I used to be surprised when Yuji Naka's name wasn't placed in the same ranks of Miyamoto, Kojima, and Igarashi. After all Naka's the same person responsible for the SEGA's platforming glory days, bringing forth such memorable titles as Ghouls
Autobots and Decepticons spent quite a bit of time battling it out on my playroom floor when I was young. They were some of the coolest toys around back then and I still consider The Transformers: The Movie, the animated one not the Michael Bay joint, to be one of my favorite animated films. Thus, when I heard that PlatinumGames, the team behind games like Bayonetta and Metal Gear Rising: Revengeance, were putting together a Transformers game, my interest was piqued in a big way. The end result, Transformers: Devastation, is the Transformers power fantasy my childhood self has been waiting for all this time.
On the surface there doesn't seem to be anything appealing about The Rivers of Alice, which recently got an Extended Version released on the Wii U. In fact I wouldn't blame you if you became disinterested in a game featuring
A Coupla Mintes With the Sistahs #458 In this excerpt from podcast episode 458, Ninjasistah and Pandalicious discuss video games. Pandalicious: And I loved Heavy Rain. You guys know it, I know it, ESHmom knew it… Ninjasistah: I loved Heavy Rain,
I stared at my clock after playing "Assembly Required," the latest episode of Minecraft: Story Mode, with only an hour passing by since I began it. "That was it?" I uttered as the end credits rolled on the screen. While
Any way you look at it, it's a win for Microsoft.
The visual novel genre constantly walks a very fine line of focusing on story and gameplay. Rightly, since the genre is mostly about telling a good story, some of them make that the focus in games like 9 Hours 9