Whenever I think of Codemasters and its library of racing games, the words "precision" and "artistic" always come to mind. Thanks to the likes of Dirt, Grid, and its F1 game series I know that when I press Start with
Platforming sections in first-person games can be notoriously hard if they're not done well. Spotting platforms while you're jumping and nailing targets mid-air is tough as nails, but if the controls are tight enough it can feel really good. DeadCore
Starting up the final episode of season 3 for The Walking Dead, I had a hard time imagining the endgame Telltale had in mind. The main antagonist of the season had already been dealt with and the fate of Richmond
For the 11th year, I have attended the E3 conference in Los Angeles. This year, for the first time, E3 has invited 15,000 regular game players to join the array of journalists and game company vendors for the event.
Things have been awfully quiet around the ElectricSistaHood news desk for awhile, but that logjam should be destroyed by the coming E3 conference. The announcements get underway this weekend, and we'll be reporting on some of that stuff.
Pressure can mean a few different things; It's either force physically being exerted upon an object or a situation imparting emotional force to a person. Honor Code has expertly combined these two definitions into one game in Narcosis, a new
One of the best things about Telltale's take on The Walking Dead has always been making difficult decisions. I'll often find myself struggling with deciding what might be the best choice in these games, even with this third season. Episode
It's far past due for Star-Lord and the gang to get their own video game. For the past few years Telltale Games has shown they can adapt comics of many ranges for the gaming realm, be it The Walking Dead,
First appearing as a couple arcade titles in the 80s, Wonder Boy would finally get a home console release on SEGA's Master System via 1989's Wonder Boy III: The Dragon's Trap. While it got some critical praise, the game would