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Sometimes things that are in black and white are not as simple as black and white.

Narrative-driven games have seen a huge boom in the last few years. From the many titles being worked on by Telltale Games to the recent horror title Until Dawn, if you’re looking for a good yarn, then gaming is a

There's a good chance I'll be burnt at the stake for what I'm about to reveal: I never got to play Castle Crashers on last-gen consoles. The second game from The Behemoth (Battleblock Theater), the 2D side-scrolling arcade-influenced hack-and-slasher was

Three levels into Magnetic: Cage Closed, and I was ready to write it off as a knock-off of a certain Valve video game. Little did I know that the challenges awaiting in the wings would soon have me eating those

Despite being a J-POP radio/podcast host for many years, I was a bit late joining the Hatsune Miku bandwagon. This hesitation came from the fact that I couldn't understand how people could be paying top dollar to see a hologram

To be able to manipulate gravity is an awesome ability, as anyone who's played Half-Life 2 will tell you. So why, I wounder, was Traverser not an incredible experience for me? Introductions first: Traverser is a sci-fi action puzzle game published by Adult Swim Games and developed by Gatling Goat Studios. Traverser is a post-apocalyptic game. Humans, once again, have made the earth a hard place to live, leaving them with the need to constantly purchase oxygen to breathe. There is one corporation that controls the air supply, and it's the Raven Corporation. Taking the role of a young girl named Valerie Bennet, the player takes control of her and becomes the eponymous hero.

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Valerie's father, Linus, is a very important person in Traverser's world, so when ill befalls him, this sends Valerie on an adventure to discover the truth. After some tutorial events to get you familiar with using objects and manipulating gravity with your Traverser glove, you basically get to roam around the world, learning objectives to push you towards the next piece of the story.

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For awhile the phrase "walking simulator" has popped up in the game industry, where the premise involves the player to walk around an area and find clues to why you are there. Titles likes Elegy for a Dead World, The

Many car trips and late nights with my reading lamp were spent reading the popular Choose Your Own Adventure book series as a kid. I loved both the agency it gave me to help effect the outcome of the story and the ability to go back and make new choices on a second run just to see what happens. With horror being my favorite genre therein, I enjoyed one about space vampires quite a bit, the first time I saw Until Dawn I knew it was tailor-made for me to enjoy. Though the branching paths are less drastic than I initially suspected, Until Dawn is the first interactive cinematic experience to really nail it on every front.


Summer's almost over, so what better way to celebrate than with a podcast clip show!