Duke Nukem has been one of the most polarizing figures in the history of video games. In the early 90s, his raunchy adventures through space and strip clubs alike were super fun to sneak when your parents weren't paying attention (sorry Mom…), but since then, Duke really hasn't been the same. After one of the longest development cycles in the history of gaming, Duke Nukem Forever released in 2011.
Forza Horizon 3 is what happens when the greatest racing sim of all time modifies its existing ride with a wide body kit and swaps in the all-wheel drive transmission. Playground Games has struck gold with this wildly popular, open-world sim that has brought us the same type of joy that titles such as Midnight Club 2 and the later Need For Speed titles.
ElectricSistaHood doesn't hold sweepstakes very often, but when we do we hold pretty good ones. Through Oct. 30, we're conducting the ESH Elite Sweepstakes. What's so elite about it? The big prize, of course.
The final chapter of the King's Quest serues is set to arrive Oct. 25 on the PS4, PS3, Xbox One, Xbox 360 and Windows PC via Steam.
Since its inception, Kingston Technology's HyperX brand has become a staple of great headsets for affordable prices. Their CLOUD series, which can range between $90-$150, delivers a level of comfort and mic clarity that is usually saved for the $300
Continuing along its streak as the best episodic adventure game going on now, King's Quest has a stellar addition with Snow Place Like Home which is the fourth episode in the season. After a relatively light third episode, Snow Place
With the World Serirace starting, the college and pro football seasons in full force and a U.S. presidential vote coming up, it's natural to be thinking in terms of winners and losers.
It's been nearly a year since Telltale Games introduced us to Jesse, Petra, and the rest of the Order of the Stone in their take of the Minecraft world. We have seen a great mixture of highs and lows within
The last time I talked about the Xbox Design Lab was at its announcement during E3 2016. Two months later I get my hands on my custom creation, and am happy to share my results.
Turning any kind of licensed series into a video game always seems like a veritable minefield of expectations from both fans and license holders. Landing that perfect balance isn't impossible, but it's usually the exception and not the rule. Since