGA</a>'s.  Ninja speaks about her experience with Scribblenauts Remix in iOS land and Panda shares her thoughts about <a href="http://www.naughtydog.com/">Naughty Dog</a>'s trailer for The Last of us.</p>
<p>Can you smell the comedy? I can...and it's ripe for the...listening? (Yeah, I'm running with it) So grab your bev of choice and get your earholes ready for <a href="http://www.electricsistahood.com/podcast/ep_274.mp3">ESH Podcast Episode # 274: You Can't Tell a Video game by Its Trailer.</a></p>
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		<slash:comments>25</slash:comments>
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		<title>Pre-Game of the Year 2011: Part 2</title>
		<link>http://www.electricsistahood.com/2011/12/pre-game-of-the-year-2011-part-2/</link>
		<comments>http://www.electricsistahood.com/2011/12/pre-game-of-the-year-2011-part-2/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 21:20:13 +0000</pubDate>
		<dc:creator>Hamsterman2049</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[Dead Space 2]]></category>
		<category><![CDATA[ESH]]></category>
		<category><![CDATA[Hamsterman2049]]></category>
		<category><![CDATA[Pre-Game of the Year]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5083</guid>
		<description><![CDATA[One of my favorite video game genres growing up was survival horror.  Mostly playing games from the Resident Evil series, the thing I enjoyed most about them, aside from the scenes of explicit violence and gore, was how they made me feel while I played.  Almost like the video game equivalent of a roller coaster, [...]<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2011/12/pre-game-of-the-year-2011-part-2/' addthis:title='Pre-Game of the Year 2011: Part 2' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>One of my favorite video game genres growing up was survival horror.  Mostly playing games from the <em>Resident Evil</em> series, the thing I enjoyed most about them, aside from the scenes of explicit violence and gore, was how they made me feel while I played.  Almost like the video game equivalent of a roller coaster, there was plenty of screaming and even more adrenaline.  Fast forward from the mid-to-late 90s all the way up to 2008 and the survival horror genre was ebbing.  That all changed when the predecessor for one of my top picks for this year hit the scene that October.  That’s right, today we’re going to be talking about <em>Dead Space</em>.</p>
<p><a href="http://www.electricsistahood.com/2011/12/pre-game-of-the-year-2011-part-2/18822-2/" rel="attachment wp-att-5087"><img class="aligncenter size-full wp-image-5087" title="18822" src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2011/12/188221.jpg" alt="" width="500" height="365" /></a></p>
<p>&nbsp;</p>
<p><span id="more-5083"></span>The first thing <em>Dead Space</em> did right was the marketing campaign.  Released in the months before the game released, the motion comic prequel painted a fantastic picture of the setting for the series while not giving enough away.  Pair that with the amazing set of trailers, one of which I keep handy on my PS3 in case I want to watch it, and I was itching to play the game by the time it came out.</p>
<p>The most important aspect of a horror game comes down to how you feel while you’re playing.  The depth and detail of the dark and bloody hallways of the Ishimura, the ship you’re trying to escape, paint a horrific picture of loneliness and desperation.  The loneliness part of it doesn’t last very long as the monstrous necromorphs begin their assault on you early and often.  In short, the stark contrast of the chaos going on inside the Ishimura and the calm of the outer space just outside is beautiful, if a bit gory and terrifying.</p>
<p>Even more important than graphics, when dealing with horror, is the sound design.  This is one of the places where <em>Dead Space</em> truly shines.  The game has an incredibly moody and well-implemented dynamic soundtrack to really get your blood pumping during the action scenes.  More important however, are the myriad of little sound effects that’ve cleverly placed through the game.  Walking down a completely quiet hallway, you’ll suddenly hear a metal pipe fall to the floor.  Occasionally, a light skittering sound can be heard in the air duct above you.  It’s hard not to appreciate how a game can be equally scary during a scene that is almost completely quiet and one where the speakers are blaring as you fight off monsters.</p>
<p>One thing that has always helped to immerse me in any game I’ve played are those audio logs that you find throughout the world.  <em>Dead Space</em> is largely about getting from Point A to Point B and solving a puzzle once you get to that secondary location.  The audio logs help to keep you immersed in the world as you go through and really helps to make your tasks feel less like you’re playing a game and more like you’re participating in the story.</p>
<p>An essential part of any survival horror game is a lack of available supplies.  It really adds to the tension of the environment when you have to strategically use your ammo in such a way that doesn’t leave you staring down the maw of a giant monster with nothing but your high-pitched screams to combat it.  While on the easy mode, ammo is plentiful and easy to come by, as you go up through the ranks of difficulty, not only does the ammo become more scarce, the enemies get harder to kill.</p>
<p>In <em>Dead Space 2</em>, it takes all of the things that were great about the original and super sizes them.  The new necromorph types, both the large and small, offer new ways of dealing with being attacked.  The Sprawl, a giant facility located on one of Saturn’s moons which is the setting for the sequel, is even bigger and has a lot more variety than the Ishimura.  One of my favorite things about <em>Dead Space 2</em>, is that it takes you straight into lion’s den for a lot of the conspiracy that the first game only talked about.  A new multiplayer mode, where players are divided into humans versus necromorphs, was also included, adding even more replay value.  If you’re looking for a game that will thrill you, and possibly scare you, look no further.  I’ll see you next time for another Pre-Game of the Year choice.  If in the meantime you want to convince EA to announce <em>Dead Space 3</em>, I would be very thankful.</p>
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		<title>Pre-Game of the Year 2011: Part 1</title>
		<link>http://www.electricsistahood.com/2011/12/pre-game-of-the-year-2011-part-1/</link>
		<comments>http://www.electricsistahood.com/2011/12/pre-game-of-the-year-2011-part-1/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 05:38:29 +0000</pubDate>
		<dc:creator>Hamsterman2049</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Batman: Arkham Asylum]]></category>
		<category><![CDATA[Batman: Arkham City]]></category>
		<category><![CDATA[ESH]]></category>
		<category><![CDATA[Hamsterman2049]]></category>
		<category><![CDATA[Pre-Game of the Year]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5078</guid>
		<description><![CDATA[Launch day for The Legend of Zelda: Skyward Sword, I grab my copy as soon as my local game retailer opens. After running a few more errands, I make my way home and eagerly pop the new title into my Wii. To my horror, nothing comes up on the screen save for an error message [...]<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2011/12/pre-game-of-the-year-2011-part-1/' addthis:title='Pre-Game of the Year 2011: Part 1' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>Launch day for <em>The Legend of Zelda: Skyward Sword</em>, I grab my copy as soon as my local game retailer opens. After running a few more errands, I make my way home and eagerly pop the new title into my Wii. To my horror, nothing comes up on the screen save for an error message informing me of the demise of my beloved system. It’s been a rough couple of weeks, but I’ve finally got my Wii back and am working hard to play through it. In the meantime, it’s that time of year where we start to reflect on what we’ve played. More specifically, I’ll be focusing on what came before the games I played this year. Pre-game of the year begins with a look at the daring predecessor of <em>Batman: Arkham City</em>.</p>
<p><a href="http://www.electricsistahood.com/2011/12/pre-game-of-the-year-2011-part-1/batman-arkham-asylum-sale/" rel="attachment wp-att-5079"><img class="aligncenter size-full wp-image-5079" title="batman-arkham-asylum-sale" src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2011/12/batman-arkham-asylum-sale.jpg" alt="" width="500" height="275" /></a></p>
<p><span id="more-5078"></span>It’s been described by several, myself included, as the best video game ever that was based on a comic. By incorporating an awesome story, great visual look and gameplay mechanics that span far more than its brawler base, <em>Batman: Arkham Asylum</em> rose the bar for comic book games higher than anyone expected. Add to that practically the entire cast of <em>Batman: The Animated Series</em> doing the voice work and the deal was certainly sealed.</p>
<p>I always kind of roll my eyes whenever someone uses the old “easy to pick up, but difficult to master” line when describing gameplay. This is the one title where I would whole-heartedly admit that it’s true. Batman is a man of many talents, one of which is beating the crap out of steroid-using henchmen. This being a major component of play, the game lets you decide precisely how you go about taking them out. If you want to pick them off one by one in the shadows, watch them freak out and turn against each other, you have the ability. If you want to take a more aggressive, just punch them in the face approach, that also works quite well. As they ramp up the difficulty later on they encourage, but don’t require, experimentation with some of the Dark Knight’s various gadgets in battle.</p>
<p>Aside from the battles, the game also features an incredibly beautiful and moody open world to explore. Within that world, you have the chance of solving several puzzles and obtaining various collectibles. They even incorporated a robust upgrade system in the game to take the feeling of progression even further. One of my favorite things about the asylum is, while the art style is certainly its own interpretation of the world, everything and everyone in that world oozes Batman. If you are a fan of the series at large, there is more than you could possible handle to scratch your gotham itch. Even the character descriptions, which I tend to skip in a lot of other games, were a ton of fun to look through as they described each character’s history through the series.</p>
<p>With this game being so good, I was incredibly nervous when the announced a follow-up. My nerves didn’t get any better when they released a set of possible names for the new game and <em>Batman: Arkham City</em> was chosen. It wasn’t until I saw it in action that I knew it was okay to relax. Compared to the relatively cramped spaces present in the asylum, they managed to open this already open world game and make it work incredibly well. By ramping it up in all the right ways, Rocksteady Studios really managed to take us from a tiny asylum to a whole city.</p>
<p>For more on <em>Batman: Arkham City</em>, check out King Baby Duck’s review out using the handy dandy link I’ve provided below. I’ll be back next time for another look at the baby daddies of my favorite games of this year. Also keep an eye out for a <em>Skyward Sword</em> review now that my Wii is fixed and ready to go. There’s a joke in there somewhere, right?</p>
<p>&nbsp;</p>
<p><a href="http://www.bostonbastardbrigade.com/2011/10/the-dark-knight-rises-in-arkham-city/">The Dark Knight Rises In "Arkham City"</a></p>
<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2011/12/pre-game-of-the-year-2011-part-1/' addthis:title='Pre-Game of the Year 2011: Part 1' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></content:encoded>
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		<title>New Piping Hot Panda Video Available</title>
		<link>http://www.electricsistahood.com/2011/11/new-piping-hot-panda-video-available/</link>
		<comments>http://www.electricsistahood.com/2011/11/new-piping-hot-panda-video-available/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 19:47:09 +0000</pubDate>
		<dc:creator>pandalicious</dc:creator>
				<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[ESH]]></category>
		<category><![CDATA[Pandalicious Panda Thought]]></category>
		<category><![CDATA[Saints Row: The Third]]></category>
		<category><![CDATA[Sandbox]]></category>
		<category><![CDATA[THQ]]></category>

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		<description><![CDATA[mmmmm check out this hot video Yeah enough said<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2011/11/new-piping-hot-panda-video-available/' addthis:title='New Piping Hot Panda Video Available' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>mmmmm check out this hot video<span id="more-5065"></span></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/tvzeEOVUpoc" frameborder="0" allowfullscreen></iframe><br />
Yeah enough said <img src='http://www.electricsistahood.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2011/11/new-piping-hot-panda-video-available/' addthis:title='New Piping Hot Panda Video Available' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Holy Neckerchief-Wearing Tanooki Suit, Jumpman</title>
		<link>http://www.electricsistahood.com/2011/11/holy-neckerchief-wearing-tanooki-suit-jumpman/</link>
		<comments>http://www.electricsistahood.com/2011/11/holy-neckerchief-wearing-tanooki-suit-jumpman/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 05:02:12 +0000</pubDate>
		<dc:creator>Hamsterman2049</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[ESH]]></category>
		<category><![CDATA[Hamsterman2049]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Super Mario 3]]></category>
		<category><![CDATA[Super Mario 3D Land]]></category>
		<category><![CDATA[Super Mario Galaxy 2]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5054</guid>
		<description><![CDATA[As a day-one owner of the Nintendo 3DS, I’ll admit that choice software for the system has been few and far between. While we’ve already had hits like Ocarina of Time 3D and Star Fox 64 3D to enjoy, it just hasn’t been the same. What we’ve all been waiting for is a great game [...]<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2011/11/holy-neckerchief-wearing-tanooki-suit-jumpman/' addthis:title='Holy Neckerchief-Wearing Tanooki Suit, Jumpman' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>As a day-one owner of the Nintendo 3DS, I’ll admit that choice software for the system has been few and far between. While we’ve already had hits like <em>Ocarina of Time 3D</em> and <em>Star Fox 64 3D</em> to enjoy, it just hasn’t been the same. What we’ve all been waiting for is a great game to play that wasn’t released in the mid-to-late 90s. Nintendo has finally answered our pleas with <em>Super Mario 3D Land</em>. Is this the breakout brand-spanking new game for the 3DS, or is it simply too little too late?</p>
<p><a href="http://www.electricsistahood.com/2011/11/holy-neckerchief-wearing-tanooki-suit-jumpman/super-mario-3d-land-logo/" rel="attachment wp-att-5055"><img class="aligncenter size-full wp-image-5055" title="Super-Mario-3D-Land-Logo" src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2011/11/Super-Mario-3D-Land-Logo.png" alt="" width="500" height="345" /></a></p>
<p><span id="more-5054"></span>Starting up the game for the first time, there is very little to be surprised about. We open with a cut scene where, after a tree full of tanooki leaves are blown throughout the mushroom kingdom, bowser and his minions have yet again captured the princess. While not very original, if you were expecting oscar buzz from the story in this game, you clearly have never played any featuring this particular plumber. The real glory coming from this series lies in the gameplay and that is where this particular entry starts to shine.</p>
<p>One night, <em>Super Mario 3</em> and <em>Super Mario Galaxy 2</em> went out to have a few drinks. As night went on, the world got fuzzier and fuzzier for the pair until it seemed to melt away completely. The next morning, they woke up next to each other, not quite sure of the previous evenings events.  Nine months later, they gave birth to a beautiful baby 3DS game. This is the story of how <em>Super Mario 3D Land</em> came to be. It is designed to take the 3D-style of Mario gameplay, introduced to us by <em>Super Mario 64</em>, and combine it with the linear level-based structure of the earlier games. Why then would I single out <em>Super Mario Galaxy 2</em> and <em>Super Mario 3</em>? I’ll explain myself one game at a time.</p>
<p><a href="http://www.electricsistahood.com/2011/11/holy-neckerchief-wearing-tanooki-suit-jumpman/sm-3/" rel="attachment wp-att-5056"><img class="aligncenter size-full wp-image-5056" title="sm 3" src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2011/11/sm-3.jpg" alt="" width="500" height="300" /></a></p>
<p>Aside from the obvious inclusion of the 3D style of play, most of what <em>Super Mario Galaxy 2</em> had to contribute to this newest game came from identity. While you certainly weren’t flying from planet to planet, the graphics look as though they came straight from the same assets. I mean this in the most positive way possible, because <em>Super Mario Galaxy 2</em> is a gorgeous game. The music as well, though not orchestrated, sounds like, and if I’m not mistaken often is, taken right from the aforementioned Wii title. The incredibly linear progression is another factor that makes this comparison difficult to dispute.</p>
<p>One of, if not, the most popular Mario games to date is <em>Super Mario 3</em>. Is it because of the ingenious level design? Okay, fine, that’s probably why everyone loves it so much, but the tanooki suit certainly doesn’t hurt. With the rarity of the item and the cool new powers it allowed you to have, it had a certain allure that always makes my heart skip a beat whenever I find it. In <em>Super Mario 3D Land</em>, you will find many tanooki suits.  It is probably the most common item in the game. Fear not, however, as there are several different varieties of tanooki suit available to you. This includes one that is wearing a sporty neckerchief and has the ability to turn to stone. Airships and koopa kids also make a reappearance, but instead of the individual kids there is what appears to be a male and female version of Roy Koopa.</p>
<p>Let’s face it, Mario doesn’t really visit us to tell us a long story, a lesson I learned when I received my <em>Super Mario Galaxy</em> reservation call from Charles Martinet. He comes by to let us have a mushroom-stomping good time. This game has had me more glued to my 3DS than anything else I’ve gotten to play on it. Though it does admittedly have a bit of easy start, the difficulty does ramp up towards the end. Then, once the princess is rescued, a whole new set of significantly more difficult versions of each level open up. There are several obstacles that take advantage of the 3D capabilities of the device and they are often quite clever. Anything from using forced perspective to having a jet blow fire in your face on an airship only adds to the fun.</p>
<p><a href="http://www.electricsistahood.com/2011/11/holy-neckerchief-wearing-tanooki-suit-jumpman/super-mario-3d-land-tanooki-suit/" rel="attachment wp-att-5057"><img class="aligncenter size-full wp-image-5057" title="Super-Mario-3D-Land-Tanooki-Suit" src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2011/11/Super-Mario-3D-Land-Tanooki-Suit.jpg" alt="" width="500" height="263" /></a></p>
<p>If you are a 3DS owner and you’ve been yearning for something that hooks you to your system, you’ve found your game. Not only are there eight worlds, with about 6 levels apiece, you get to play through them twice. Add to that, using the Streetpass feature on your system, you can get extra small challenge levels and items by passing someone else with the game. So, for all of you with a 3DS sitting on their shelf out there, go and buy this game, it deserves to be purchased and you deserve to have it. If you don’t have one yet, then it’s something that will make a great addition to your library when you decide to get one.</p>
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		<title>Get Your Beta Key for Star Wars: The Old Republic</title>
		<link>http://www.electricsistahood.com/2011/11/beta-keys-star-wars-the-old-republic/</link>
		<comments>http://www.electricsistahood.com/2011/11/beta-keys-star-wars-the-old-republic/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 15:03:16 +0000</pubDate>
		<dc:creator>VichusSmith</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[beta key]]></category>
		<category><![CDATA[LucasArts]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Star Wars; The Old Republlic]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/?p=5044</guid>
		<description><![CDATA[If you want to play the new Star Wars MMORPG before it's released, a boatload of beta keys have been floating around the internet. Get your beta key here. If those are gone, try getting one here (requires free registration)<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2011/11/beta-keys-star-wars-the-old-republic/' addthis:title='Get Your Beta Key for Star Wars: The Old Republic' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><img src="http://i159.photobucket.com/albums/t136/brianoxley456/Old_Republic_Banner.jpg" alt="" /></p>
<p>If you want to play the new Star Wars MMORPG before it's released, a boatload of beta keys have been floating around the internet.</p>
<p>Get your beta key <a href="http://massively.enjin.com/torgiveaway">here</a>.</p>
<p>If those are gone, try getting one <a href="http://www.mmorpg.com/giveaways.cfm/offer/304/Star-Wars-The-Old-Republic-Beta-Key-Handout.html">here </a>(requires free registration)</p>
<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2011/11/beta-keys-star-wars-the-old-republic/' addthis:title='Get Your Beta Key for Star Wars: The Old Republic' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Episode 270: This Is Big -- Big Big Big -- Like HUGE</title>
		<link>http://www.electricsistahood.com/2011/11/episode-270-this-is-big-big-big-big-like-huge/</link>
		<comments>http://www.electricsistahood.com/2011/11/episode-270-this-is-big-big-big-big-like-huge/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 03:13:59 +0000</pubDate>
		<dc:creator>NinJaSistah</dc:creator>
				<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Broke Bitch November]]></category>
		<category><![CDATA[Modern Warfare]]></category>
		<category><![CDATA[NinJaSistah]]></category>
		<category><![CDATA[Pandalicious]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Skyrim]]></category>

		<guid isPermaLink="false">http://www.electricsistahood.com/2011/11/episode-270-this-is-big-big-big-big-like-huge/</guid>
		<description><![CDATA[Monday, new podcast episode. This week the ladies talk Broke Bitch November with NinJa's Call of Duty: Modern Warfare 3 review while Panda tears herself away from The Elder Scrolls: Skyrim long enough to talk about it. If you hadn't already heard, the sistah's have declared November of 2011 "Broke Bitch November", highlighting just how [...]<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2011/11/episode-270-this-is-big-big-big-big-like-huge/' addthis:title='Episode 270: This Is Big -- Big Big Big -- Like HUGE' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.electricsistahood.com/wordpress/wp-content/uploads/2011/11/20111114-221238.jpg"><img src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2011/11/20111114-221238.jpg" alt="20111114-221238.jpg" class="leftl" /></a> Monday, new podcast episode. This week the ladies talk <em>Broke Bitch November</em> with NinJa's <em>Call of Duty: Modern Warfare 3</em> review while Panda tears herself away from <em>The Elder Scrolls: Skyrim</em> long enough to talk about it.</p>
<p><span id="more-5039"></span></p>
<p>If you hadn't already heard, the sistah's have declared November of 2011 "Broke Bitch November", highlighting just how much money would be flying out of their respective wallets (and your wallets too) this month toward the purchase of quite a few "must play now" titles. (Like Skyrim and MW3) The ladies share some of their MW3 midnight launch experience, as well as knee-jerk reactions to the massive world that is Skyrim. Xenocore (of Ultimate Quest fame, and kick ass musician) also appears in this episode reviewing Ubisoft's recently released music learning game, <em>Rocksmith</em>.</p>
<p>The episode is chock full of awesome, so grab your favorite frost beverage and enjoy <a href="http://www.electricsistahood.com/podcast/ep_270.mp3">Episode 270: It's Big -- Big Big Big -- Like HUGE</a></p>
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		<slash:comments>5</slash:comments>
<enclosure url="http://www.electricsistahood.com/podcast/ep_270.mp3" length="36866288" type="audio/mpeg" />
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		<title>The Legend of Innovation: Part 2</title>
		<link>http://www.electricsistahood.com/2011/11/the-legend-of-innovation-part-2/</link>
		<comments>http://www.electricsistahood.com/2011/11/the-legend-of-innovation-part-2/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 03:53:41 +0000</pubDate>
		<dc:creator>Hamsterman2049</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[ESH]]></category>
		<category><![CDATA[Hamsterman2049]]></category>
		<category><![CDATA[Majora's Mask]]></category>
		<category><![CDATA[The Legend of Innovation]]></category>
		<category><![CDATA[The Legend of Zelda]]></category>

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		<description><![CDATA[After The Legend of Zelda: Ocarina of Time was given, as a wonderful gift, to the world, Nintendo was faced with a huge problem. I can see them sitting there at a conference table, faces buried in their hands, trying to figure out exactly how they’re going to top their previous effort. This is the [...]<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2011/11/the-legend-of-innovation-part-2/' addthis:title='The Legend of Innovation: Part 2' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>After <em>The Legend of Zelda: Ocarina of Time</em> was given, as a wonderful gift, to the world, Nintendo was faced with a huge problem. I can see them sitting there at a conference table, faces buried in their hands, trying to figure out exactly how they’re going to top their previous effort. This is the how <em>The Legend of Zelda: Majora’s Mask</em> was born. While topping <em>Ocarina of Time</em> seems almost impossible, giving it their best effort, they created one of the most unique and risky titles in the series to date.</p>
<p><a href="http://www.electricsistahood.com/2011/11/the-legend-of-innovation-part-2/legend_of_zelda-majoras_mask_front/" rel="attachment wp-att-5030"><img class="aligncenter size-full wp-image-5030" title="legend_of_zelda-majoras_mask_front" src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2011/11/legend_of_zelda-majoras_mask_front.jpg" alt="" width="400" height="400" /><span id="more-5029"></span></a></p>
<p>Up until that time, there was a fairly predictable formula as to how a Zelda title was going to shake down: Princess Zelda is kidnapped, go to dungeons to collect items and rescue Zelda. The first noticeable difference here is that, save for a flashback or two, Zelda isn’t even in this game. The next difference comes in the timeline of the game.  Essentially, a very evil mask, Majora’s mask, has been stolen by a character called Skull Kid. After putting on the mask, he has gone crazy and decided that he will destroy the world in three days by crashing the moon into the Earth. You have those three days to stop him, but you can travel forward and backward though the days using your trusty ocarina of time.</p>
<p>This time travel feature, the most controversial new feature in the game, seemed to be either loved or hated by everyone. I personally fall into the camp that loved it. While all of the previous games in the series certainly did a great job of creating an interesting and vibrant world, in <em>Majora’s Mask</em> we had a living and breathing world full of people living out their everyday lives. This brought out tons of opportunities for time-based side-quests. They were a bit frustrating to try again if messed up, but it really added more of a feeling of immersion in the world. You could meet characters throughout the world and help them solve their problems, tracking your progress with a notebook.</p>
<p>As you might imagine, collecting masks was a large part of the game. There were twenty-four of them in all, with four of them allowing Link to transform and gain new abilities. Three of them morphed our hero into some of the different creatures around the world: Deku Link could shoot bubbles and skip on water, Goron Link could roll around and walk in lava and Zora Link could swim fast and throw boomerangs from his arms. These are just a few of the extra abilities each mask had and if you managed to collect them all, you were given access to the Fierce Deity Mask which turns Link into a badass with a helix-shaped sword.</p>
<p>One of my favorite things about the game was the story. The theme of time travel and its relevance to the story could be picked apart forever. I won’t go much further into detail, so I won’t ruin it for anyone who hasn’t played it yet, suffice it to say there are darker themes at play than in most Zelda games. It has a mildly creepy feeling, while remaining able to keep a good sense of humor about it all. Walking through the city, talking to the various citizens, there’s almost something dreamlike about it. The villain, Majora’s Mask, is one of my favorites of the series for one good reason: Ganondorf may be villain enough to want to rule the world, but only a real villain has the guts to actually try to destroy it.</p>
<p><em>The Legend of Zelda: Majora’s Mask</em> is a perfect example of a game that, in an attempt to follow up its legendary predecessor, dared to be different. The result was one of the best games the Nintendo 64 had to offer and one of my favorite titles of all time. With <em>The Legend of Zelda: Skyward Sword</em> promising the same thing, I can do nothing but look forward to the swan song of a system built on the concept of innovation. One thing <em>Majora’s Mask </em>could’ve used was the ability to play it in 3D. Hint hint Nintendo.</p>
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		<title>The Legend of Innovation: Part 1</title>
		<link>http://www.electricsistahood.com/2011/11/the-legend-of-innovation-part-1/</link>
		<comments>http://www.electricsistahood.com/2011/11/the-legend-of-innovation-part-1/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 04:46:47 +0000</pubDate>
		<dc:creator>Hamsterman2049</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[ESH]]></category>
		<category><![CDATA[Hamsterman2049]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Phantom Hourglass]]></category>
		<category><![CDATA[The Legend of Innovation]]></category>
		<category><![CDATA[The Legend of Zelda]]></category>

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		<description><![CDATA[Some video game series tend to fall into a comfortable pattern. As long as innovation still occurs and the things that make them great are improved upon, the games stay largely the same. When a developer has the guts to step out of their comfort zone, the rewards can often far outweigh the risks if [...]<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2011/11/the-legend-of-innovation-part-1/' addthis:title='The Legend of Innovation: Part 1' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>Some video game series tend to fall into a comfortable pattern. As long as innovation still occurs and the things that make them great are improved upon, the games stay largely the same. When a developer has the guts to step out of their comfort zone, the rewards can often far outweigh the risks if it’s done right. While a lot of games in the <em>Legend of Zelda</em> series are very similar to the formula laid out by <em>A Link to the Past</em>, there are a few that stand out as games that dared to be different. With <em>The Legend of Zelda: Skyward Sword</em>, the first fully motion-controlled title in the series coming soon, I wanted to honor some of the others that went against the grain. Today, I’m going to start by talking a little about <em>The Legend of Zelda: Phantom Hourglass</em>.</p>
<p><a href="http://www.electricsistahood.com/2011/11/the-legend-of-innovation-part-1/phantom_hourglass_cover/" rel="attachment wp-att-5013"><img class="aligncenter size-full wp-image-5013" title="phantom_hourglass_cover" src="http://www.electricsistahood.com/wordpress/wp-content/uploads/2011/11/phantom_hourglass_cover.jpg" alt="" width="500" height="400" /><span id="more-5012"></span></a>With a game as good as <em>The Legend of Zelda: Link’s Awakening</em>, both the bar and formula had been set for portable games in the series. Top-down action, item collecting and dungeon exploring adventures ensued. When Nintendo released the DS in 2004, they swore that all their big games were going to get the touch-screen treatment. If you told me back then that there was going to be an awesome Zelda game that required you to use mostly the touch screen to control it, I would have called you a fool and thrown a glass of water in your face.</p>
<p>While I honestly never quite got to the point where I could roll whenever I wanted to,  every other control was pulled off without a hitch. Moving by dragging the stylus feels natural, swinging your sword by slicing with the stylus is easy and fun and you can draw a path for your freaking boomerang. It would have been easy for Nintendo to have taken the easy route and allow you to control Link with the d-pad. Instead, they managed to not only make it work, they made it work well. Even the boat you sail around the world can be directed by simply drawing a path on a map. You can then enjoy the scenery and blast some octoroks on your way. While a bit controversial, the dungeon visited over and over with an added time limit each time, was an idea that I enjoyed. While a bit frustrating at times, it’s a great mechanism for testing the skills you’ve picked up elsewhere during the game.</p>
<p>Revolutionary control scheme aside, as a direct sequel to <em>Wind Waker</em>, the graphics are amazing. The colorful cel-shaded graphics have very few equals in the life of the system and fit perfectly with the theme the game portrays. Equally as colorful are the characters the story has to offer. Linebeck, the captain of the ship Link sails throughout the game, falls into a short list of Zelda characters in which I ended up being truly invested. The story itself has all the usual Zelda trappings, but does a great job of continuing upon the story set up in <em>Wind Waker</em>, which just goes to show you that any game linked either directly or indirectly to <em>Ocarina of Time</em> automatically gets bonus points.</p>
<p>In the end, the lesson that <em>The Legend of Zelda: Phantom Hourglass</em> has to teach is a powerful one. While taking a chance doesn’t always work out, I’m not naming any names <em>Star Fox Command</em>, when it does, it can revitalize a series and make it feel fresh again. In three days, I’ll continue my tribute by tatling on a Zelda game that involves a mean-looking moon. That’s right, there were three <em>Majora’s Mask</em> references in the last sentence.</p>
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		<title>&quot;Aria: The Scarlet Ammo&quot; I...like it?</title>
		<link>http://www.electricsistahood.com/2011/11/aria-anime-spring-2011/</link>
		<comments>http://www.electricsistahood.com/2011/11/aria-anime-spring-2011/#comments</comments>
		<pubDate>Sat, 05 Nov 2011 19:50:48 +0000</pubDate>
		<dc:creator>VichusSmith</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Anime]]></category>
		<category><![CDATA[Aria: The Scarlet Ammo]]></category>
		<category><![CDATA[VichusSmith]]></category>

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		<description><![CDATA[Girls with guns. School girls in short skirts. Bras. These elements in an anime that give me pause, that make me fearful of trying a new series. I am glad, then, that I gave Aria: The Scarlet Ammo a chance. There are indeed lots of those typical anime tropes. We have all these girls who [...]<div class="addthis_toolbox addthis_default_style" addthis:url='http://www.electricsistahood.com/2011/11/aria-anime-spring-2011/' addthis:title='"Aria: The Scarlet Ammo" I...like it?' ><a class="addthis_button_google_plusone"></a><a class="addthis_button_facebook_like"></a><a class="addthis_button_twitter"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 520px"><a href="http://img862.imageshack.us/img862/6847/aria.jpg"><img class=" " src="http://img862.imageshack.us/img862/6847/aria.jpg" alt="" width="510" height="280" /></a><p class="wp-caption-text">There&#39;s nothing there. I don&#39;t get the censorship.</p></div>
<p>Girls with guns. School girls in short skirts. Bras. These elements in an anime that give me pause, that make me fearful of trying a new series. I am glad, then, that I gave <em>Aria: The Scarlet Ammo</em> a chance.</p>
<p>There are indeed lots of those typical anime tropes. We have all these girls who want to get close to our main guy, Kinji. Then we have the girl who expresses her attraction to Kinji the least: Aria.</p>
<p>Aria is a loli-looking girl who has fantastic skills in unarmed and armed combat. Kinji, then, is a great partner for her. They meet as Kinji is about to become a victim of the mysterious Butei Killer. When they come together to disarm the killer's automated weapons, we learn what makes Kinji so special. First, he has Hysteria Mode; in simple terms, he goes moe for girls if he gets too close to them. Um, nothing special about that. Secondly, Kinji also has good detective skills, so combining that with his need to protect women, he is the perfect guy to have around in a female dominated anime.</p>
<p>So far, <em>Aria </em>is like <em>Speed </em>if it became a television series. Add a dash of moe and a sprinkle of tsundere, and that is what <em>Aria </em>brings to the table. Even though there is a goofy reveal about Aria during the first arc, at least the show made a nice early impression. Not one for the history books, but maybe an anime that''s fun for the moment.</p>
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