



It's difficult to see in the small size version of this ad, but in the larger version you can see the extent to which the interior of the head is detailed. The detail in the appearance of each eyeball is amazing, and the paddle that repetitively slaps the ass is funny. I don't think I even have to mention the small, "captured" brain there in the back, nor do I have to mention that I think it's noting that this male character has a tiny brain. [Women have been saying for years that guys have tiny brains, this ad merely confirms that Sony agrees with that]
As a designer I have to admit that I am envious that I have never come up with any work on this level, or even had an idea close to those utilized in this ad campaign. At the same time as a gamer I have to ask, "What the fuck?!" Those ads to me aren't remotely a reminder of Playstation 2, or gaming, or fun in anyway shape or form. The kind of people that these ads would make an impression on are not the same audience that would run out and buy a copy of Dance Dance Revolution. So I am struggling to understand why Sony would pay to have these ads created if they were not going to be used in a global ad campaign. That kind of work can't be cheap or all that "affordable" to begin with. I know what I charge per hour to just "design" a website [costs you more if you want me to implement it] and know that it can't come close to what TBWA/Paris gouged Sony for. I just don't see anything that makes me tie these images in my mind first to gaming or playing video games or secondly to Sony.
Isn't the purpose of advertising to come up with audio and visuals that create an instant bond in the public's mind [or ears] that will make them constantly tie that imagery or audio with your product or company? If that doesn't happen, isn't the ad a failure?
Makes me wonder WTF dood? Ok pervs, you may go back and look at the guy sniffin' the panties again...I'm done.

Labels: Advertising, Games, Ninjasistah, Sony, Videogames
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