Ubisoft, announced that Protöthea is dropping in May for WiiWare here in the US. I'm not yet sure if I'm happy about that or not.
Protöthea is a 3D top-down vertical scrolling shooter game where the player pilots a spaceship using the WiiMoteote and Nunchuk in tandem.
The storyline isn't doesn't vary far from the standard scrolling shooters of your [and my] arcade days: destroy all comers. In Protöthea the evil thing you have to destroy is an asteroid called "Maqno 01,” and while you are at it, sabotage the plans of a political faction called "The Core.” Ubisoft promises that enemy AI is "...dynamic and will change based on the player's actions..." even going so far as to say that,
In the game players will have eight different air-to-air weapons and two different air-to-ground bombs at their disposal, and can attack however they choose. There will also be a special power that decelerates time, allowing players to easily avoid enemy fire while they are able to move rapidly and attack enemies. I love vertical scrolling shooters as they take me back, back in the day when 10 bucks worth of quarters could provide you with an entire afternoon's worth of entertainment. Let's hope the implementation of the WiiMote and Nunchuk help bring that nostalgic feeling back instead of being a painful reminder that I ain't in no arcade no more!
Protöthea is a 3D top-down vertical scrolling shooter game where the player pilots a spaceship using the WiiMoteote and Nunchuk in tandem.
"Ubisoft is excited to bring Protöthea exclusively to the platform and we feel it's a must-have WiiWare title,”shared James Regan, VP of third party operations, Ubisoft.
The storyline isn't doesn't vary far from the standard scrolling shooters of your [and my] arcade days: destroy all comers. In Protöthea the evil thing you have to destroy is an asteroid called "Maqno 01,” and while you are at it, sabotage the plans of a political faction called "The Core.” Ubisoft promises that enemy AI is "...dynamic and will change based on the player's actions..." even going so far as to say that,
"there are no predictable enemy paths and therefore always a different game play experience."Again, a claim that I will wait to see if it's genuine or just hopefully thinking.
In the game players will have eight different air-to-air weapons and two different air-to-ground bombs at their disposal, and can attack however they choose. There will also be a special power that decelerates time, allowing players to easily avoid enemy fire while they are able to move rapidly and attack enemies. I love vertical scrolling shooters as they take me back, back in the day when 10 bucks worth of quarters could provide you with an entire afternoon's worth of entertainment. Let's hope the implementation of the WiiMote and Nunchuk help bring that nostalgic feeling back instead of being a painful reminder that I ain't in no arcade no more!
Labels: Ninjasistah, Nintendo, Ubisoft, Videogames, Wii, Wiimote
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