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    Anime's Naughty Side

    posted @ 11/13/2006 02:43:00 PM by geekwoman
    Anime's Naughty Side by Geek Woman

    If you know what a guy smells like who has just been out fishing, doing construction work or playing football then you can guess why women might fantasize about something else. Perhaps a meticulously and metrosexually groomed vampire who elegantly sweeps up to her balcony. Or a deadly but lovely demon who promises her his forbidden world. Or maybe women are just thinking about pretty animé men with long hair.



    The anime games and DVD's that are coming to the U.S. recently are a myopic look into the animé subculture of Manga in Japan. There are many animé influenced games in both RPG's and in the fighting genre. This artform is getting very huge over here too. Because animé comes from another culture it reflects a different sort of attitude. It effects the roles of sportsmanship, and sexuality in the future of video games. Animé characters are favorered by women and girls.

    Women like males with long hair. Perhaps even before Sampson and Delilah long hair symbolized virility. From back in the 60's when I can remember women saying "he's so beautiful, he looks like Jesus", to today when we have Fabio's famous mane and the sexy Interview with a Vampire by Anne Rice, chicks (and some guys) still dig long hair. Guys that work at Rennaissance faires sport long locks from the mideval ages and get descreet double takes from women patrons. Fantasy novels feature wizardly straight and gay men with long hair in various colors. These fictional story books are very popular with women.

    In Inuyahsa (yes it is my fav) in the animé and the games, the main character has long white hair and cute dog ears. He is powerful and weilds an over sized magic sword and is in the process of discovering his sensitive human side and love. His brother Seshomaru has even more fantasticly long white hair. He plays the part of a full demon in a stunning white kimono. He seems deep and troubled by "important things in the past". He is the typical brooding unknowable character. Then Miroku the lecherous monk has long black hair that is worn in a ponytail. He wears several gold earrings. He is the most approachable of the three male lead characters, he is funny and sensitive. He makes long insightful speeches about the troubles that arise for the female characters and is often correct.

    There are three very different male personalities in the game. All of them are strong and carry several weapons. But they are so cute that many people comment that they can't tell the boys from the girls on Inuysha. That is common with many anime´characters. Inuyasha is wildly popular with women and girls. It has got to be something to do with all the long haired males.

    Unlike the animation industry in the U.S. where all the programming is largely aimed at young boys a good deal of Japanese animation also includes marketing to little girls. The teen girls and young adult women are given plenty of eye candy to ooh and ahh over also. Women helplessly find themselves sighing over bishonen with pink hair like Shon Gojo in Saiyuki. There are some Japanese animations that are thought to cater specifically to female tastes.

    "Ren'ai" is a Japanese word meaning "romance" novel, and it can be a Japanese adventure game that is mainly point and click. They are mixed-media novels. Minimal player interaction is required. Some but not all ren'ai games contain erotic content. Adult oriented animé dating games are sometimes called a bishoujo game. Those are Japanese video games with sensual anime girls. Some of them contain romance and sexual content.

    Animé both ways

    Women like to read about sensitive long haired males in complex, dramatic relationship dilemas. The controversial American TV show Queer as Folk which is an adult series on the cable channel Showtime is about gay men and it is said to have had its highest viewership among presumably straight women. Ever enterprising and unabashed, animé capitalizes on this naughty voyuer side to female erotic interests too.

    Even though entirely different dynamics are involved in real Japanese society and culture than what is reflected in animé, some obvious patterns of behaviour could be identified as distinctly Japanese. There are values such as conformity, marriage and loyalty that are plain to see. The Harvest Moon series notably added a female character to the recently released new RPG title. But the game guides the female player to marriage as a foregone conclusion in that simulation of life.

    Subtle themes crop up in characters that are uniquely Japanese which turn the tables and reverse the roles of exploitation as Americans know it. Animé objectifies men. Male manga artists offer themselves up for the derision. They portray themselves as dogged, nose bleeding, worshipers of the truly oversexed female demi - goddesses that they have created. The men unashamedly admit that they are whipped. Is it a vicious cirle or a happy medium? Then they reinforce the pattern of the implausible by drawing males with gorgeous long hair in fantastic styles and who wear amazing costumes. All of which only a dedicated cosplayer can emulate. They make images of men that are just as impossible to attain as the air brushed silicon female pin ups that are the complaint of western women.

    Many animé that are available in the U.S.A. now have some sexual under tones. Saiyuki has an ambiguous homoerotic subtext. Descendants into Darkness does so openly. Colorful and the Excel Saga are a raucious funny lampoon of animé that have very adult content. The males in Colorful are the typical nosebleeding, obsessed male stereo types who will endure anything to get a glimpse up a girl's skirt at her panties.

    Sony and Mocrosoft have banned adult games from their consoles. Which I think is a shame. In my own improptu study I went shopping retail for a newly released game rated "E". I rarely do that, but my partner wanted it. We went to Kmart, Walmart, EB Games, and finally Kaybee Toys on our search. These stores have had the games kept behind glass in as long as I can remember. At all four of these retailers we adults were unable to access games without a key and an attending store employee. I don't see how adult titles are "getting into the hands of children" as some have claimed. I don't see why adult games would be so hard to integrate into a system that all ready is under lock and key.

    If the right wing was worried about the Sims which is a game that is engineered to be bland (to inspire imagination) and it's sort of the Lego building blocks or Webils of video gaming, wait until they get a load of animé. I was reading an ebay story about how a Christian Mom took away the Yu-Gi-Oh collectible cards that her daughter had in her purse. The woman went through the daughter's purse regularly. Yu- Gi-Oh animé is very tame there is no sexual content in the games or shows. It teaches a litle ancient Egyptian mythology. All the Japanese animé card games, either on cardboard or for Gameboys, most noteably Pokémon teach children about competition, following rules, and being poilite and how to loose like a good sport. They are completly benign. Pokémon has no references to "magic" or spells of any kind. Yu -Gi - Oh and many others do. Magic and Wizards in animé may raise some eyebrows the way it has with Harry Potter.

    Another twist that shows up often in animé are characters of unknown gender. In Cowboy Bebop "Edward" is a girl. We don't know this for sure until the plot unfolds more. In .hack//sign tv series and PS 2 games Tsukasa the wave master is permanently logged into "the world" as a male player. But again gradually as the series goes one we discover many secrets about Tsukasa are revealed. Eventually it leads to a very moving and unexpected ending.

    A funny game with adult content that reminds me of Leisure Suit Larry, is the Lupin the Third Games for Game Cube. Those have the sort of slapstick funny approach to sexuality. The artstyle exagerates the female figure of the characters.

    One of the most visible ways that animé characters have come to be loved by a large American audience is in the Dead or Alive series. Kasumi is a very well known and favored character. Her background story and a search for her brother are part of the game's back story. Granted Kasumi's character and background story is underdeveloped in the games. The game is infamous for the jiggliness and not the seriousness of her character. In game play her moves are great and she is a tough character to play with and to beat. But there is no doubt what her assets are. The graphics in Dead or Alive 2 are good. The characters are depicted in a fair amount of detail. The facial expressions look realistic. The characters' movements and clothes flows realistically, except for the pronounced bounce.

    Animé is popular because it is bringing fresh artwork and ideas to a tired jaded American entertainment market. Women like it because it offers a variety of roles to play and exciting personas to get to know in a fantasy world. Males like it because there is more lassitude in the appearance of the female fantasy characters. Puritanical America can use to loosen up and enjoy themsleves. There are worse things than a little risque art and pass times like games.



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