PAX East

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PAX EAST 2016 | Climb Aboard The Zombie Train In "Final Station"

Who says there's no more originality in the zombie genre? Sure, we've been overrun with...

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PAX EAST 2016 | Taking A Major Leap In "ClusterTruck"

"This won't work on VR," said tinyBuild Games' CEO Alex Nichiporchik. That was his response...

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PAX EAST 2016 | "DESYNC" A Tough-As-Nails First-Person Experience

I died a lot playing [adult swim games] and FOREGONE's DESYNC, and I mean a...

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PAX EAST 2016 | Pillaging For Laughs In "Zombie Vikings"

A couple years ago the folks over at Zoink! Games brought forth Stick It to...

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PAX EAST 2016 | "Strafe" Brings Some Hardcore Retro Gore

In my youth I remembered fondly playing some of the first 3D first-person shooters on...

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PAX EAST 2016 | "YIIK" An RPG Reality That Doesn't Bite

For the last two years I've been keeping a watchful eye on Ackk Studios' YIIK:...

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PAX EAST 2016 | "Let It Die" Mashes Violence & Absurd Hilarity

Whenever I see Suda51 attached to a project, I know that I'll be expecting an...

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PAX EAST 2016 | Heart-Stopping Frights In "Outlast" Sequel

Here I am once again in a dark room, I thought to myself. The computer...

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PAX EAST 2016 | Crazy Advanced Battles Commence In "Super Senso"

War can be crazy, but when's the last time you've seen one featuring giant mechs,...

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PAX East 2016 | Hands On with Mekazoo

Mekazoo is a mecha-warrior-animals in a 2-D platform that reminds me so much of Sonic...

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