Platforming sections in first-person games can be notoriously hard if they're not done well. Spotting platforms while you're jumping and nailing targets mid-air is tough as nails, but if the controls are tight enough it can feel really good. DeadCore
The Dark Ages were a time where -- even with the lack of arts and people's limbs falling off unexpectedly -- the story of a hero rising above the muck of the world lifted the heads of many. A noble
Why This Game? Normally, I like to write these entries on platinum trophies that are either easy, hard or interesting in some way. Nier: Automata is an narratively brilliant game that does some really great things with its story and by
Telltale Games' interpretation of Mojang's Minecraft had some bumps in Season One, most of which were smoothed over with the aid of its bonus episodes. After nearly a year since we last saw the Order of the Stone, Jesse and
Starting up the final episode of season 3 for The Walking Dead, I had a hard time imagining the endgame Telltale had in mind. The main antagonist of the season had already been dealt with and the fate of Richmond
When you ride with Peter Quill and the rest of the Guardians of the Galaxy, you're bound to hit a few speed bumps. One of those rough patches can be an impromptu visit from the Grim Reaper, a situation Quill
When it comes to the most funniest and vulgar displays of discontent, no one does it better than the folks of jolly ole England. Sure they seem like a lovely bunch, what with their fancy teas and Frank Turner records.
Things have been awfully quiet around the ElectricSistaHood news desk for awhile, but that logjam should be destroyed by the coming E3 conference. The announcements get underway this weekend, and we'll be reporting on some of that stuff.
Profoundly spooky locations and dark foreboding design are often the landmark for an effective horror game. What could be more terrifying than running for your life in a dark forest or an abandoned insane asylum? Bendy and the Ink Machine