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Okay, Telltale Games. Now you're getting somewhere with Marvel's Guardians of the Galaxy! The first two episodes of their adaptation of Star Lord and his bad company had its stumbles and missteps. Finally, after some strange plot twists were glued

I'm getting the feeling that Telltale Games has learnt their lesson regarding Minecraft: Story Mode. After starting Season Two on the right foot with "Hero In Residence," it was clear that they wanted the scope of Jesse and the rest

There are two sides of every tale, especially in last year's brilliant platformer Shantae: Half-Genie Hero. One may think that everyone's favorite belly-dancing genie heroine was the one that saved the world again, but -- as her rival Risky Boots

When it comes to cranking up the crazy, Volition can be considered the king of the loony bin. They took Saints Row, which was once a clone of Grand Theft Auto, and transformed it into one of the most fun,

Agonizing over the perfect plan, meticulously prepping all the necessary components and then having it all come apart due to an unseen circumstance. Escaping prison seems like it would be an endeavor that which I would fail miserably to execute

Whenever I think of Codemasters and its library of racing games, the words "precision" and "artistic" always come to mind. Thanks to the likes of Dirt, Grid, and its F1 game series I know that when I press Start with

Platforming sections in first-person games can be notoriously hard if they're not done well. Spotting platforms while you're jumping and nailing targets mid-air is tough as nails, but if the controls are tight enough it can feel really good. DeadCore

Telltale Games' interpretation of Mojang's Minecraft had some bumps in Season One, most of which were smoothed over with the aid of its bonus episodes. After nearly a year since we last saw the Order of the Stone, Jesse and

Since 2007 Codemasters' Dirt has showcased some of the most fun and realistic vehicles in any third-party series. What makes these games so enticing is how it makes you feel like you're part of the action, even if you don't

If last year's DOOM reboot taught us anything, it's that sometimes games just need one simple thing: wanton violence. It's a necessity that should be on the top of the list of every developer wanting to make a good first-person