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    The "Pink Thing"

    posted @ 11/16/2006 04:48:00 PM by geekwoman
    From reading and talking to so many female gamers I had gotten the impression that women have a very different game experience than males do. I set out to see if I was right.Studies do show that women players account for many game - play hours in online games. In my experience as a games writer I have found that women don't have an easy time of finding free time for video games. Often game play time is interrupted. Someone in the house will always need or want something if she sits down at the computer or picks up a controller. If people are not physically present there is the phone, the coffee pot, the micro (or crock pot depending on where you live), and washer / dryer that all will bleep, buzz or bloop for attention at exactly the wrong time.

    The Pink Thing and Video Games by Geek Woman

    It is no different if she has pets. When there are two small dogs and three cats for example then there are endless possibilities for someone's dish of water or food to be empty. Or they bark because they want "Out!" Or maybe a chew toy has fallen down the steps or a bone has landed behind the couch. Those dramas cause whining from small dogs which sounds like someone is filleting them for Carpaccio. Or the 16 year old cat may become suddenly interested in being on top of the fridge and then on top of Grandma’s TV. Enter the "home chaos factor", which may or may not be limited to one gender.

    Where is everyone else in the place when one is playing a game? Perhaps selective hearing is on a different gene than multitasking? No one else can see who is at the door, get the mail or answer the phone, once a character in an MMO is set up to play. In the frequent situation when it takes you over an hour to get ready and arrive at the location where you want to play next, having long blocks of
    uninterrupted time is essential.

    There has to be some furious multi tasking going on in the background that no one can see. Thank goodness for virtual online avatars. "Wait a second one of the cats is trying to annihilate the curtain..." One of my favorite moments in gaming was when my cat Miroku spelled out "M -I - L -T" when I stepped away from Dungeons and Dragons Online. He made my all character's skills disappear and had her dance merrily while stuck in a wall.

    It is at these precarious times that one's character may or may not be safe while left alone to her pre-programed idling animation of
    scratching her butt. She may be beaten to a pulp. In many games when the area isn't safe you end the session by dying. Subsequently you lose all your points and items. This will depend on how sensitive the developers were to the million and one things that compete for a gamer's time.

    In other games once you are out of the group you will spend yet more time finding a new group when you go back. In some games if you own a house that requires maintenance as in Ultima Online it could crumble into dust. Or you can get past due on your rent in Dark Age of Camelot The livestock in A Tale in the Desert could starve. There are the dreaded weeds of Animal Crossing. The randomness of life means there is going to be a lack of control over the length of our game session.

    Not all games will have the content easily available for solo players or even want to. It is more convenient to play games which are instanced or provide content in small chunks. Games which require big clans of people to band together in groups, can achieve larger goals, like changing the landscape and becoming a virtual community. That has other advantages and takes an even greater investment of time.

    Women make up 43% of all video game players. The number of gamers in the US is continuing to increase each year. At least four out of ten people play video games in the United States. When you read over all the reports it comes out even with women having a larger share overall. Games that make it easiest to save progress after a session of game - play or the ability to save at any time are assets to female gamers.

    Because of what I'm calling a the "home chaos factor" (or office) women play a great deal of the flash based puzzle, games, board games and quizzes which have shorter initial durations. Women also have higher numbers playing children's games on PCs and consoles. Women have stats that double the male numbers in playing dance and music games. Another area where there seem to be more women than men playing are the classic arcade type of ports.

    Women are multi-taskers, and the Internet provides quick connectedness, and information about games during game play. Women apparently do have a different game experience than men do. Women surveyed stated they had other tasks going and other media on in the background while gaming, either the TV, radio or MP3's were used no less than 70%. Since males had higher console than PC use than women, then they weren't necessarily able to be watching TV at the same time.

    Using my reverse logic - if aspects in real life from travel and shopping markets were implemented in game-play, the experience would be even more immersive. Some new statistics are said to show that women prefer to play games solo. Then they demonstrate that men seem to be more likely to group in an MMOG. Can the "home chaos factor" account for that too? I know that when I am playing an MMO I don't like to spend the extra time it takes to find a group of new people to play with to solve a quest. I've found that many of the women that I play with also try to go solo to save time and avoid the hassle of doing a mission repeatedly because new people don't know how to work as a team.

    Women seem to prefer to travel and game alike with established friends. In fact if you look at those other industries like travel and entertainment women's preferences are much more apparent than in gaming. Those are statistics that could be easily transferred to marketing games that would make the game experience more fun. "Girls travel in packs" it can be said. Games on Xbox Live for instance, make it very easy for ladies to play games together and meet other gals.

    In seeing who travel agents say is the average adventure traveler it is not the 28-year-old male that you'd think it would be. Travel agents figures show that a 47-year-old female is the most likely demographic to take nature, adventure, or cultural trips.

    There aren't any universal truths about women. However reaching women gamers is more than just making things Barbie pink. Women do process information in a more detail-oriented fashion. Women will notice more and likely expect more. That means we notice amenities, textures, subtleties, and read between the lines.

    “Now will you all shut up so I don’t get killed!”

    A few weeks ago when Sony / Europe announced that it's dropping the price of the PS2 for Europe and the UK. In addition, they mentioned that they are cutting the price on PS2 memory cards. Then they made another couple of unusual announcements.

    Stating that better efficiency has enabled cost savings to be made, Sony says that they are passing the savings on directly to new PlayStation 2 customers who may not want to shell out the $600 US and even more AU for the PS3.

    Sony hopes that with over 2,000 game titles another market of PS2 owners will grab up the cheaper console. But that may not be the biggest news. Besides the price cut, they announced a new limited edition Pink PS2, which comes with two pink analog controllers and a pink memory card. The Pink bundle will be available from "selected retailers" throughout Europe starting November 8th, and in the U.K. it'll come with the karaoke game SingStar Pop .

    At this time it is unknown if they will follow suit in the U.S. and AU. Some are saying that a comparable price cut will not come until next spring.

    Sony is indeed going to offer a pink PSP in association, we're told, with the singer Pink with the intent being to to attract "young women with freedom, confidence and attitude" to the platform. Unlike the upcoming pink PS2 , the salmon-hued portable console doesn't ship with pink accessories, but it is a limited edition, Sony said.

    The industry will have to start to think differently if it wants to reach the female customers. Just making things pink is not what we are after. One market study shows that girl gamers like to play during their spare time or when they're mobile. The Nintendo DS users are 44 percent female.

    Studies by the US market research firms Yankee Group and Parks Associates confirm the trends that there are several market segments where girl gamers are ahead of males. Mobile phone games are predominantly played by female gamers. In the United States about 60 percent of the people who play games on their mobile phones are women.

    David Gardner, chief operating officer for EA's worldwide studios, was speaking to a conference in Edinburgh. When he said the now much quoted line which was

    "The game industry has been failing women"

    He said the industry had to learn from the film business. And not too long ago this humble jounalist suggested that the games industry look at numbers from the Travel business to find out what girls want.

    Mr Gardner got one thing right "They don't want 'pink games'. They are not trying to play girly games where Paris Hilton and Britney Spears go shopping and put make-up on. Those kind of things have not been that successful."

    Well duh.

    But he said games such as The Sims and websites such as Pogo.com proved there was a market for women gamers.

    "Most of the Sims players are girls - 70% are women under 25," he said. The Sims, which is published by EA, is arguably one of the world's most successful game - with more than 40 million copies sold.

    Mr Gardner said the industry needed to "create some mega hits in the girl space and that it would potentially add a billion dollars to their revenues. That's not small change. It confirms what we have been saying for years.

    Four of our 11 studios around the world are run by women. That's an important start. That is why it is so important for young women to get hired by game development studios now.

    Just making a console or a handheld pink doesn't guantee it will seel to women. Making a sinking ship handheld like the PSP in pink may not save it. The games for the PSP just aren't there, and there are more titles that are of interest to female gamers out for the Nintendo DS. Though some women gamers may be interested in picking up a new pink console, it would be as a novelty. I doubt that anyone is going to redecorate their family room which has black or silver components in the entertainment center, to accomodate a loud pink console.

    A pink handheld game player is a cute accessory that fits into a purse and can match with outfits. But a pink console is going to become dated and very yesterday very quickly. I just saw a commercial for a large hardware depot store where a teen girl says to her Dad, "I'm grown up now, and I want to repaint my room." The pink poofy stuff is painted over with lime green, mauve and orange. Sorry Sony the new black isn't pink anymore.

    Even though we write reviews, and make suggestions, go to conferences and kick butt in our clans and guilds the game developers and the console companies still don’t get it. We are gamers like the guys are. Stop reinforcing the stereotypes. Give us female avatars in games and equality in the industry.

    And if you still don't understand what women want - well you can ask me! (For a price.)

    Geek Woman is a freelance games jounalist and author of Geek Woman’s Game Guides. www.lulu.com/geekwoman She is the Editor in Chief of the Australian women’s gaming portal Game-Vixen.com. She has given a voice to women and girls who play video games to demonstrate to anyone listening that "We are here!" She lives in the USA with her partner, two pomeranians, three cats, scores of bitchy seagulls and a weedy garden.

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