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Corruption runs deep in Gotham City. This is a stone cold fact that any fan of Batman knows right off the cuff. Bruce Wayne, however, is probably the one true voice of honesty left in that area. How unfortunate that we

It's been nearly a year since Telltale Games introduced us to Jesse, Petra, and the rest of the Order of the Stone in their take of the Minecraft world. We have seen a great mixture of highs and lows within

Turning any kind of licensed series into a video game always seems like a veritable minefield of expectations from both fans and license holders. Landing that perfect balance isn't impossible, but it's usually the exception and not the rule. Since

Prior to playing Valley, my only exposure to the developer Blue Isle Studios was their take on the Slender Man with Slender: The Arrival. While certain parts of that game were scary, it really did more to fuel my imagination

Armikrog. was the very first thing I ever backed on Kickstarter. As a fan of Doug TenNapel's classic The Neverhood, the thought of getting spiritual successor was like music to my ears. The success of said Kickstarter gave me hope

Originally released in 2011 on PC, Hard Reset was Flying Wild Hog's first foray into the video gaming realm. Since that time, the Poland-based developers has made a name for themselves with their critically-acclaimed Shadow Warrior remake. While we wait

Minecraft: Story Mode has had its share of ups and downs. However, the additional Adventure episodes have brought to the series an extra zest of life that was nonexistent in its original run. As we saw Jesse and the gang tread

Holy shit. As the end credits rolled through "Realm of Shadows," the first episode of BATMAN - The Telltale Series, those two words were the only thing I could muster up. For years, I've held high regard for Rocksteady Studios and

Twin-stick shooters and I have a bit of a love-hate relationship. Sometimes they'll bring me flowers and embrace me with warmth & kindness (Enter the Gungeon, Renegade Ops), whereas other times they'll punch me square in the belly and tell

Starting from the beginning in any roguelike game can make it hard to feel like any real progress is being made. Most of these end up filling that gap by either having a set of permanent unlockables or relying on