ESH Cast #608: Deadline has the “D” word in it for a reason
When was the last time you put in a 100-hour week for your job? Awww, come on now. You know you've done it.
When the job (or, usually, the boss) demands it, you'll put in the time. You want that paycheck at the end of it all. And it might just help those paychecks keep coming.
It's the quandary that video game developers face when it's time to finally roll out that new version of their products. Not only do their bosses demand it, but there's a whole worldful of game players who expect it. Remember how disappointed you were the last time a game you expected on a certain day was delayed? That contributes to the game developer "crunch" -- those 100-hour weeks just before a game is released.
Look at it like this: There are 168 hours in a week, so those developers have 68 hours all to themselves.
The Sistahs talk about the "crunch" at Rockstar, as well as the Zombieland Saga anime, the Jackbox Party Pack 5 games, Red Dead Redemption 2 and God of War.
So, just be glad if you're putting in only 40 hours this week, and spend 80 minutes of your spare time listening to ESH Cast #608: Deadline has the “D” word in it for a reason.
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