reviews. previews. podcast. and more...

Join sisters NinJaSistah and Pandalicious and the rest of the ESH Crew each day as they discuss video games, tech gadgets, anime, manga... pretty much everything within the geek chic lifestyle.

From Xbox 360, PS3, Wii, and PC game reviews, previews, news, and gushings to audience questions and rumor mill seeding galore you'll find it here at ESH!
First Nerdgasm of 2010: ESH@CES Las Vegas!
 

Goings On



Search through the goodness that is ESH. Want to see if we are writing and chit chatting about the crap you're interested in.

Twitterings

     

    Advertisements



    Archives

    CES Coverage

    We went to CES and here's what we saw and molested.

    E3 Coverages

    One stop shopping for all of the ESH E3 goodness.

    Xbox 360 Stuffs

    Check out crew rantings on the XB360 platform.

    PS3 Things

    Yeah, we've talked about Sony stuff too, check em out!

    Wii Little Bits

    Get your Nintendo bits and bobbles here.

    Oh Hai! Anime-niacs

    Peep the stuff we've written about on the anime tip.

    Manga Love

    We less than three manga as well, so peep the manga reviews.

    ESH Photo Galleries

    Check out the snapshots we've taken at events and more here...


    The Rock-Block Connection: Lego RockBand

    posted @ 12/05/2009 09:17:00 AM by Pandalicious

    We built this game
    We built this game with L-E-G-O-S

    Welcome to a world of pure imagination, and sadly it isn’t the world of Willy Wonka. Though some would say it was just as colorful and enchanting. If there is one thing that we’ve grown up with that has followed us into our adulthood it would be Legos. So this shouldn’t be too much of a shock to see it in our video games. Its success is another thing that the gamerbase should have predicted from the get-go.

    Traveller’s Tales, the developer responsible for reanimating this childhood classic toy in a digital form would want to find a concept that was new and family oriented. Perhaps another developer, who has a thriving game series that wouldn’t have to modify much to appeal to a general audience, someone like: Harmonix perhaps. Bingo. Merge together the love of yester toy with music from the decades and you’ve got Lego RockBand.

    Visuals:
    There is really only one thing I can say about the graphics: LEGOS. Everything is made out of Legos. There isn’t much detail to be had in a simple red, yellow, green or blue block. However for capturing the essence of what Legos are meant to do (which is inspire imagination), it does exactly that and then a little more. The customization feature is very similar to its’ big brother and sister games. It does have it limitations though, but those are simply in place to reinforce the Lego universe. At the end of it, if a person has an issue with the limitation of a Lego rocker’s style, then don’t play it. Play RockBand or RockBand2.
    Result: 5 of 5

    Gameplay:
    Single Player:

    Everyone is a solo artist before they decide they want friends. Once they have friends, it is instinctive that they would want to make a band. However the really cute thing about this game is that in single player you actually get a bit of story during the campaign. Granted, it is all very cookie-cutter but it is still refreshing to see and experience (especially since neither RockBand nor Guitar Hero decided to include it.)

    There are also special alternative venues that are interactive. These places also depict the beautifully destructive awesomeness that is rock. No Lego people were harmed in the making of this game. However like all things multiplayer oriented, the game isn’t as engaging unless you are playing with someone else.
    Result: 3 of 5

    So quickly to the multiplayer mobile!

    Multiplayer:

    Just like its’ predecessors RockBand and RockBand2, most of the emphasis lies in its’ multiplayer. However in the realm of childhood, blame isn’t something practiced. Mistakes don’t occur in this magical land of red, green, yellow and blue. ”Failure” is a word that this age range won’t experience until the third grade. The game effortlessly mirrors this world we all secretly desire to go back to. It is shown through the “ Super easy” mode and “recovery phases” options presented in the game.

    Even though this game seems to be watered down a bit, don’t be quick to assume that the other difficulties are cakewalks. They are just are challenging as we’ve come to expect them to be. Warner Bros would never put itself in a light that would make children believe they couldn’t do anything. So the game does allow for gaming growth, which is essential if you want to keep the kiddies interested.

    This game could be a great way to have play dates for your smaller children (if you have them). It is a way to entertain up to four kids at a time, think of it as controlled rock chaos.
    Result: 5 of 5

    Music Selection:
    The choices in this installment are not the water logged, saccharin injected “children” versions that we’d expect out of a children’s game. (So sorry Kids Bop) I mean there are some covers of popular song, but they aren’t no named, unpopular artists doing them.

    Here is a small peek and some of the songs you’ll get in this game. Ok it’s all of them but…in the spirit of the holidays I couldn’t leave them out.
    • All American Rejects, "Swing, Swing"
    • The Kooks, "Naïve"
    • The Automatic, "Monster"
    • KoRn, "Word Up!"
    • Blink-182, "Aliens Exist"
    • KT Tunstall, "Suddenly I See"
    • Blur, "Song 2"
    • Lostprophets, "Rooftops"
    • Bon Jovi, "You Give Love a Bad Name"
    • P!NK, "So What"
    • Boys like Girls, "Thunder"
    • The Police, “Every Little Thing She Does Is Magic"
    • Bryan Adams, "Summer of 69"
    • The Primitives, "Crash"
    • Carl Douglas, "Kung Fu Fighting"
    • Queen, "We Are The Champions"
    • The Coral, "Dreaming of You"
    • Queen, "We Will Rock You"
    • Counting Crows, "Accidentally in Love"
    • Rascal Flatts, "Life is a Highway"
    • David Bowie, "Let's Dance"
    • Ray Parker Jr., "Ghostbusters"
    • Elton John, "Crocodile Rock"
    • Razorlight, "Stumble and Fall"
    • Europe, "The Final Countdown"
    • Spin Doctors, "Two Princes"
    • Everlife, "Real Wild Child"
    • Spinal Tap, "Short & Sweet"
    • Foo Fighters, "Breakout"
    • Steve Harly, "Make Me Smile"
    • Good Charlotte, "Girls & Boys"
    • Sum 41, "In Too Deep"
    • The Hives, "Tick Tick Boom!"
    • Supergrass, "Grace"
    • Iggy Pop, "The Passenger"
    • Tom Petty, "Free Fallin"
    • Incubus, "Dig"
    • T-Rex, "Ride a White Swan"
    • Jackson 5, "I Want You Back"
    • Vampire Weekend, "A-Punk"
    • Jimi Hendrix, "Fire"
    • We the Kings, "Check Yes Juliet"
    • Kaiser Chiefs, "Ruby"
    • The Zutons, "Valerie"
    • Katrina & The Waves, "Walking on Sunshine"


    Result: 4 of 5

    Downloadable Content:
    A shining grace to this game is that with a great setlist like this, we are able to import them over to RockBand2. So many have seen this as an expense trackpack. Just like other RockBand games, content will be made available through the online store. So just like budding young kids, this game has the potential to grow.

    Result: 5 of 5

    Shortcomings:

    The only pitfall that I have noticed has nothing to do with the game out side of a lack luster single player mode. The question on my mind is: Why release this so late? North America got an 11/03/09 release date, where the UK (11/27/09) and our mates in AUS (11/25/09) just got their releases fairly recently.

    Most of the gamerbase didn’t see a need to release another RockBand game. At this years’ E3, this game was right next to the Beatles RockBand booth. Those who took time out to play Lego RockBand were just riding it off as “just another” rhythm based game. Reception was moderately high considering the overwhelming sense of “Meh” that came from the venue. To give this game the hype it deserved maybe MTV Games/Time Warner should have released it after the first Lego games came out.

    Speculations about this late release date center around the notion that if a game releases right before the start of the holiday season that sales will increase. Perhaps MTV Games/Time Warner felt that Lego RockBand would be overlooked and stepped up their game by setting up a deal with Old Navy. (If you aren’t an Old Navy shopper than this deal wouldn’t affect you). Then again, this could have been just a way to spread their product around to places where one wouldn’t see gaming influence. Talk about a way to get their name out there.

    Overall Result: 22 of 25:


    Gaming families with young children should seek this game out for the holiday season. It is definitely present for the whole family. And even if you don’t have wee ones to entertain,

    Happy Holidays!




    Labels: , , , , , , ,

    Finish what you start...

    Santa Packs Are Coming

    posted @ 11/30/2009 08:05:00 AM by Ninjasistah
    Shoppamas is upon is folks, as in-escapable as new podcast episode Monday here in the land of ESH.

    In this episode of the podcast NinjaSistah and Pandalicious are joined by Xenocore to share with you some of our best of picks of what to gift the Geek/Gamer/Anime Fan in your life. Pandalicious kicks off the hour talking both games and gadgets including Skullcandy headphones and earbuds for both audiophiles and gamers on the go. Then Panda shares her pick for family fun sharing-time goodness, Lego RockBand, and for the competitive gamer Demon Souls on the PS3 and Modern Warfare 2 which is multiplatform. Her section of the show ends with Activisions' DJ Hero

    Then NinJaSistah springs into action championing the Sony PS3 Slim, Ion DrumRocker Drum Kit, The Beatles: RockBand, 1 Year XBox Live Gold Membership, EA's The Saboteur, Uncharted 2 and inFAMOUS on the PS3, Rhythm Heaven and Scribblenauts on the Nintendo DS. Should you have a friend or loved one with a PSP, she even has a few gift suggestions for them including Little Big Planet, Crisis Core: Final Fantasy VII and Tetris.

    Xenocore bats clean-up topping off the hour with Assassin's Creed 2, Retro Game Challenge, Professor Layton and the Diabolical Box, Symphonia of the Night, and any title by BioWare. [Mass Effect y'all] And then, for the anime lover [or emerging one] Full Metal Panic and Cowboy Bebop.

    It's a damn dense hour, and we will be brining you more shopping advice, purchasing deals, and more as the month goes on. It's a great hour, so grab a frosty beverage and enjoy ElectricSistaHood podcast episode 174: Christmas — It's Like Crack for Kids

    Labels: , , , , , , , , , , , , , ,

    Finish what you start...

    Butter Churns Make Ladies Smile

    posted @ 9/07/2009 12:39:00 AM by evermore
    Whether you're going back to school, back to work or back to the unemployment line, you're going to get something good out of this episode of the ElectricSistahood podcast.

    Pandalicious kicks it all off with a rant about lousy Swiss Gear bags and delivers advice on three much better choices: Scuba Design, booqbags.com and bbpbags.com. Then she and NinjaSistah discuss the good and bad points of the various portable gaming options available out there.

    The Ninja carries on the discussion, talking about computer applications to help you get things done: OmniFocus, Hit List and Remember the Milk. She also highlights a company -- mimoco.com -- that says not all thumb drives have to be dull and boring. She concludes with advice on how to get a big screen TV on the cheap, and how to get great computer applications absolutely free.

    It's an episode filled with double entendres, as you can see from the list of rejected titles:

    For All Freshmen Who Can't Spell "Book"

    It's a Book Bag That'll Get You a Date on Friday Night

    It Would Be Dangerous to Bring ESHmom to Psychology Class

    This Bag Solves the Housing Problem on Campus

    Amish Girls Gone Wild? They Are Experienced With Butter Churns

    What If Your TA Has Really Good T&A?

    If You Find a Girl Who Can Fill Out Your Porn Collection, Marry Her

    It's full of laughs and, unlike your first week back at school, you're going to learn a little along the way. Enjoy Episode 162: Google Cocks Is Coming (That's So Wrong).

    Labels: , , , , , , ,

    Finish what you start...

    It’s time to D-D-D-D-D-D-Race?

    posted @ 7/12/2009 04:43:00 PM by FreeLoader
    Yu-Gi-Oh! 5D's Stardust Accelerator: World Championship 2009 is out and it has motorcycles! But does anybody care?

    The DS installments of Yu-Gi-Oh! serve as a cheaper way to play this children’s card game – though the releases of these games have always been oddly timed (three separate DS titles were released in 2007 alone). The first came out in ’05, but at that time Yu-Gi-Oh! was still coming out on the GBA, and in fact because of the lack of 3D images for the cards, the GBA Yu-Gi-Oh! released in ’06 had more cards than the last DS release of ’07. This has been a long-running complaint of many fans of the series, myself included. Who cares about making the monsters look pretty, when the three most recent packs aren’t even in the game?

    Well it would seem that Konami is finally listening to the fans. It’s been about a year and a half since the release of World Championship 2008 and the wait has been worth it. WC 2008 had 2008 cards (I know, a little too much of a coincidence). But in the latest installment we are presented with a whopping 2886 cards, an increase of over 800, which is the most of any DS release so far. I should know, I’ve played them all. The game has so many cards that some of them haven’t even been released in the TCG yet. It reminds me of the days of the GBA games, where I actually found cards I’ve never seen before and that’s where Yu-Gi-Oh! really shines, in building newer, stronger strategies with new cards.

    The game is not without its downfalls of course. It seems like they used the old code, so the 3D models are still there, the game just doesn’t zoom in on them anymore, so they don’t need as much detail. And during battle, it shows a larger version of the card art, instead of the 3D model. This comes at the cost of slow-downs during the duels. To be honest the game feels sluggish, and sometimes the CPU players will stop to think for a full 10 seconds before deciding that since they have no cards in their hand, that maybe they won’t play any of the cards they don’t have. If you can get past this detriment, there’s another one waiting for you.

    Unlocking all the cards is damn near impossible. I’ve had the game since release and I still don’t have them all. Granted it’s not the only game I’ve been playing, but the requirements for unlocking force you to spend hundreds of hours just trying to get all the cards. Now I don’t know about other Yu-Gi-Oh! players, but I bought the game to build decks and use them online. I recently hit the 100 hour mark, and I still have less than 80% of all the cards. This wouldn’t be so bad if cards were in the same packs as their supports. I only have about 2 mist valley monsters, making them useless to me because I don’t have the rest of them or the support they need. Packs should be redesigned so that when you want to build a deck you have the option to.

    Now despite the difficulty involved in getting the cards, the game still plays great. It’s the same Yu-Gi-Oh! gameplay you know and love, and of course those random glitches on certain cards, or cards that use their OCG (original Japanese text) effects even though we’re only familiar with their TCG (translated, not always the same) effects. But those kinds of things are expected. With the addition of more than 800 new cards there are countless new options for deck builders, and plenty of new themes to build around. The online has even gotten better, giving you the option to choose whether or not to face an opponent after being given their name and face. Meaning if you just dueled someone who used an Action Replay code to beat you, you can choose not to face the cheater a second time and thus some of the risk of losing your rating for no reason is taken care of. There’s still the card of the day download, and periodic puzzle and ghost downloads released too.

    The music for the game isn’t bad, but it’s really the type of game you play to your own soundtrack with your DS’s volume turned all the way down. So the graphics may not be as great as in the past, but I honestly prefer the actual card art to the 3D models myself; they look crisper and it’s nice to see the art off of its card’s background. The story mode is mediocre at best, but if you’re buying this game for the story, you might want to rethink your game-buying strategy. I sometimes think that if they skipped out on the 3D world they created for the story mode (a first for Yu-Gi-Oh! DS titles) that they could have included even more cards, but we take what we can get. Oh, did I forget to mention the motorcycles?

    Well that wasn’t by accident. Yeah, they added motorcycles and there are even four racetracks, each with a race mode and a time attack mode. But honestly the controls are clunky and the whole aspect of it seems out of place. However I will say that Turbo duels are a welcome addition. The speed counters add a whole new aspect to duels. It even takes formerly unbalanced cards with no cost like Heavy Storm, and gives them a cost (your speed counters) I would love to see the developers do more with this mode in the future because it’s a fresh way to play an aging game.

    A must have for any fan of the card game. Yu-Gi-Oh! 5D's Stardust Accelerator: World Championship 2009 is a step in the right direction for the franchise, and I hope to see more focus on the cards, and not the pretty 3D models in the future. Here’s hoping that WC 2010 has even more cards, and maybe even a shorter title.

    Written by: Bramimond

    Labels: , ,

    Finish what you start...

    Mmm, Podcast Goodness

    posted @ 6/15/2009 08:00:00 AM by Ninjasistah
    Once again, Monday brings with it a new episode of the Electric Sista Hood podcast, and in this one I think we finally put the nail in the post E3 wrap-up content.

    Pandalicious and Ninjasistah talk about some of the lesser known or presented games like Warner Bros. Scribblenauts for the DS and a few titles from Playlogic including Section 8 Who had the best looking man candy by far. From Alpha Protocol to The Lord of the Rings: Arrogorns' Tale we talk through the last bits of our E3 notes... until we finish unpacking that is.

    So kick back, relax, and enjoy ESH podcast episode 150: The Brownies Were Mad Crazy Delicious

    p.s. more photo galleries to come, so be sure to check out the website this week often.

    Labels: , , , , , , , , , , , , , , ,

    Finish what you start...

    New Podcast Episode For Ya

    posted @ 6/01/2009 08:00:00 AM by Ninjasistah

    Right before we head off to LA we cooked up a fresh new podcast episode for you to enjoy while we sleep on planes.

    In this episode of the podcast hosts NinJaSistah and Pandalicious talk about what they hope to see, learn, and play at E3 this year as well as deal a bit gossip out for your enjoyment. From the confirmed PSP GO to discussing some of the many ways Harmonix/MTV Games will be storing all the money they are stand to make with The Beatles: RockBand we leave no gaming cranny uncovered.

    Then we cap it all off with our first reactions to the upcoming hand-drawn Disney feature length animated film, "The Frog Princes," which features a nearly all black cast of characters. There's a lot of energy and a lot to enjoy in ESH podcast episode 148: A Disney Movie With Black People? Well, Zippity-Do-Dah

    Labels: , , , , , , , , , , , , , ,

    Finish what you start...

    Fire Emblem Interactive!

    posted @ 5/27/2009 07:22:00 AM by Pandalicious
    The experience has been had...and the results are in.

    Hello Everyone! Pandalicious here! Talking to you about the interactive experience found at this years Anime Boston 2009! Needless to say, the dealers room [where all the purchases of the merchandise take place] allowed for maximum traffic. Sadly, there was a certain "buzz" missing from this place. However, the darker the cloud, the shinier the silver lining, and this year's silver lining for the dealers room was the emergence of an interactive area dead set in the middle! This area was designated to the promotion of Fire Emblem: Shadow Dragon for the Nintendo DS/DSi

    I know before I left for my "animeventure", that I touched briefly on the game and their reasons for coming to this convention. The premise still stands that they were there to promote this game. It could have been as simple as showing highlights of the game, and having some models walking around as some of the characters of the game. [Yes this was done, who can blame them, it works!] However they went ahead and fully enticed walkers by to in fact stop walking, and start watching!

    They hosted head to head simulation battles while explaining the core fundamentals of the game. [Remember this is a battle tactics game, so strategy is KEY] Since this is a tactics game the objective is to defeat the opposing side [usually for portables this is a fairly decent AI, however through the power of wireless, we as gamers no longer have to out think a computer, we have to out think another person!]

    These head to head simulations were not just a demonstration, these guys really rallied the crowd to cheer on their favorite side, and some were even rewarded with helpful accessories for say....a Nintendo DS/DSi [It never hurts to entice the gamer base with free merchandise]

    Once the battle was over,a victor was named. You'd think that the crowd would just go back to their world of anime goodness. Now some of them did this but, the majority of the group stuck around in the footprint! There were attendants who had versions of the game and even stations set up so that people w/o a Nintendo DS/DSi could get a hands on feel for it.

    I have it on good authority that this was the hot spot in the dealer's room this year and they even got talked to about their noise levels. In my opinion, their buzz and noise was definitely needed. It brought some life back to this hall! Now I could have just waltzed right over to them, slinging my press badge like some magical trinket, however, I decided to just stand and be cloaked by the crowd.[Like a ninja....with cat ears on...] All the attendants were upbeat, peppy and informative! For the most part they were FUN...that is what made this interesting, it was F-U-N!

    As of Saturday, when a very stealthy Pandalicious cat girl slipped into the crowd, the attendant who spotted her was asked about their traffic and their feelings about their exposure at this convention. They were very pleased with their outcome. Especially on Saturday, which in this person's POV (Point of view) is the "Make it or Break it Day"

    So if all of this wasn't enough to make people stop by and say "Hey!" This interactive booth was also holding a raffle. It was one you could enter everyday of the three days, and the prize was a copy of the game Fire Emblem: Shadow Dragon and a life size replica of the legendary sword Falchion. [ Which the main character of this game wields, it was very cool!!!]

    All in all I was very impressed by the overall set up, arrangement, and execution of this interactive area. I would love to see more attractions like this at Anime Boston. It is certainly an experience I shall not forget!

    Labels: , , , ,

    Finish what you start...

    Nintendo at AnimeBoston 2009?!

    posted @ 5/22/2009 06:44:00 AM by Pandalicious

    Well what do we have here.....

    It is safe to say that I, [Pandalicious] was taken aback over the realization that I was given press access to this years Anime Boston, after I had reigned myself to the conclusion I would not attend this year. The interesting this about this year, at least to me, was that as of late slivers of the gaming industry has been making itself more and more pronounced that this convention. Now do not get me wrong when I say this. It delights me to know end that an event that is solely supposed to be geared to the demographic of "super special awesome" anime fans is extending its hand to the pocket gamer too!

    Case in point: This year Nintendo makes an appearance at Anime Boston 2009 to promote their game, Fire Emblem :Shadow Dragon. Now sadly, dear readers of ESH, as much as I'd love to review this game for you, I have yet to acquire one for my gaming pleasure. I have just recently received a Nintendo DSi![I will be surfing Pico Chat this weekend for your con goers who bring their DS' too!] Do not let this bother you in anyway, because A review will be coming!

    Now I am sure you are wondering about what Nintendo has in store for us con goers. Well they are constructed a large interactive space for our enjoyment! We will get an idea of the universe that this role-playing tactics game thrives in.[From the pictures I've seen of it, I'm very excited to immerse myself into it! Don't worry I'll share the pictures!]

    I have thought long and hard as to why Nintendo would think about gracing us with their appearance this year. Speculation is simply that speculation, I fully plan to ask them that exact question when I surprise them with my visit! [It isn't really a surprise, they know I am coming! :)] However if I had to guess it would be that a lot of anime fans often have portables with them to amuse themselves. [With the lines at these kinds of events, hand-held entertainment is a MUST, if one wants to retain at least SOME sanity!] Nintendo's DS line has always been popular. [Not that the PSP hasn't been....] Whenever I've casually [and by casually, I do mean charging head first into someones person space bubble] asked them what they were playing on their DS. It was often a game I had never heard of, this also stemmed from the fact that it was Japanese import. So it makes complete sense that Nintendo would have a tie in with the anime community! [Good on your Nintendo!]

    So for you Con goers at Anime Boston 2009, if you are interested in role playing tactics games and have never thought of playing Fire Emblem, I suggest that you find Nintendo's booths at this years con. I doubt you will be disappointed. [I'm psyched and I haven't even left yet!] I am looking forward to playing with Nintendo, and you should be too!.
    See you at the Con! ^^

    Labels: , , , ,

    Finish what you start...

    Yeah, I Got A Synth In My Pocket

    posted @ 10/24/2008 05:39:00 PM by Ninjasistah
    NinJaSistah here, back from assignment [almost] and while I have still have some wounds mending, I do have some news out there for you portable gamers out there that happen to be musicians at the same time: KORG DS-10 starts shipping next month.

    Get your money ready.

    Now, I'm not a musician, I just play one in my living room [thanks Harmonix :)] but I do appreciate electronic hardware and software a great deal, so when I saw that youtube video of that Japanese DJ piecing together a track using the DS synth emulator I was taken aback.

    It really looks like the KORG hardware in software form. And while I can only follow along with the screens and info from the KORG DS site [click the image above] I can tell that this "game" was a labor of love. KORG DS-10 is a music creation program that isn't for the faint of heart. You should probably know exactly what is it is that you want to do or at least have an idea of where you want to get to before you pick up this title. All of the sound sources in the game come directly from KORG, and the DS’s touch-screen controls are great. There is no rewarding way to pull this kind of title off on any of the existing single screen portable game systems currently.

    KORG DS-10 is a 6-track/16-step sequencer and gives the user/player a ridiculous level of control over what he or she creates musically. It even has multilink capability to allow up to eight units can play together or to even exchange sounds and songs via wireless connection.

    KORG DS-10 will set you back about $39.99 and will get a hands-on review shortly.


    Labels: , , , , ,

    Finish what you start...

    Whatchu Talkin' 'Bout Ninja?

    posted @ 9/22/2008 08:00:00 AM by Ninjasistah
    The start of the week brings another new episode of the ESH podcast, and this week we learn that caffeine and sugar do not sit too awful well with the sistahs.

    This is especially true if you add prescription drugs to the mix. poor Pandalicious and her messed up foot. But neither the pain nor giddiness of the two keeps them from chatting about Spore:Creatures on the DS Lite, RockBand 2 co-operative play on da interwebs, and how the lack of XBox Live can drive lonely ninjas nutzoid.

    If you want to get the gist of what the episode is about, check out the titles we didn't use for this one:
    • Bomb Ash Is Not Bomb Ass
    • There's Always a "Why?" At the End of Sex
    • I Am What I Bee
    • Double-Stuf Oreos -- That's the Team I Bat For
    • The Legend of the Three-Tiered Easy Bake Cake
    • The Love Toilet: Our Worst Tangent Ever
    • EA Makes Me Want to Use Three Condoms
    • Panda's Wielding the Stick of Righeousness
    • A Cramp Ruined My White Wedding
    • Mentos: The Memory Taker
    • and
    • I Failed Chemistry, But I Remember Ionic and Covalent Bonds

    So sit back and enjoy ESH podcast episode 114: I Said Finger Pluck. FINGER PLUCK!

    Labels: , , , , , , , ,

    Finish what you start...

    "Rock Out" With Your...DS.. Out!

    posted @ 6/14/2008 05:43:00 AM by Douceswild
    We’ve heard it was coming and the rumors proved to be true. Get ready to “Rock Out”! We’ve finally got a look at Guitar for the Nintendo DS.

    Guitar Hero has been the talk of the gaming industry for a while now. Whether on the PS2, PS3, Xbox 360, or Nintendo Wii, Guitar Hero has allowed people to switch the rhythm from their feet, a la Dance Dance Revolution, to their hands. It’s, “hands down” (see what I did there with word-play), the best rhythm-based game on the consoles and now it’s going portable.

    Activision is bringing us Guitar Hero On Tour for the Nintendo DS and I couldn’t be more excited. Pictures of the attachment have been floating around the internet, but now we can actually see how’s it’s going to work. The following has got to be one of the funniest trailers I’ve ever seen, especially when the usage for the DS mic is demonstrated. This is definitely going to be a blast on the go.




    Labels: , , , ,

    Finish what you start...

    New RPG from Squenix

    posted @ 2/16/2008 11:53:00 PM by Ninjasistah
    Squenix has a new RPG for the Nintendo DS dropping in April, and surprise surprise, it's not a Final Fantasy title.

    Seriously, I'm not playing. Squenix can actually make a non-FF game, and on the DS to boot.

    The game is called The World Ends With You and is from the creative minds behind Final Fantasy and Kingdom Hearts but is not Final Fantasy or Kingdom Hearts. Squenix wants you to know, trust, and believe this.

    The World Ends With You is an action-RPG adventure set in modern-day Tokyo. Originally released in Japan as Subarashiki Kono Sekai, the games major influences are said to be based on the current trends in music, fashion, and design of Japan.

    The story starts with the player taking over as Neku Sakuraba. Neku is a keep to myself, total non-social 15-year-old boy who one day wakes up to find himself in Shibuya [the shopping district of Tokyo, Japan] unexpectedly. Neku receives a text message warning him that he will cease to exist unless he accomplishes a certain mission. Without gaining a full grasp of what is going on, Neku proceeds through the streets of Shibuya carrying out the designated tasks. Most of the gameplay focuses on finding clues and battling the bad guys, which are called "Noise" in this game. Players can use Neku's mindreading abilities to hear people's thoughts by using the DS touch screen. The game feature lists includes:

    • Distinctive modern art style created by a team of artists led by Tetsuya Nomura,
    • Innovative Stride-Cross Battle System allows players to control two characters simultaneously, unleashing special attacks with the stylus
    • The ability to collect a vast array of custom-designed pins, each with a powerful psychic ability that can be activated with the right touch or sound command
    • Customize characters with Shibuya’s coolest fashions and exchange items with other players via Mingle Mode
    • Experience an amazing soundtrack combining a fusion of musical influences from hip-hop to rock to electronica
    • Battle with up to three friends in Tin Pin Slammer, an exciting and fast-paced mini-game, via local wireless connection.


    If they weren't trying to pitch me so hard on how cool this game is, and how stylish it is, I might actually be interested in it. Well see what happens on April 22nd.

    Labels: , , , ,

    Finish what you start...