When The Jackbox Party Pack first came out, it revolutionized how multiplayer video games could work at parties. So long as everyone had some kind of smart device, anyone could pick up and play the simple and addictively fun games.
Agonizing over the perfect plan, meticulously prepping all the necessary components and then having it all come apart due to an unseen circumstance. Escaping prison seems like it would be an endeavor that which I would fail miserably to execute
For the 11th year, I have attended the E3 conference in Los Angeles. This year, for the first time, E3 has invited 15,000 regular game players to join the array of journalists and game company vendors for the event.
Things have been awfully quiet around the ElectricSistaHood news desk for awhile, but that logjam should be destroyed by the coming E3 conference. The announcements get underway this weekend, and we'll be reporting on some of that stuff.
First appearing as a couple arcade titles in the 80s, Wonder Boy would finally get a home console release on SEGA's Master System via 1989's Wonder Boy III: The Dragon's Trap. While it got some critical praise, the game would
Let me be blunt: as a kid, I sucked at ToeJam & Earl. The Sega Genesis classic was a game that drove my patience, to the point where I had my first experience of rage-quitting a video game. Its groovy graphics
The more I see of Ackk Studios' YIIK: A Post-Modern RPG, the more I crave to dive into the world that's been greatly influenced by Earthbound, Final Fantasy, and I'm pretty sure a couple Pixies records. With the game finally near-completion, I