Get ready to use your wiimote to shoot down and hack through some zombie mallrats folks, Capcom today announced that Dead Rising: Chop Till You Drop is in development for the Wii. The new title will be based on the previous Dead Rising videogame, but not be a port of that title.
Capcom promises that Dead Rising: Chop Till You Drop will
"delivers a more immersive, intuitive and interactive experience as players use the Wii Remote to shoot, slash and bludgeon their way through a zombie infested shopping mall, fighting for survival.
In the game, you are Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. While tracking a juicy lead, he makes his way to the small suburban town of Willamette only to find that it has become overrun by zombies. Frank escapes to the local shopping mall, thinking it will be a bastion of safety but it turns out to be anything but. It will be a true struggle to survive the endless stream of enemies, but players will have full reign of a realistic shopping centre and its varied stores offering an endless supply of real and makeshift weapons to fight off the flesh-hungry mob. If Frank is running low on health he can pay a visit to one of the many restaurants or cafes for a meal in order to restore his energy and continue the fight.
The game is split into a series of individual cases, all of which Frank must complete in order to gain mission critical info that will allow him to figure out what the hell is going on with all the zombie bastards.
Dead Rising: Chop Till You Drop’s infectious humor delivers some welcome relief from the incessant tide of zombies with players able to dress Frank up in a variety of comedic costumes and take on the undead hordes with a selection of improvised and sometimes highly ineffective weapons such as a toy sword or a football.
Dead Rising: Chop Till You Drop is scheduled to hit store shelves this Winter.

Labels: Capcom, New-Release-Day, Nintendo, Videogames, Wii, Wiimote
Finish What You Start...

Ubisoft, announced that Protöthea is dropping in May for WiiWare here in the US. I'm not yet sure if I'm happy about that or not.
In the game players will have eight different air-to-air weapons and two different air-to-ground bombs at their disposal, and can attack however they choose. There will also be a special power that decelerates time, allowing players to easily avoid enemy fire while they are able to move rapidly and attack enemies. I love vertical scrolling shooters as they take me back, back in the day when 10 bucks worth of quarters could provide you with an entire afternoon's worth of entertainment. Let's hope the implementation of the WiiMote and Nunchuk help bring that nostalgic feeling back instead of being a painful reminder that I ain't in no arcade no more!
It's bad enough that Microsoft copies everything that Apple does and calls it its own, but now it appears that the company is trying to strike gold by Wii-ifying the Xbox.
This is getting ridiculous. It seems that if you want to improve sales of a product, all you have to do is put an iPod Dock in it. The latest example is the Razer Pro|Type keyboard, shown here. But that's not what would get me to buy a new keyboard, so I mocked up a picture of what would sell me on a new keyboard.
As reports keep pouring in (and YouTube videos keep pouring out) about windows, walls and televisions being destroyed by flying Wii remotes, Nintendo has introduced a new solution guaranteed to keep personal property safe. Voila! The Nintendo Wii-mote with Airbags! (An artist's rendition can be seen on the left.)
When the Becknells' family dog began coughing up blood, they decided to take him to the veterinarian. An x-ray showed a remote-like device in the dog's stomach, which the family thought to be a television remote, but they were wrong. It turns out that the canine swallowed a Wii-mote!! 


WIIIIIIOPLE....MOUNT UP! Yeah you heard me, I said make your Wiiople army and plop em on your Wiimote. I don't know how they interact or react yet, but I can't wait to find out. But if you are a naysayer and need some convincing...
That doesn't mean that Nintendo is stupid, [they are quite brilliant actually] it just means the realize that keeping things simple often yields better results. Offering One system configuration means no buying confusion on launch day. No one will be standing in front of a sales person asking what the difference is between the core system and the premium one, or how those differences translate for them. Nope, on launch day you just, and knowing now that new first party games are going to be $50 [no more than new GameCube titles today and $10 less than current XB360 titles] If you think about it, that puts the price of the Wii console [by itself] at the predicted sub $200 value. 


