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Join sisters NinJaSistah and Pandalicious and the rest of the ESH Crew each day as they discuss video games, tech gadgets, anime, manga... pretty much everything within the geek chic lifestyle.

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    The Rock-Block Connection: Lego RockBand

    posted @ 12/05/2009 09:17:00 AM by Pandalicious

    We built this game
    We built this game with L-E-G-O-S

    Welcome to a world of pure imagination, and sadly it isn’t the world of Willy Wonka. Though some would say it was just as colorful and enchanting. If there is one thing that we’ve grown up with that has followed us into our adulthood it would be Legos. So this shouldn’t be too much of a shock to see it in our video games. Its success is another thing that the gamerbase should have predicted from the get-go.

    Traveller’s Tales, the developer responsible for reanimating this childhood classic toy in a digital form would want to find a concept that was new and family oriented. Perhaps another developer, who has a thriving game series that wouldn’t have to modify much to appeal to a general audience, someone like: Harmonix perhaps. Bingo. Merge together the love of yester toy with music from the decades and you’ve got Lego RockBand.

    Visuals:
    There is really only one thing I can say about the graphics: LEGOS. Everything is made out of Legos. There isn’t much detail to be had in a simple red, yellow, green or blue block. However for capturing the essence of what Legos are meant to do (which is inspire imagination), it does exactly that and then a little more. The customization feature is very similar to its’ big brother and sister games. It does have it limitations though, but those are simply in place to reinforce the Lego universe. At the end of it, if a person has an issue with the limitation of a Lego rocker’s style, then don’t play it. Play RockBand or RockBand2.
    Result: 5 of 5

    Gameplay:
    Single Player:

    Everyone is a solo artist before they decide they want friends. Once they have friends, it is instinctive that they would want to make a band. However the really cute thing about this game is that in single player you actually get a bit of story during the campaign. Granted, it is all very cookie-cutter but it is still refreshing to see and experience (especially since neither RockBand nor Guitar Hero decided to include it.)

    There are also special alternative venues that are interactive. These places also depict the beautifully destructive awesomeness that is rock. No Lego people were harmed in the making of this game. However like all things multiplayer oriented, the game isn’t as engaging unless you are playing with someone else.
    Result: 3 of 5

    So quickly to the multiplayer mobile!

    Multiplayer:

    Just like its’ predecessors RockBand and RockBand2, most of the emphasis lies in its’ multiplayer. However in the realm of childhood, blame isn’t something practiced. Mistakes don’t occur in this magical land of red, green, yellow and blue. ”Failure” is a word that this age range won’t experience until the third grade. The game effortlessly mirrors this world we all secretly desire to go back to. It is shown through the “ Super easy” mode and “recovery phases” options presented in the game.

    Even though this game seems to be watered down a bit, don’t be quick to assume that the other difficulties are cakewalks. They are just are challenging as we’ve come to expect them to be. Warner Bros would never put itself in a light that would make children believe they couldn’t do anything. So the game does allow for gaming growth, which is essential if you want to keep the kiddies interested.

    This game could be a great way to have play dates for your smaller children (if you have them). It is a way to entertain up to four kids at a time, think of it as controlled rock chaos.
    Result: 5 of 5

    Music Selection:
    The choices in this installment are not the water logged, saccharin injected “children” versions that we’d expect out of a children’s game. (So sorry Kids Bop) I mean there are some covers of popular song, but they aren’t no named, unpopular artists doing them.

    Here is a small peek and some of the songs you’ll get in this game. Ok it’s all of them but…in the spirit of the holidays I couldn’t leave them out.
    • All American Rejects, "Swing, Swing"
    • The Kooks, "Naïve"
    • The Automatic, "Monster"
    • KoRn, "Word Up!"
    • Blink-182, "Aliens Exist"
    • KT Tunstall, "Suddenly I See"
    • Blur, "Song 2"
    • Lostprophets, "Rooftops"
    • Bon Jovi, "You Give Love a Bad Name"
    • P!NK, "So What"
    • Boys like Girls, "Thunder"
    • The Police, “Every Little Thing She Does Is Magic"
    • Bryan Adams, "Summer of 69"
    • The Primitives, "Crash"
    • Carl Douglas, "Kung Fu Fighting"
    • Queen, "We Are The Champions"
    • The Coral, "Dreaming of You"
    • Queen, "We Will Rock You"
    • Counting Crows, "Accidentally in Love"
    • Rascal Flatts, "Life is a Highway"
    • David Bowie, "Let's Dance"
    • Ray Parker Jr., "Ghostbusters"
    • Elton John, "Crocodile Rock"
    • Razorlight, "Stumble and Fall"
    • Europe, "The Final Countdown"
    • Spin Doctors, "Two Princes"
    • Everlife, "Real Wild Child"
    • Spinal Tap, "Short & Sweet"
    • Foo Fighters, "Breakout"
    • Steve Harly, "Make Me Smile"
    • Good Charlotte, "Girls & Boys"
    • Sum 41, "In Too Deep"
    • The Hives, "Tick Tick Boom!"
    • Supergrass, "Grace"
    • Iggy Pop, "The Passenger"
    • Tom Petty, "Free Fallin"
    • Incubus, "Dig"
    • T-Rex, "Ride a White Swan"
    • Jackson 5, "I Want You Back"
    • Vampire Weekend, "A-Punk"
    • Jimi Hendrix, "Fire"
    • We the Kings, "Check Yes Juliet"
    • Kaiser Chiefs, "Ruby"
    • The Zutons, "Valerie"
    • Katrina & The Waves, "Walking on Sunshine"


    Result: 4 of 5

    Downloadable Content:
    A shining grace to this game is that with a great setlist like this, we are able to import them over to RockBand2. So many have seen this as an expense trackpack. Just like other RockBand games, content will be made available through the online store. So just like budding young kids, this game has the potential to grow.

    Result: 5 of 5

    Shortcomings:

    The only pitfall that I have noticed has nothing to do with the game out side of a lack luster single player mode. The question on my mind is: Why release this so late? North America got an 11/03/09 release date, where the UK (11/27/09) and our mates in AUS (11/25/09) just got their releases fairly recently.

    Most of the gamerbase didn’t see a need to release another RockBand game. At this years’ E3, this game was right next to the Beatles RockBand booth. Those who took time out to play Lego RockBand were just riding it off as “just another” rhythm based game. Reception was moderately high considering the overwhelming sense of “Meh” that came from the venue. To give this game the hype it deserved maybe MTV Games/Time Warner should have released it after the first Lego games came out.

    Speculations about this late release date center around the notion that if a game releases right before the start of the holiday season that sales will increase. Perhaps MTV Games/Time Warner felt that Lego RockBand would be overlooked and stepped up their game by setting up a deal with Old Navy. (If you aren’t an Old Navy shopper than this deal wouldn’t affect you). Then again, this could have been just a way to spread their product around to places where one wouldn’t see gaming influence. Talk about a way to get their name out there.

    Overall Result: 22 of 25:


    Gaming families with young children should seek this game out for the holiday season. It is definitely present for the whole family. And even if you don’t have wee ones to entertain,

    Happy Holidays!




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    Magic Jewels

    posted @ 3/19/2007 09:13:00 PM by MagicMystic
    Douce isn't the only one who finds the occasional gem when tooling around on ye ol' interweb.

    For those of you who have seen Advent Children this Korean music video may seem a bit familiar. If you ever wondered what Tifa and Loz might look like in real life, here's your chance to see them...





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    Bringing Back More Than Just Sexy

    posted @ 12/06/2006 05:50:00 PM by Douceswild
    All of you old school G4 TechTv fans may remember the days when that channel was actually worth watching because you’d learn something new on a daily basis. There were shows that taught you about technology and informed you of new and upcoming games hosted by people WHO ACTUALLY PLAYED THE GAMES and were at least FAMILIAR with what they were reading on the teleprompter. What does this little trip down memory lane mean for you? You guessed it. It's time for another one of Douce's Jewels.

    Among the many knowledgeable hosts was one of my favorites, Laura Foy, who co-hosted a show call G4tv.com. They talked about games and technology and gave their input on what was worth your time and what wasn’t. The show was cancelled last year and Laura disappeared from the station. Since then, she has gone on to do other things like hosting an internet radio show and, well, music. You won’t find her being exploited on MTV. I’ve saved that pleasure for this very moment.

    With all of the hype over the Playstation 3 and Nintendo Wii launch, many have forgotten about the initial next-gen console, Xbox 360. Laura Foy has taken it upon herself to remind gamers of which system is the best buy as of right now and what better way is there to draw people together and get a powerful message out to the masses than with the power of song?

    I bring to you the latest installment to my internet jewel collection which I’m calling Hey DJ, Bring That Back.



    Enjoy!


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    Daily News: Don't Fall for Phony Sony Scams

    posted @ 11/02/2006 12:25:00 AM by evermore
    Today's news is all about new consoles and new games and old gamers. We do a little name-dropping (Clint Eastwood). Sony does a little drop in launch numbers. And Microsoft simply drops the ball. Did GameStop foil the console profiteers? And will a simple de-frag cause your numbers to go up? All of that and less is answered here.




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    ESRB Under Fire

    posted @ 10/09/2006 06:52:00 PM by Ninjasistah
    Have you ever had to apply for any kind of federal funding? How about a college loan? Ever had to fill out any kind of paperwork for the gub'ment at all? Remember how large of a PITA that was? Apply that process to video game rating and that's what the future of video games may hold for us all.

    In a "they must be out there Bob-damned minds" moment, the Republican Senator Sam Brownback and pals are trying to get some legislation together and passed that would force the ESRB to play every game through, in it's entirety [which would mean all difficulty levels, finding all Easter eggs, etc,] before it can be rated and then released. Um, yeah... what bonehead told the Esteemed Gentlemen from the great state of Kansas that this was an executable idea, let alone a good one? It's obvious that it wasn't anyone who was an actual gamer, because there are way too many game franchises that will never pass this kind of inspection. Allow me to explain, or rather pose some questions of my own.

    How does one play Everquest, World of Warcraft, Second Life, or any MMORPG through in it's entirety? Throw into the mix user created content, patches, and the hallowed expansion pack and the review process is neverending... like the story. [Which is an AWESOME ass movie, TYVM] I doubt Blizzard wants to create a game or gamescape that never sees the light of day because it hasn't completed the review for rating by the ESRB process. What about the level of ability of the ESRB folks that will have to play the games? Will we have to wait an extra 10 months for a game to be rated and released because the person at the ESRB assigned the title happens to balls out suck at that particular type of game?

    Think about it this way, how long does it take the average gamer to get 100% clear in any game? Even with a guide, on average how long does it take? Few months? Tack on to that the fact that these people will have to be noting every instance of violence, potential violence, sexual content, and language in every scene. Add on a few more months for that. Then they will have to create a report that backs up why they believe the game deserves the rating they have suggested... and a committee goes over the document and then agrees or disagrees. Another month. Looks like 9 months to push that baby out the door if we are lucky and everyone agrees. What developer can afford to add an additional almost year to their development and release cycle?

    Senator Brownback has been quoted as saying:
    The current video game ratings system needs improvement because reviewers do not see the full content of games and don't even play the games they are supposed to rate. For video game ratings to be meaningful and worthy of a parent's trust, the game ratings must be more objective and accurate.
    Which I think is slightly off the mark. While I agree there are flaws within the ESRB rating system, it's better than not having a system at all. Many politicians and ESRB critics are quick to cite the GTA: San Andreas "Hot Coffee" incident and the Oblivion re-rating. Out of the hundreds upon hundreds of games that are released every year on the PC, console, and handheld gaming devices, two only have 2 notable misses [which aren't even bonafide misses... the "Hot Coffee" content was not intended to be seen as the triggers for the content had been removed by the games developer, and the Oblivion deal required a PC only 3rd party hack... hardly something the ESRB could be expected to find] I think is doing a pretty damn good job of screening games. I doubt that many of the already rated games would be re-rated if the ESRB had played them all the way through.

    What sends shivers down my spine is that if this legislation gets some power behind it and becomes law, it will mean the end of the ESRB. There is no way that the ESRB could keep up with the amount of games that they would have to review, so they would have to throw their hands up and say, "NO MAS!" Which would mean the government would step in and create a rating board system. And if you thought the ESRB process was going to be long, can you imaging how long the "Federal Rating Process" would be. Can you imagine your local federal representation assigning people to play games through in their entirety? Huh? Can you? Most times ougub'mentnt works, but it works ssss-lllllll-ooooooo-wwwwwwww people. It takes a lot of paper pushing, and lobbyists to get anything done in all honesty. AKK! Video Game Lobbyists?!?! Those words scare the shit out of me, they should scare the crap out of you too.

    I never thought I would write anything where I was coming to the aid of the ESRB, but they aren't the bad guy here. Personally I always thought that games should kind of be rated on their contents. If I was to rework the rating system, it would look something like this:

    Games for kids age 11 and under, would carry a KS - (kid safe) rating.
    Games like Super Monkey Ball, and most games that currently carry the EC, E or E 10+ rating.

    Games for young adults suitable for people age 13-16 that have most likely been exposed to violence (i.e. a fight in real life, or seen the TV news) and have heard or used strong language, and/or watch MTV... i.e. they've experienced the real world would carry the YA - Young Adult rating.

    Games that have nekkidness, next to nekkidness, allow you to slice an opponent in half with kick ass blood spurts, you know, the stuff you know when you play it no one with a still forming brain should play, would carry an A - Adult rating.

    And we'll keep the RP - Rating Pending rating from the original ESRB system for games that are still under review when their print ad campaigns start.


    Now is thst so difficult? Require that a more detailed explaination of potential game content appear on the back of the game box art [you know, contains violence, naughty language, and sexually suggestive stuff] and be done with it. Make a special area at the bottom on the front of the box art case [make it the standard template for the entire industry] and allow them to use whatever highlight color they want so as not to interfere with the artwork, and put the rating in there clearly. For some examples click on the images below.




    These are just some of the thoughts that have been bouncing around my head since I read this comic from Penny Arcade. They make a valid point... a scary, valid, on point, point.

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    Buy This NOW!

    posted @ 10/08/2006 10:39:00 PM by Ninjasistah
    One of the few things MTV ever did right as far as I'm concerned, the sketch comedy show The State has it's first season available via the iTunes store.


    The State
    If you want to see how and where some of the talent that graces your idiot box via shows like Reno 911, Stella, and VH1 pet projects like I Love the 80's then do yourself, and myself the favor of picking up some of these episodes. Go on, click on the image over there on the left to be taken directly to the The State page on iTunes and buy an episode. It's like, less than two dollah... don't be cheap.

    Tell them, NinJaSistah sent you. You can thank me later.

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    Video Games in the Mainstream

    posted @ 10/07/2006 02:40:00 PM by Ninjasistah
    I missed this one because I haven't watched the episode yet, but looks like NBC's The Office paid homage to Call Of Duty in their episode this week.

    I watched the clip [love to Kotaku for the heads up] and laughed my ass off. First of all I think The Office is hilarious, but secondly the clip is just perfect... I know some of these types of people in real life man! I just cracked up laughing.


    Submitted for your approval:

    I think it's great that more television shows are filtering in video game references in appropriate places and among appropriate demographics. It makes sense that the people in this office take a little time out to play some office Call O' Duty... they are in the right demographic to WANT to play that game during the day if and when they can get away with it. Hell, if I could get away with playing some games while at work during the day I sure as hell would! And it makes sense to me that the fine folks over there at South Park Studios would do an episode where they featured WoW... Matt and Trey are gamers [when they can be] and the are aware that the majority of their viewing audience is mostly on WoW so it only makes sense to feature the game somehow in an episode. They get more recognition from their existing viewer base and can probably bring in some new viewers as WoW players who never watched a single episode of South Park tuned in to see this episode. A win-win situation for them. Bravo guys, bravo!

    I'd like to see more video gaming references cross over into the mainstream. The NFL has been using the Madden games to do play analysis on the oft occasion for a few years now, and that seems to be working very well for them... but I'd like to see more shows that present the 18-30 spectrum a little better. Not every teenager is into extreme sports and bling as MTV would have you believe, nor are they acne-riddled bashful timebombs of fury... no, there is a middle ground people, and it's called "normal."

    There are normal people out there, that play games. TV programs need to reflect that a bit more, and I think that's why I really enjoyed this clip from The Office, they are just normal-ish people, playing a game.

    Do you have any tv show that you love that you think should feature some video game references? Comment and let us know!

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    Ut Oh! MTV to Acquire Harmonix

    posted @ 9/22/2006 05:09:00 PM by Ninjasistah
    MTV, you know, the Music Television station that brings you the likes of Laguna Beach, The Hills, and all that Real World vs. Road Rules crap going to buy Harmonix Music Systems [of Guitar Hero and Amplitude fame] for $175 million in cash. I have to tell you, reading this news sends a shudder down my spine. According to this article from the New York Times website the "goals of the deal...are broader than putting the MTV logo on a Harmonix game box: for instance, the company wants to offer visitors to its Web sites, its new virtual worlds and its planned mobile services the ability to play along with, or remix, their favorite songs."

    I don't know about you, but I remember the old MTV Music Generator games... and they sucked. They actually made me NOT like music for a while. I became very anti-music because of those games and started reading a lot of Edgar Allen Poe's stuff. This is not a lie nor is it an exaggeration. The "Music Generator" game would have been the last in my forray into music or rhythm based games had it not been for Harmonix and Frequency. Frequency restoreth my soul.

    But now I'm not so sure about this here acquisition. I hope MTV just buys the company and asks the already installed base of programmers how best to include their [MTV's] stuff into the Harmonix framework and not the other way around... else disaster lies ahead for all of us.


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    Why Does MTV Suck?

    posted @ 9/09/2006 07:59:00 PM by Ninjasistah
    Over the past 6 months I've been noticing something about my viewing habits that has been irking me of late; I'm avoiding the MTV channel like the plague.

    I couldn't tell you the last time I actually went out of my way to go directly to the MTV channel on my TV. It was only by accident that I tuned in the MTV Video Music Awards show, and after watching it [shaking my head in disbelief most of the time] I really wished I hadn't wasted the time. I mean I LOVE Jack Black, but as host he didn't' bring the thunder that he kept promising he'd bring because the writing and timing for introductions and whatnot were all off or wrong. I felt so sad for Jack.

    Shakira put on a great performance as did OK GO and The Raconteurs, but those were the only things in the evening worth watching as far as I was concerned. But I trudged on waiting for that "kick ass rock moment" that I knew was going to come that was going to make all the previous crap that I had to sit through worth while and that moment never came...which reminded me why I hadn't been watching MTV for the longest time.

    To give you a reference point, the last time I habitually watched the Music Television channel Carson Daily was still a VJ and was engaged to a sweetheart of a girl named Tara, Norris' was a brunette, Loader still anchored the MTV News program [not just the news minute at the bottom of the hour], Matt Pinfield and Iann Robinson added fantastic rock band interviews to the line up of music videos that were running most of the day, and MTV was must watch TV. You would have to watch the Rap and Top Video count downs so you wouldn't be left out of the conversation all your friends were going to have the next day about the new video that premiered. The only TV show programming running on the channel were the Real World and that SayWhat?Karaoke show. [Any body remember the show "The State" that was on in the mid 90's? That show was the SHIT...moving on] This was back when it could still honestly be called MUSIC Television.

    But then something happened and MTV changed. Over a very short period of time programming blocks started being filled with comedy show pilots rather than music videos with reckless abandon. In place of the block of rock videos where I would get introduced to bands I had never been exposed to before I was subjected to the likes of Tom Green [who I found to be neither funny nor entertaining] and Real World shows that were no longer reflections of what I thought [and was finding] the real real world to be like, and found myself starting to tune MTV out. For a while I rolled my attention over to the BET channel as I at least knew that at any given time that I tuned the channel in I was going to see a music video, [or a few commercials and then a bunch of music videos] and this was a help. But as with all things, that soon changed and shows like Video Soul and Caribbean Rhythms, and Video Vibrations were replaced by Girlfriends, Access Granted, and syndicated The Parkers.

    Before long I wasn't watching music videos anymore because I couldn't find them to watch. If you turn on MTV during the day you are more likely to hit an episode of Pimp My Ride, Laguna Beach, My Super Sweet 16, or the dating game show NEXT than you are to see a music video or making of a music video. If you tune into BET you are slightly more likely to hit a music video but only between the 4pm and 7pm blocks of time and those music programs will have regular television programming in between them. Understanding that broadcasters have to adjust their programming blocks each season I get that MTV needed to evolve. In all honesty I was changing myself at the same time as I'm only a couple of years older than MTV myself, but it still hurt. I grew up with MTV...it was like a younger cousin that would come over the house to play every day after school. My addiction love of music now is founded in large part MTV.

    Music is a big part of who I am and how I am to this day. As I write this article I have iTunes running with a playlist of songs that is about 4 hours long. I have a digital music library that is now over 6000 audio tracks and 120 video files in size, and grows a little each week. I have music playing when I play video games, when I'm cleaning the house, when I am designing websites, hell I even have music playing when I'm in the shower. I don't think I would be a happy and functional member of society if I didn't have music, and I know I'm not the only one. So I have a hard time understanding why MTV changed that part of themselves as they evolved, when that music loving part of me never changed during my evolution.

    These days I really do avoid MTV like a STD. If I have the need for a music video I'll go directly to VH1 Soul, MTV2, MTV Jamz [as a TV channel last resort], or the iTunes music store to see if there are any videos that I want. Digital music services have really become my protection against being disappointed. Between iTunes, MySpace.com Music Streaming, and Last.FM [when it works on my Mac] I am protecting myself from the let down of tuning in to just to be turned off. But I guess MTV realizes this themselves since they've been making a shitload of changes company wide since the VMA aired and took a public flogging.

    This Monday MTV Networks fired Tom Freston who has been at MTV since the very beginning. I doubt getting rid of Tom [who has been reported to be devastated by being fired and I can't say that I blame him] will fix or even make an impact on what is fundamentally wrong with MTV. It just seems like MTV isn't really "interested" in music anymore. The channel seems to be obsessed with wealth and all the trappings of the material life: from the Paris Hilton affliction to Cribs, Pimp My Ride, My Super Sweet 16, and the Iced Out New Years Bash, there isn't anything left in the budget to hype up a band like the Spooks or Little Brother.

    You know, the network hasn't used the "I want my MTV" slogan in years and I think it's because even they have realized that no one would "demand it" in the state it's in right now.

    I guess the music video network killed the video star. Anyone know what the statute of limitation on murder is?

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