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Video games are often made with a very specific purpose. Some are designed to be played all by yourself on a dark stormy night. Others are built to be played with friends either cooperatively or competitively. Ever since streaming became

It must be hard for Hiromasa Yonebayashi. After leaving Studio Ghibli during its hiatus, the director of The Secret World of Arrietty should have been pumping his creative juices into his Ponoc studio's first project. Unfortunately, after watching his latest

There have been many a weird love story told since the days of old, be it by literature's greatest writers or even the likes of a Troma production. But Satellite Girl and Milk Cow, a 2014 Korean animated film, takes

slampunks' Muddledash is a rather simple game to describe. Two to four players take control of octopi on a quest to reach their friend's birthday party. There is only one gift between everyone, and it's up to the fastest and

Ripstone has a keen eye when it comes to discovering new talent. After winning the BAFTA Young Game Designers Award at the age of 18, Dan Smith was sought by the publisher to transform his prototype into a full-fledge video

Creating a horror game out of folklores of one's country of origin can be both rewarding and educational to its players. As there are many ways to haunt people, it can lead to unique ideas and concepts that the main

One would be forgiven if they glanced over at The Lost Child and mistook it for a Shin Megami Tensei knockoff. It has the same RPG style, as well as a similar means of capturing enemies and bringing them to

Marching into a dungeon and smashing some living skeletons into dust is a staple of any great brawler RPG and there are few better experiences than the original Dragon’s Crown. Originally an extremely gorgeous game, this remaster takes each of

Video games made with RPG Maker can wind up churning out some unexpected cult hits. We've seen the likes of Corpse Party, To The Moon, and Always Sometimes Monsters finding not just a massive fanbase, but also various sequels and

Racing game fans all over the world should be thanking whatever deity they worship for Codemasters. When Sony axed the Motorstorm and DriveClub developers Evolution Studios, Codemasters swiped up the entire team and had them join their ranks. Giving them