Video Games

Long lines are an inevitable reality at an event like E3.  With some of the most exciting and innovative hardware and software to be seen there were several at the show this year.  One of the longest I waited in was for the Playstation Vita where, ironically in my opinion, several people were playing with their 3DS while they waited.  The promise of the Vita, much like it’s predecessor, is the ability to have what feels like a current generation console as a handheld.  It also promises innovation and some great new games.  From what they’ve shown so far, do these seem like promises they can keep?

At E3 this year the Capcom section the majority of the buzz was on the upcoming franchise-clashing Street Fighter X Tekken. Capcom is no stranger to battling it out with other franchises (i.e.: SNK, Marvel, Tatsunoko), but for the first time in fighting game history we are given one of the very few ultimate what-if scenarios within the gaming realm. (The other, of course, is Street Fighter versus Mortal Kombat, though that still seems unlikely to happen.)

This year, there was a lot to expect from the E3 show.  With all of the new hardware and awesome software that was right in front of our eyes, there was bound to be a gem hidden somewhere that we weren’t quite expecting.  When I got in line to see Aliens: Colonial Marines, I had no idea of the treats that I was in for inside their booth.  When I got inside the metal bunker they had set up in the middle of of the show floor, I took my seat and prepared myself for the live demo.  As I took out my notepad and flipped it open, none other than Gearbox CEO Randy Pitchford took the podium to narrate.  If there is one thing that the world knows about Randy Pitchford, it’s that he loves what he does.  Right from the get-go, he made it clear that this project was no exception to that fact.

The Electronic Arts booth at E3 this year was bombarded with gamers and press. It was a miracle of sorts that no one passed out from the sheer insanity engulfing their space, as every big-named title they were pushing was on the floor for all to try out. I almost found myself unable to play a single title EA was promoting, until I quickly found an opening at the Need For Speed booth. This year will mark the eighteenth release in the popular racing series, and from what I demoed in Need For Speed: The Run the folks at EA are raring to keep your heart pounding with excitement.


Firefly Studios is bring us the third chapter in it's hit castle-sim and siege-warfare RTS franchise and we're in for some significant changes.

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