Today is the day people. Are your thumbs ready? Did you do your exercises? Were you able to decide between the path of the Jedi or the Dark Side? I hope you have, because today is July 29th which means that Soul Calibur IV has hit the shelves.To say that I am excited for the release of this game would be an understatement of gigantic proportions. I have missed playing a fighter worth the rental fee for over two years now. The last new release fighting title that I would even dare to put into the "good" category was DOA:4 which is now nearly 4 years old. Four years is way too long of a drought to suffer through, but I take solace in the fact that I am not alone in my misery.
Now before the naysayers and fanboys get up in arms, I know that there have been many versus games based on the Dragonball series, and they have not all sucked. In earnest, the Budokai series has some great gameplay going on in the game itself. That said, the Dragonball titles to me have never really felt like a fighter game title. They are a franchise that appeal to only an existing anime fan base that potentially game as well. The Budokai games have not been able to bridge the game and draw the casual gamer in to join their "legion of the loyal." In many cases, the exact opposite happened; people that would normal pick up every and every fighter title initially shied away from the title. So because DBZ:Budokai focuses on such a small piece of the market of the fighting genre I do not believe it fair to use it as a representation of the whole genre. If you don't like it, you can suck it.
You may say, "...Ninja? Didn't NamcoBandai release an SC title for the Wii? Wasn't that good?" My reply would be "Yes! And it sucked more wind than a brand new Dyson." [And the commercials for that thing say it never loses suction.] SC:Legends was a waste of time and money, and I'm sure NamcoBandai felt that way as well which is why it looks like they worked so hard in order to redeem the title's reputation. NamcoBandai press releases promise that,
"Soulcalibur IV has been retooled from the ground up to provide a true next generation experience."And then go on to say,
"...the wages of battle are shown as protective armor can be broken off and visible lacerations of clothing can be seen with the inclusion of the equipment destruction feature. Adding depth to the unrivalled combat system, players can unleash Critical Finish moves to defeat opponents in one stunning blow."
The game sports an "improved" character creation mode that allows you to customize the hell out of an existing fighter or even create an original warrior. Oh yeah, it has online versus play as well.
Get thee to thou localist GameStoppery and pick this game up. SCIV is available on the PS3 [Dark Side, Vader style] and XBox 360 [Path of the Jedi].
You know the gamertag, let's star playing.

Labels: NamcoBandai, New-Release-Day, Ninjasistah, PS3, Soul-Calibur, Videogames, XBox-360, XBox-Live
Finish What You Start...







The videogame industry is packed with news these days, but I'm sure you must have read about some of this stuff:
Think of FI:EX as a WipeOut for the next-gen [I guess we can finally start calling them "current gen" now right?] FI:EX features a new environment exclusive to the PS3. Along with offering a restructured training curriculum, the game boasts a new gameplay mode, "The Proving Grounds" which is also home to 8 new racing tracks.
Hey y'all, guess what? That game that looked freakin' sweet at E3 for the PS3, Haze... yeah, there's going to be a playable demo available on the PSN in early May.
This is getting ridiculous. It seems that if you want to improve sales of a product, all you have to do is put an iPod Dock in it. The latest example is the Razer Pro|Type keyboard, shown here. But that's not what would get me to buy a new keyboard, so I mocked up a picture of what would sell me on a new keyboard.
There's a new trailer up for 




At the end of September last year, ElectricSistaHood published a post asking the big question of the day: Will the PS3 cause Sony to go broke?