It’s sometimes the most simplistic of games that bring us the biggest joys in life. In a world where there are 100+ hour campaign-filled video games coming out almost daily, we should be grateful for the titles that only take
When PlayStation banned the release of Omega Labyrinth Z in the West, it would’ve seem like that franchise would never reach our side of the Pacific. So what’s a developer to do when such a headache occurs? Simple: make two