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Death can be a bitch, especially when he spends more time learning how to do kick flips than he does actually doing his job. But when second chances arise from a grim situation, one cannot help but grasp that brass

Labyrinths can be quite the brain teasers, but in the non-digital world they can only deliver maybe one or two challenges per play-through. In the realm of video games, you can code more challenges than you can shake a stick

Video games are often made with a very specific purpose. Some are designed to be played all by yourself on a dark stormy night. Others are built to be played with friends either cooperatively or competitively. Ever since streaming became

slampunks' Muddledash is a rather simple game to describe. Two to four players take control of octopi on a quest to reach their friend's birthday party. There is only one gift between everyone, and it's up to the fastest and

Ripstone has a keen eye when it comes to discovering new talent. After winning the BAFTA Young Game Designers Award at the age of 18, Dan Smith was sought by the publisher to transform his prototype into a full-fledge video

One would be forgiven if they glanced over at The Lost Child and mistook it for a Shin Megami Tensei knockoff. It has the same RPG style, as well as a similar means of capturing enemies and bringing them to

Video games made with RPG Maker can wind up churning out some unexpected cult hits. We've seen the likes of Corpse Party, To The Moon, and Always Sometimes Monsters finding not just a massive fanbase, but also various sequels and

You have to give it to Nintendo for being more open to Mature-rated games on their Switch console. Less than a couple years ago, you wouldn't dream of seeing a video game riddled with drugs & violence appear on what

Sometimes a game doesn't need much to be memorable. All one needs is a simple premise that's tinkered to its very limits. Titles like Limbo and Badland showcased this wonderfully with dark tones and a unique story that slowly revealed

When you really think about it, Canada is truly the safest place to be when it comes to the supernatural. Where else would you find a country that had protection from the likes of WolfCop, The Kids In The Hall,