WayForward knows how to deliver a good time, even with the most simplest of mechanics. This is very evident in their Mighty Switch Force! series, which had delivered loads of challenges with a mere simple twist. For those who’ve been

Note to the triple-A gaming industry: when someone says the community is craving a certain kind of game, you best listen to them instead of plugging your ears. That’s what happened with Koji Igarashi, who breathed new life to Castlevania

Bringing fantasy worlds to life is an incredibly tall order in and of itself, but with a series as storied as the Redwall series by Brian Jacques. Providing a fantasy story through the eyes of anthropomorphic animals, particularly mice and

Space: the final frontier. Okay, maybe not “final” final, but it’s up there with some of the greatest mysteries of our lives. If we’ve learned anything from science fiction and its ilk, it’s that space is one dangerous place to

It was on the second day of May in the year 2012 when Rebellion Developments put both Activision and Electronic Arts on notice. Up until that point, the likes of Call of Duty and Battlefield were seen as the premier

Nostalgia can be a double-edged sword. On one hand, experiencing a video game similar to one you loved as a child can bring a lot of warmhearted memories of simpler times and merriment. However, it also can show you how

Lab Zero Games had a good formula when creating its Skullgirls fighter. With its cute characters, fun mechanics, and vivid imagination, the game set the stage as one of the better original fighting titles around. (Well

When Koji Igarashi, the man who breathed the true essence of Castlevania into the franchise, wants to make a Metroidvania adventure, you best damn well let him. No longer held back by the chains of Konami, Igarashi went to Kickstarter

Calling Samurai Shodown a brutal fighting game is an understatement! The first new addition to SNK’s franchise in over a decade is filled to the brim with sword-slaying combat and mad trickery. What I nearly forgot about this series was

When you think of classic point-and-click adventures, the era of LucasArts comes vividly to mind. From the likes of The Dig and Monkey Island to Sam & Max Hit the Road, these games played a big role in fine-tuning true