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Say what you will, but the self-proclaimed "Righteous Boobage Producer" Kenichiro Takaki knows exactly what kind of game he wants to make. The mastermind behind the Senran Kagura franchise has taken his shinobi heroes from serious stories and beach vacations

It's a fact: in the fighting game realm, women kick more ass than men. Chun-Li, Zafina, Sonya Blade, Mai Shiranui, and Sarah Bryant hold many a candle -- sometimes lit at both ends -- when faced against their male counterparts.

It takes a lot for a video game to truly wow its audience. Some go for over-the-top violence, others showcase a heart-wrenching story usually reserved for Oscar-winning movies. In the case of Sabotage's The Messenger, the way it wows gamers

Sometimes I want to give the benefit of the doubt when it comes to kart racing, the one kind of gaming I can be a sucker for. With big names like Mario Kart and underdog winners like Jimmie Johnson's Anything

Cooperative games that require a lot of communication seem like they are played best in person. This was the thought issued by the original order-delivering chef game Overcooked. While this certainly makes a lot of sense, it can be deceptively

Death can be a bitch, especially when he spends more time learning how to do kick flips than he does actually doing his job. But when second chances arise from a grim situation, one cannot help but grasp that brass

Labyrinths can be quite the brain teasers, but in the non-digital world they can only deliver maybe one or two challenges per play-through. In the realm of video games, you can code more challenges than you can shake a stick

Video games are often made with a very specific purpose. Some are designed to be played all by yourself on a dark stormy night. Others are built to be played with friends either cooperatively or competitively. Ever since streaming became

slampunks' Muddledash is a rather simple game to describe. Two to four players take control of octopi on a quest to reach their friend's birthday party. There is only one gift between everyone, and it's up to the fastest and

Ripstone has a keen eye when it comes to discovering new talent. After winning the BAFTA Young Game Designers Award at the age of 18, Dan Smith was sought by the publisher to transform his prototype into a full-fledge video