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    The Rock-Block Connection: Lego RockBand

    posted @ 12/05/2009 09:17:00 AM by Pandalicious

    We built this game
    We built this game with L-E-G-O-S

    Welcome to a world of pure imagination, and sadly it isn’t the world of Willy Wonka. Though some would say it was just as colorful and enchanting. If there is one thing that we’ve grown up with that has followed us into our adulthood it would be Legos. So this shouldn’t be too much of a shock to see it in our video games. Its success is another thing that the gamerbase should have predicted from the get-go.

    Traveller’s Tales, the developer responsible for reanimating this childhood classic toy in a digital form would want to find a concept that was new and family oriented. Perhaps another developer, who has a thriving game series that wouldn’t have to modify much to appeal to a general audience, someone like: Harmonix perhaps. Bingo. Merge together the love of yester toy with music from the decades and you’ve got Lego RockBand.

    Visuals:
    There is really only one thing I can say about the graphics: LEGOS. Everything is made out of Legos. There isn’t much detail to be had in a simple red, yellow, green or blue block. However for capturing the essence of what Legos are meant to do (which is inspire imagination), it does exactly that and then a little more. The customization feature is very similar to its’ big brother and sister games. It does have it limitations though, but those are simply in place to reinforce the Lego universe. At the end of it, if a person has an issue with the limitation of a Lego rocker’s style, then don’t play it. Play RockBand or RockBand2.
    Result: 5 of 5

    Gameplay:
    Single Player:

    Everyone is a solo artist before they decide they want friends. Once they have friends, it is instinctive that they would want to make a band. However the really cute thing about this game is that in single player you actually get a bit of story during the campaign. Granted, it is all very cookie-cutter but it is still refreshing to see and experience (especially since neither RockBand nor Guitar Hero decided to include it.)

    There are also special alternative venues that are interactive. These places also depict the beautifully destructive awesomeness that is rock. No Lego people were harmed in the making of this game. However like all things multiplayer oriented, the game isn’t as engaging unless you are playing with someone else.
    Result: 3 of 5

    So quickly to the multiplayer mobile!

    Multiplayer:

    Just like its’ predecessors RockBand and RockBand2, most of the emphasis lies in its’ multiplayer. However in the realm of childhood, blame isn’t something practiced. Mistakes don’t occur in this magical land of red, green, yellow and blue. ”Failure” is a word that this age range won’t experience until the third grade. The game effortlessly mirrors this world we all secretly desire to go back to. It is shown through the “ Super easy” mode and “recovery phases” options presented in the game.

    Even though this game seems to be watered down a bit, don’t be quick to assume that the other difficulties are cakewalks. They are just are challenging as we’ve come to expect them to be. Warner Bros would never put itself in a light that would make children believe they couldn’t do anything. So the game does allow for gaming growth, which is essential if you want to keep the kiddies interested.

    This game could be a great way to have play dates for your smaller children (if you have them). It is a way to entertain up to four kids at a time, think of it as controlled rock chaos.
    Result: 5 of 5

    Music Selection:
    The choices in this installment are not the water logged, saccharin injected “children” versions that we’d expect out of a children’s game. (So sorry Kids Bop) I mean there are some covers of popular song, but they aren’t no named, unpopular artists doing them.

    Here is a small peek and some of the songs you’ll get in this game. Ok it’s all of them but…in the spirit of the holidays I couldn’t leave them out.
    • All American Rejects, "Swing, Swing"
    • The Kooks, "Naïve"
    • The Automatic, "Monster"
    • KoRn, "Word Up!"
    • Blink-182, "Aliens Exist"
    • KT Tunstall, "Suddenly I See"
    • Blur, "Song 2"
    • Lostprophets, "Rooftops"
    • Bon Jovi, "You Give Love a Bad Name"
    • P!NK, "So What"
    • Boys like Girls, "Thunder"
    • The Police, “Every Little Thing She Does Is Magic"
    • Bryan Adams, "Summer of 69"
    • The Primitives, "Crash"
    • Carl Douglas, "Kung Fu Fighting"
    • Queen, "We Are The Champions"
    • The Coral, "Dreaming of You"
    • Queen, "We Will Rock You"
    • Counting Crows, "Accidentally in Love"
    • Rascal Flatts, "Life is a Highway"
    • David Bowie, "Let's Dance"
    • Ray Parker Jr., "Ghostbusters"
    • Elton John, "Crocodile Rock"
    • Razorlight, "Stumble and Fall"
    • Europe, "The Final Countdown"
    • Spin Doctors, "Two Princes"
    • Everlife, "Real Wild Child"
    • Spinal Tap, "Short & Sweet"
    • Foo Fighters, "Breakout"
    • Steve Harly, "Make Me Smile"
    • Good Charlotte, "Girls & Boys"
    • Sum 41, "In Too Deep"
    • The Hives, "Tick Tick Boom!"
    • Supergrass, "Grace"
    • Iggy Pop, "The Passenger"
    • Tom Petty, "Free Fallin"
    • Incubus, "Dig"
    • T-Rex, "Ride a White Swan"
    • Jackson 5, "I Want You Back"
    • Vampire Weekend, "A-Punk"
    • Jimi Hendrix, "Fire"
    • We the Kings, "Check Yes Juliet"
    • Kaiser Chiefs, "Ruby"
    • The Zutons, "Valerie"
    • Katrina & The Waves, "Walking on Sunshine"


    Result: 4 of 5

    Downloadable Content:
    A shining grace to this game is that with a great setlist like this, we are able to import them over to RockBand2. So many have seen this as an expense trackpack. Just like other RockBand games, content will be made available through the online store. So just like budding young kids, this game has the potential to grow.

    Result: 5 of 5

    Shortcomings:

    The only pitfall that I have noticed has nothing to do with the game out side of a lack luster single player mode. The question on my mind is: Why release this so late? North America got an 11/03/09 release date, where the UK (11/27/09) and our mates in AUS (11/25/09) just got their releases fairly recently.

    Most of the gamerbase didn’t see a need to release another RockBand game. At this years’ E3, this game was right next to the Beatles RockBand booth. Those who took time out to play Lego RockBand were just riding it off as “just another” rhythm based game. Reception was moderately high considering the overwhelming sense of “Meh” that came from the venue. To give this game the hype it deserved maybe MTV Games/Time Warner should have released it after the first Lego games came out.

    Speculations about this late release date center around the notion that if a game releases right before the start of the holiday season that sales will increase. Perhaps MTV Games/Time Warner felt that Lego RockBand would be overlooked and stepped up their game by setting up a deal with Old Navy. (If you aren’t an Old Navy shopper than this deal wouldn’t affect you). Then again, this could have been just a way to spread their product around to places where one wouldn’t see gaming influence. Talk about a way to get their name out there.

    Overall Result: 22 of 25:


    Gaming families with young children should seek this game out for the holiday season. It is definitely present for the whole family. And even if you don’t have wee ones to entertain,

    Happy Holidays!




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    Finish what you start...

    All Mixed Up: DJ Hero Review

    posted @ 11/22/2009 08:34:00 AM by Pandalicious

    It's about to get real up in this...

    “So look it here check the flavor of the rhythm I wrote and while I got chance here let me clear my throat.” –DJ Kool

    After devoting a good chuck of time to this game, it’s time I spit some fire bout it. Deliverin’ the truth like a record drops a beat, DJ Pandamic (What I call myself when I’m playin’ it) will walk you through the upbeats and the downbeats. So get your hands ready for the fantastic voyage that is DJ Hero.

    Fo’ a recap Activision published this joint. It is a rhythm-based game modeled after it’s one hit wonder game Guitar Hero. FreeStyleGames developed it. Their first title, B-Boy got released in North America in 2008 for the PSP. If this name sounds familiar they are responsible for two titles in 2007: Buzz! Junior: Robo Jam and Buzz! Junior: Monster Rumble.

    So lets lay one track down at a time and see what kind of trip it takes us on, and I’m gonna need some help from the maestro please!

    Gameplay:

    To play this game you gotta have the right equipment and a swagger to match, but that comes later. First and most importantly you need to master the turntable peripheral. (Playing the tutorial is a *must* if you want to excel in this game.) Just like its ancestor Guitar Hero, you have to hit the three colored buttons in sync with the corresponding nodes as they hit the strike zone. However the new elements comprise of: scratching, cross fading, and mixing. So while you are ‘zugga zuggin’ or scratching with your main hand, your other hand has its own stuff goin’ on.

    It is always good to check out the other modes in this game as well as the various ranges in difficulty. This makes it accessible to everyone who just enjoys having a good time. So if you have a hard time on easy, or you have a kid around who just wants to play, you can step back a notch to beginniner, and have at it.


    Multiplayer:
    There is a multiplayer option in this game, which allows a DJ to collaborate or battle. DJs can collaborate and battle with guitars or they can compete against another DJ.
    When battling, the difficulty is set for both right out the gate, so you are both equal.
    In my experiences playing competitively with another DJ, I didn’t feel that urge to beat the ever-loving crap out of her. (At the time, I played against my older sister.)

    It fails at being competitive, or rather succeeds at being competitive. The fact of the matter is that it doesn’t feel like a competition at all. The whole time I was playing, I was too busy enjoying the mix to give a crap about what the numbers said. It unifies two DJs instead of separating them.

    Even though this game is marketed as a party game, it does have its learning curve. Jumping straight into this will only lead to a rage quit and some minor property damage. So, take the time to get it right, and you’ll play all night! Ya feel me?

    Result:
    5 of 5

    Visuals:

    By today’s gaming graphic standards, most of us would say the graphics are nothing to write home about. However the style is unique and artistically sound for the game series. The various venues are thumping to the beats we provide to them as the DJs we play. The customization is a lot more thought out this time around even though it is not as free range as other rhythm-based games we are familiar with. All in all, being able to choose new sprites along with a few that were modeled after some of greats in the DJ circuit are good things. Customizing your deck, style color, freestylin’ samples and your signature headphones are perks simple perks.

    Fo’ what the game is tryin’ to depict its fresh and innovative and because of that it also eliminates the one issue I had with its ancestor Guitar Hero. I don’t know about you guys, but I noticed if I played Guitar Hero for too long I would begin to see things stretch out. This is an illusion brought on from a linear highway that we are focus on in the game. DJ Hero’s highway is curved, like a record baby right round… round round. (Sorry, I had to do that ☺.) So this increases the amount of time you can play without dealing with eye issues. (Yay!)

    Result: 5 of 5

    Soundtrack:
    The music is pure audio fire. The set list has 93 mashups, most of which, if not all of them, will get a foot tappin’ or a head bobbin’. Great thing about these mashups is that they aren’t just current music that we all listen to on the radio. DJ Kool said it best: “It’s that o’ skool rap with that new skool hit”. If only he had been talking about DJ Hero, but since he wasn’t then, I will now.

    The mashups that mix some old school with new school joints really capture the essence of what DJin’ is all about: making something new with what you got. It also allows for some who don’t know a damn thing about it, to learn it real quick.

    If there is any downfall with the music selection, it is the ability for tracks to repeat themselves. In my initial playthrough I heard Jackson Five’s “I Want You Back” more times than I cared to. Its mashups are good tracks don’t get me wrong, but give a girl some space…Geez.

    DLC will happen on the regular for DJ Hero via its online store. To get that ball rolling, some DLC was already available when the game released in October of this year.
    Expect more fun than anything else out of this title.

    Result: 4 of 5

    Overall Rating: 14 of 15.

    This is definitely a game that should be played if you are big into the interactive gaming scene. It is a *must* if you are a lover of rhythm-based games. It will add to your steadily growing collection of peripherals but one more couldn’t hurt right?

    For people who aren’t musically inclined, this could be something that you play at a party and will never touch again—but for the few minutes of musical bliss, you will enjoy yourself.

    The only things that I saw as shortcomings were the hint of repetitive music, and the pronounced learning curve early on in the game.

    It was great to get my hands on this, and it definitely deserves recognition for stepping out the box in terms of what it actually simulates. Note I said simulates. Many would argue that this game is pointless because it doesn’t actually teach you how to mix on actual turntables. To those people I say this and only this: It-is-a-game… it isn’t meant to teach you to be a DJ. There are classes for that.

    For those of us who understand what this game allows us to do, I say let the good times roll…or scratch…mix maybe? You get the gist, now go forth you DJ Heroes! The world needs saving one mix at a time.

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    Finish what you start...

    Destination: The Beatles: RockBand

    posted @ 7/21/2009 01:25:00 PM by Pandalicious



    New additions to The Beatles: Rock Band game announced!
    As you know the ladies here at ESH have been clamoring over the anticipated 2009 release of The Beatles: Rock Band. So it is pointless to mention that as soon as new news reaches either of our ears, that we would want to bring it to the forefront for all of you out there who come and pay us a visit.

    Now I have to admit, that my awareness about the profound sound of The Beatles didn’t truly hit until the release of a movie “Across the Universe”. Which in my opinion gave an overly simplistic story to songs that inspired countless people during that particular time in history. It was seriously downplayed but still enjoyable to fans and non-fans alike.

    So here is the list of the new songs that will be made available in the game. Along with the tracks are the venues in which you’ll be able to play them in game.

    · Twist And Shout / Cavern Club
    · Do You Want To Know A Secret / Cavern Club
    · Can't Buy Me Love / Ed Sullivan Theater
    · I Wanna Be Your Man / Ed Sullivan Theater
    · Eight Days A Week / Shea Stadium
    · Paperback Writer / Budokan
    · And Your Bird Can Sing / Budokan
    · Yellow Submarine / Abbey Road Dreamscape
    · Sgt. Pepper's Lonely Hearts Club Band* / Abbey Road Dreamscape
    · With a Little Help from My Friends* / Abbey Road Dreamscape
    · Within You Without You / Tomorrow Never Knows / Abbey Road Dreamscape
    · Revolution / Abbey Road Dreamscape
    · Birthday / Abbey Road Dreamscape
    · Dig A Pony / Rooftop Concert
    · I've Got A Feeling / Rooftop Concert


    So if you haven't been as excited about this game release before this news, you'll have more to look forward to now! :)

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    Finish what you start...