HomeVideo Games (Page 109)

The world hasn't ended and a new Monday has come. Today brings with it a new episode of the ESH podcast. In this week's podcast Ninjasistah and Pandalicious talk about video games mostly due the recent aired VGA's. Ninja

One of my favorite video game genres growing up was survival horror.  Mostly playing games from the Resident Evil series, the thing I enjoyed most about them, aside from the scenes of explicit violence and gore, was how they made me feel while I played.  Almost like the video game equivalent of a roller coaster, there was plenty of screaming and even more adrenaline.  Fast forward from the mid-to-late 90s all the way up to 2008 and the survival horror genre was ebbing.  That all changed when the predecessor for one of my top picks for this year hit the scene that October.  That’s right, today we’re going to be talking about Dead Space.

 

Launch day for The Legend of Zelda: Skyward Sword, I grab my copy as soon as my local game retailer opens. After running a few more errands, I make my way home and eagerly pop the new title into my Wii. To my horror, nothing comes up on the screen save for an error message informing me of the demise of my beloved system. It’s been a rough couple of weeks, but I’ve finally got my Wii back and am working hard to play through it. In the meantime, it’s that time of year where we start to reflect on what we’ve played. More specifically, I’ll be focusing on what came before the games I played this year. Pre-game of the year begins with a look at the daring predecessor of Batman: Arkham City.

As a day-one owner of the Nintendo 3DS, I’ll admit that choice software for the system has been few and far between. While we’ve already had hits like Ocarina of Time 3D and Star Fox 64 3D to enjoy, it just hasn’t been the same. What we’ve all been waiting for is a great game to play that wasn’t released in the mid-to-late 90s. Nintendo has finally answered our pleas with Super Mario 3D Land. Is this the breakout brand-spanking new game for the 3DS, or is it simply too little too late?

If you want to play the new Star Wars MMORPG before it's released, a boatload of beta keys have been floating around the internet. Get your beta key here. If those are gone, try getting one here (requires free registration)

20111114-221238.jpg Monday, new podcast episode. This week the ladies talk Broke Bitch November with NinJa's Call of Duty: Modern Warfare 3 review while Panda tears herself away from The Elder Scrolls: Skyrim long enough to talk about it.

After The Legend of Zelda: Ocarina of Time was given, as a wonderful gift, to the world, Nintendo was faced with a huge problem. I can see them sitting there at a conference table, faces buried in their hands, trying to figure out exactly how they’re going to top their previous effort. This is the how The Legend of Zelda: Majora’s Mask was born. While topping Ocarina of Time seems almost impossible, giving it their best effort, they created one of the most unique and risky titles in the series to date.

Some video game series tend to fall into a comfortable pattern. As long as innovation still occurs and the things that make them great are improved upon, the games stay largely the same. When a developer has the guts to step out of their comfort zone, the rewards can often far outweigh the risks if it’s done right. While a lot of games in the Legend of Zelda series are very similar to the formula laid out by A Link to the Past, there are a few that stand out as games that dared to be different. With The Legend of Zelda: Skyward Sword, the first fully motion-controlled title in the series coming soon, I wanted to honor some of the others that went against the grain. Today, I’m going to start by talking a little about The Legend of Zelda: Phantom Hourglass.

[caption id="" align="alignnone" width="510" caption="There's nothing there. I don't get the censorship."][/caption] Girls with guns. School girls in short skirts. Bras. These elements in an anime that give me pause, that make me fearful of trying a new series. I am