For awhile the phrase "walking simulator" has popped up in the game industry, where the premise involves the player to walk around an area and find clues to why you are there. Titles likes Elegy for a Dead World, The

Many car trips and late nights with my reading lamp were spent reading the popular Choose Your Own Adventure book series as a kid. I loved both the agency it gave me to help effect the outcome of the story and the ability to go back and make new choices on a second run just to see what happens. With horror being my favorite genre therein, I enjoyed one about space vampires quite a bit, the first time I saw Until Dawn I knew it was tailor-made for me to enjoy. Though the branching paths are less drastic than I initially suspected, Until Dawn is the first interactive cinematic experience to really nail it on every front.

UntilDawn

Summer's almost over, so what better way to celebrate than with a podcast clip show!

I remember it well. It was the year 2000, and I had just grabbed Pokémon Stadium for the Nintendo 64 on Day One at my local K.B. Toy Works. Running to my console, Plugging in the Game Boy adapter to

If there's one thing I learned from Handsome Jack, it's that being an asshole is loads of fun in the gaming world. Sure, things may blow up in your face in the end, but the ride you went on with

Trading card games were kind of my thing when I was growing up. I dabbled in Magic: The Gathering and even managed to get creamed in a few Pokémon tournaments. It wasn’t until I tried out the Yu-Gi-Oh! card game

Space travel for the average joe is within our generation's grasp, with the likes of Richard Branson and NASA working hard to implement such a wondrous way to fly for everyone to enjoy. Perhaps a tale of caution when it