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It takes a lot for a video game to truly wow its audience. Some go for over-the-top violence, others showcase a heart-wrenching story usually reserved for Oscar-winning movies. In the case of Sabotage's The Messenger, the way it wows gamers

Just count this week's podcast title as a guide to go by. You don't really want to live with anybody who acts in such a binary way.

Sometimes I want to give the benefit of the doubt when it comes to kart racing, the one kind of gaming I can be a sucker for. With big names like Mario Kart and underdog winners like Jimmie Johnson's Anything

On paper, Binx Entertainment's I Hate Running Backwards sounds keen to have a great time. With characters from Serious Sam, Shadow Warrior, Broforce, and other Devolver Digital favorites teaming up for an all-out shootout, the ideas and possibilities that could

Cooperative games that require a lot of communication seem like they are played best in person. This was the thought issued by the original order-delivering chef game Overcooked. While this certainly makes a lot of sense, it can be deceptively

As the Sistahs determine in this week's podcast, your gamer cred is not measured by the number of consoles that are gathering dust in your closet. Your gamer cred is not the number of Xbox 360 boxes you have displayed on your wall.

Death can be a bitch, especially when he spends more time learning how to do kick flips than he does actually doing his job. But when second chances arise from a grim situation, one cannot help but grasp that brass

Even when in the baddest mood, the power of Chi's happy-go-lucky mentality always manages to bring the warm fuzzies to her readers. Although Konami Kanata's original series Chi's Sweet Home has since concluded, Kinoko Natsume has done a wonderful job

We don't always follow the party line with what we say. Anybody who has listened to us for even a few episodes could tell you that. There's no telling what we may say next.

Labyrinths can be quite the brain teasers, but in the non-digital world they can only deliver maybe one or two challenges per play-through. In the realm of video games, you can code more challenges than you can shake a stick