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    Cheating or Exploiting...What's Your Take?

    posted @ 2/08/2007 10:23:00 PM by Douceswild
    Sorry for the lengthy AFK all. I’ve been putting in some long hours at work, but now I’m back with something that I’d like your opinion on. What’s the difference between cheating in video games and exploiting a system that’s already implemented into the game?

    When it comes to video games, people will always find various ways to cheat. It’s just in our nature. Whether it be the 30-life Contra code or hacking a mmorpg to get better items, cheating and exploiting will always be around. There’s also a fine line between the two.

    Everyone knows about World of Warcraft’s first expansion called the Burning Crusades, which released a few weeks ago. One of the new features is a raised level cap from 60 to 70. To a lot of casual players, that brings another month to three months of level grinding and questing to hit the new level cap. Well not everyone.

    A player from France was able to reach level 70 twenty-eight hours after the release of the game. He grinded constantly without any sleep. As tales of him being the first level 70 player in the game spread, he began releasing his strategy to many curious and amazed players. He had forty of his guildies helping him out. He would hit (tag) the mob to claim ownership of the kill, and then the rest of his guild would kill the mob and keep him healed as he moved on to the next mob to repeat the process. Twenty-eight hours later **poof** level 70.

    Now here’s where the controversy comes in. It seems that others are saying that he cheated. In my opinion, “cheated” is a strong word to use in this instance. He only did what Blizzard and every other mmorpg developer intends for you to do when you log in to their game and that’s interact with other players to get the most out of the game. I see it more as exploiting the system than cheating. He didn’t use a hack or mod to speed up the fight or increase the experience points. He just used and benefited from the help of some friends to get the job done.

    I pose the question to all of you. Is what he did cheating or exploiting a system that’s already in motion? You want my opinion? I say, don’t hate the player. Instead, hate the player that can’t play the game.

    Any thoughts?


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    Finish what you start...

    NA NA NA NA! HEY HEY HEY! GOODBYE!

    posted @ 12/08/2006 11:56:00 PM by Douceswild
    We’ve all heard about it. Some of us may have actually done it. Today I’m talking about MMORPG cheating and hacking and the steps being taken to prevent it. If you’ve put in some long hours and hard work on your online toon and are prone to practice a little TOS violation (Terms of Service) every now and them, you really want to pay close attention to this.

    Purchasing MMORPG accounts, currency, and items is nothing new to gamers. It’s been going on for years and has only increased despite developers’ and owners’ threats and warnings. You see this awesome level 58 two-handed sword in the Auction house selling for 500 gold and you only have 150 gold which took you five months to get. What do you do? Do you go out into the beast-inhabited forest and kill for hours and hours and sell the loot for a total of 10 gold or do you take the easy route and jump on the fastest gold selling website and purchase you a little cabbage to obtain that kick-arse sword in a matter or minutes? It seems like a no-brainer, doesn’t it?

    For a while now, a popular and very successful U.S. guild named Overrated in World of Warcraft has been clearing instances with ease and getting phat loot that would make almost any gamer bow down before their greatness. They are the only guild to have cleared Blizzard’s most recent dungeon, Naxxramas. One of the instances the guild successfull cleared was AQ40 (40 individuals in Ahn'Qiraj) and they were always walking out (or hearthing, if you will) with some great loot dropped by the final boss. The majority of their members were geared with some of the best items from the instance and fellow players sang songs of their exploits, yada yada yada.

    Well it’s been all over the Internet that the guild Overrated has been, well, overrated. They have been exposed as using a hack that makes some of the walls in Ahn’Qiraj disappear allowing them to easily travel to the final boss without wasting time on the trash mobs and bosses in between. What was their punishment? Blizzard permabanned (permanently banned) the guild and it’s members. If this doesn’t seem like a big deal, then take it from someone who’s been playing the game for years. It takes A LOT of time and preparation to get into those instances and even more to successfully clear them including taking down the final boss. All of their efforts have been snatched up by Blizzard and put into permanent limbo.

    On the official WoW forums, former Overrated member, Pantaloons offer this explanation:

    It's true. A few minutes ago we went from having a near-raid online to having seven. I didn't clearly, but only because my raid attendance has been remiss lately. Let me explain.

    We are the only US Horde guild that clears Naxx, been like that for a few weeks. People found that the pre-C'thun trash was so painful, that they decided to install some stupid thing that deletes walls or something, and you can just run there after Skeram.

    I know, we had it coming, blah blah whatever, we know we deserve it. I actually think it's hilarious because I was calling them all idiots for doing it. I'm sure they'll try and get it rescinded because it's kind of a steep punishment with no recourse or whatever.

    Ok I just got banned too. Whatever seeya!


    With a little digging, I was able to find a post that was made by the guild leader saying basically the same thing but he added that they only began using the hack AFTER they had already cleared the instance numerous times. They did so because the instance became tedious and many of their members already had the loot that made the dungeon worth tackling and all they received from the place was a high repair bill. He went on to say that the hack made it possible to skip all of the boring parts and go straight to the boss, which dropped items they still wanted.

    Although this is definitely understandable, it’s by no means acceptable according to the Blizzard’s TOS. The guild and it’s members’ accounts have been banned and they must now repurchase the game and start from scratch. That’s right. It’s back to level 1 for all of them. What makes the permabanning suck even more is that the highly anticipated Burning Crusade expansion comes out in about a month. They can’t enjoy the new additions to game at lower levels. My advice to all of the members is to watch the South Park WoW episode and copy Cartman’s idea. If you start now, then you only have 68,745,239 boars left to kill before reaching level 60 before the expansion release. “Mom! Bathroom! Mom?!”


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    Finish what you start...

    Viva Es Una Fiesta!

    posted @ 12/03/2006 09:04:00 AM by Ninjasistah
    El fiesta en su pantalones! Holy Bob is my spanish bad, good thing for you this game is not... I'm talking about Viva Piñata from Rare [Microsoft Studios] of course. I've been able to sit down with the game for a few weeks now, and I'm ready to share my thoughts on it with you... because you are my friend, you are special to me.

    I'll start by saying that if you don't enjoy games like The Sims or Animal Crossing, this is not the game for you. If you are above the age of 7 and don't relish in the thoughts of how you are going to micro-manage your beings on any given day, you are going to HATE this game. Personally, I LOVE those types of games so Viva Piñata should have been right up my alley... and it is.

    In Viva Piñata, you play the guiding hand in growing a piñata plantation. [It's more like neighborhood building, but I like the way plantation sounds better.] You start out with a crummy shovel and a small plot of land that you have to work into something piñatas in the wild will want to give up their roaming ways for. Sounds easy, and in the beginning it is, but as you progress on in the game gaining new plantation residents you'll start finding out that keeping your new little eco-system in tact will be difficult. For instance, in order to get some piñatas to become residents on your plantation you have to let them eat some of your existing residents. Before you start with the, "hey this is supposed to be a kid friendly game, not violent at all..." crap remember that I said they are piñatas. They get broken open [being paper mache] and their carcass floats off into a bright light towards the sky leaving behind candy which is eaten by the conquering piñata. It's so cute you barely recognize that your plantation residents are happy canabals. ☺

    As I said, Viva Piñata is very much like a Sims game... you have to do a job [tend to your garden planting flowers, trees, grass, digging ponds, etc.,] and meet criteria in order to get wild piñatas to want to visit your garden. Once they have visited you now have to find out what they need to have happen in order to get down to business. Yeah, you heard me correctly. Once you get a couple of the same species of piñata in your garden/plantation you have to figure out how to get them to reproduce. This usually entails having a house for their species built on the plantation and feeding them one of whatever thing it is that they like to eat. The first piñata that you will get to be resident and reproduce will be the "worm" piñata which are called whirlms. The first time you get your piñata to "romance" [that's what it's called in the game] you will have to guide a piñata through a mini game to the other piñata in order to get them to do the mating dance and make a baby! And when it is the first time that you have gotten a species to "romance" you actually get to watch them do it. The mating dance you perv, not "it" it. Every species has a different dance. Once the dance is completed the piñata leave the house and wait for Storkos to bring their baby egg. It is at this point that the game is nearly too adorable for words. I'm not kidding. It is the most cute thing I've played I think ever. This game is MORE adorable than Animal Crossing... and that's a HUGE statement coming from me. I used to play that game for 8 or more hours a day man! Moving on.

    Viva Piñata is actually a challenging game. As night falls you have to defend your plantation resident from wild poacher piñatas by whacking the invaders with a shovel or sprinkling them with water. You also have to break up fights between your residents from time to time, else they may get injured and require you to spend money on having a doctor come and make them better. I'm not kidding. There is a little dude that wears a monkey mask that drives out in a shrinermobile to the aid of your nearly dead piñata. How do you make money to pay for these doctor visits? You can sell the fruit from plants you grow, seeds, flowers, pick up coins during the "romancing" mini-games, or just sell your piñatas that are residents. I recommend breeding the hell out of your "bee" piñata as you get over a grand per bee you sell, and the only things they need in order to get busy are a bee house and any piece of fruit. This is why I refer to the garden as a plantation, because you spend most of your time breeding and selling piñata in order to be able to attract other piñata to your land in hopes of ensaring, I mean, encouraging them to live on your land.

    This game is damned addictive. I can't stop playing it. The textures are gorgeous. When piñata come into view and move around their paper hair moves [i.e. rises and falls] in a way that seems natural, but it looks sooo good. I love that all the helper characters that speak in the game have an English accent. It makes it seem like it really is a "goodnight" story that someone is reading to your kid... even if that kid happens to be 27 yr old me. But what I like most about Viva Piñata is that it's a game that parents can actually enjoy playing with their kid or at very least enjoy watching their young kid play. It's light hearted, it teaches your kids how to manage money, and take care of things. All this, and it looks good too!

    All things considered I'm going to give Viva Piñata a 4 out of 5. I'm giving it two aqua-green candies because it's definitely a kawaii overdose waiting to happen. One green candy for helping to educate our young kids on the importance of having money and spending it wisely. [No money = no house. No house = no nooky. No nooky = unhappy piñatas.] And one orange one for just being some adorable, yet odd fun. If you have young kids, or are a young kid at heart with an XB360 system you really ought to pick this title up.

    Have I steered you wrong yet?

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    Finish what you start...

    .Hacking Again

    posted @ 9/30/2006 11:02:00 AM by MagicMystic
    There's a new .hack game coming out, aren't you excited? I can hear you sighing and shaking your head as I write this. Now I know, just as well as the next person that .hack is getting a little old, what with 4 PS games, 3 novels (and a novel series), 2 anime, 3 OVAs, 2 manga, an online roleplaying game and a collectible card game, but I'm confident that .hack//G.U. will be different from .hack//SIGN, .hack//INFECTION, .hack//MUTATION, .hack//OUTBREAK, .hack//QUARANTINE, .hack//Liminality, .hack//Legend of the Twilight, .hack//DUSK, .hack//AI buster, .hack//AI buster 2, .hack//Another Birth, .hack//GIFT, .hack//ZERO, .hack//ENEMY, .hack//fragment and .hack//XXXX.

    I'll start with a little introduction for those of you who are reclusive, blind, deaf hermits who live under rocks in a remote area of the moon and have managed to avoid encountering any of the .hack franchise. The basic plot is that due to a worldwide computer virus epidemic, there is only one OS that anyone uses, Altima OS. Altima has created the largest MMORPG in history, creatively called 'The World.' The game is hugely popular, with over 4 million users signing up at its launch. Each of the .Hack titles focuses on a series of bizarre events known as the Twilight Incident, in which players actually sustained RL (real life) damage when their characters were hurt. Multiple users are put into comas while playing the game. Most of the .hack storylines focus on a group of anomalous AI including Aura, Morganna and Aura's daughter Zefie as well as the system errors and bizarre occurrences in "The World".

    In the original 4 title game series, you play Kite and Black Rose, two typical snot-nosed school kids as they investigate the net. Kite accidentally dies when a data error causes a high level monster to spawn in a low level area. Aura appears, revives him and when he wakes up he is wearing a bracelet that allows him to 'Data Drain' enemies (basically hacking the program to reset the level of the enemy.) Kite and Black Rose run around trying to find Aura, figure out what has happened to the unconscious players and defeat what I call 'glitch monsters' or monsters that have infinite HP and can only be defeated with the data drain. That is also what most of the other .hack titles involve, little kids trying to save 'the world.' Urg, Retch! Uh, that is... I mean, yay!

    The game .hack//G.U. is much darker, and from what I've read, it sounds awesome. Basically it's 2017, 7 years have passed since the end of the original .hack games. ALTIMIT OS has been replaced by ALTIMIT MINE OS and The World is now The World R:2 (WHOO, now those are some Big Changes.) After a group of players set off a Cataclysm (oops) the game lost most of its data and was shut down, until R:2 came along. Because the original "The World" accounts couldn't be recovered the RPG lost many of its origional players, and a new population took over. Ok, in order to understand R:2 here's a reference: Take WoW (which was recently recorded as having 6.6 million paying subscribers) and double it, make all the servers PVP without the aid of alliance and horde groupings, and you've got The World R:2.

    It is a bit post apocalyptic, think Mad Max. Instead of players helping each other explore the endless litany of dungeons, the players are busy killing each other and competing to survive. PK (player killers) abound and it's damn hard for an honest gamer to survive. The worst of all is Tri-Edge, a notorious PK who will unhesitatingly and wordlessly destroy any player that crosses his path. However, one day one of his victims falls into a RL coma just after getting PKed, and Tri-Edge draws the attention of Haseo, a famous PKK (Player killer killer.) Unfortunately, not even Haseo can't defeat Tri-Edge and his level 133 character is data drained to level 1 and stripped of all equipment. You heard me right, the bad guy, who looks like an evil twin of Kite, is the one who wields the all powerful Data Drain. Bit of a turn around from the original. So what does it mean to The World that Kite, Shugo and Tri-Edge all have the same character design and all three are chosen to wield the data draining bracelet?

    What G.U. stands for is never officially and definitively declared, but supposedly there are 12 or more refrences to things that could be G.U. within the game. True to .hack form //G.U. will not be a single game, but is a trilogy that will be completed over the course of 2007. Also true to form there will be an accompanying anime. According to Newtype
    "...the entire experience is more online RPG-like with more action-focused battles, a more robust skills set, and group attacks that get your entire party involved... just pop into a town area or designated battle area out in the field and you'll find scads of PKs for Haseo to hunt down... not to mention an almost startling graphical upgrade."
    The first volume is being released this October from Namco Bandai Games for the PS2. If you are too lazy to play the game you can still get to know the characters by watching .hack//Roots an anime currently airing in Japan that covers Haseo's exploits prior to being downgraded.

    Game and anime trailers for .hack//G.U. and .hack//Roots can be found at Cyber Connect 2's official web site or through the .hack hub site




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    Finish what you start...