Having done a video game and anime podcast every week for the past 12 years, it would be correct to say that not every anime we've ever watched has been stellar. We've seen the good ones. We've seen the bad

Recently I spent some time testing out the new Work Play lifestyle frames from Gunnar Optiks, and have a lot to say about the product.

NinjaSistah jumped right on the newest iteration of the "God of War" franchise, and she gives this warning right up front this week: If you don't want to know the ending of the game, you don't want to listen to this show until you've played it.

Any long-time listener of the ElectricSistaHood podcast knows that Ninja loves her some God of War. The game, in its many incarnations, has been the subject of many a discussion over the last 12 years.

Gal*Gun knows exactly what it is, and perhaps that's why I'm quite fond of it. It never hides the fact that it's reeking with perverted humor at around every corner, and it showcases it with as little caution as you

Some games are there to give us brand new experiences, in places far from our normal existence. Other games hit a little to close to home and make us uncomfortable.

Stories about assassinations and kidnapping is always a serious affair, be it in TV, movies, or video games. Perhaps that's why Manila-based developers Chryse saw a challenge of bringing a more humorous twist on these kinds of tales, with their

Rarely has a game grabbed my attention just by title alone like Yuppie Psycho has. Baroque Decay, the same folks behind The Count Lucanor, has managed to take an Office Space-like setting and place it smack dab with a Corpse Party

Disco Elysium doesn't want to be that average run-of-the-mill RPG experience. Right from the get-go, you are transported into a world that looks like an oil canvas painted alongside a rusty big rig. Its protagonist is someone you have no