I have spent weeks trying to ignore games on the iPhone mostly because the last thing I need is another portable gaming device, but then I heard about this game Aurora Feint: In The Beginning and I got sucked in.
Aurora Feint reminds me of Tetris and Puyo Puyo Pop in that you spend the bulk of your time trying to get three or four items of the same type in a row in order to explode them and clear out space. In AF you spend your time "mining" elemental substances that allow you to gain new skills to level up your player. Sounds simple and light right? Wrong. AF is one of the most engaging and deep games that I have played on the iPhone. Many a metro stop have I missed as I was in the middle of mining earth stones in order to unlock a new skill or magic to make it over to the tower.
What makes AF so deep is it's gameplay. Unlike the puzzle games to come before it, part of solving the puzzles that make up AF is that the accelerometer in the iPhone is taken advantage of and used as part of the puzzle itself. In order to get three or four in a row you will at times have to push the puzzle along by rotating the phone so that the element stones will shift and more quickly reveal the next line of stones. You can only move stones horizontally at any time, so rotation of the playing field allows you to link more stones together and get a higher bonus. I used AF to get through waiting in line for "The Dark Knight" iMax [both times] waiting to board my plane to Mass, even getting through some long phone conferences that I had to participate in last week.
Aurora Feint: In The Beginning is a solid game, and is crazy good for being free... and now that they are through being "delisted" on the iTunes store for grabbing user info in a non-secure manner [it's been removed from the game] it's a definite on the "DOWNLOAD WORTHY" list.
Aurora Feint reminds me of Tetris and Puyo Puyo Pop in that you spend the bulk of your time trying to get three or four items of the same type in a row in order to explode them and clear out space. In AF you spend your time "mining" elemental substances that allow you to gain new skills to level up your player. Sounds simple and light right? Wrong. AF is one of the most engaging and deep games that I have played on the iPhone. Many a metro stop have I missed as I was in the middle of mining earth stones in order to unlock a new skill or magic to make it over to the tower.
What makes AF so deep is it's gameplay. Unlike the puzzle games to come before it, part of solving the puzzles that make up AF is that the accelerometer in the iPhone is taken advantage of and used as part of the puzzle itself. In order to get three or four in a row you will at times have to push the puzzle along by rotating the phone so that the element stones will shift and more quickly reveal the next line of stones. You can only move stones horizontally at any time, so rotation of the playing field allows you to link more stones together and get a higher bonus. I used AF to get through waiting in line for "The Dark Knight" iMax [both times] waiting to board my plane to Mass, even getting through some long phone conferences that I had to participate in last week.
Aurora Feint: In The Beginning is a solid game, and is crazy good for being free... and now that they are through being "delisted" on the iTunes store for grabbing user info in a non-secure manner [it's been removed from the game] it's a definite on the "DOWNLOAD WORTHY" list.
Labels: Apple, Games, iPhone, Ninjasistah, Videogames
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