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Okay, we all know that movie-based video games can usually turn out to be complete garbage. Sometimes we luck out, and we're given a surprisingly great adaptation, as we did with The Godfather, Scott Pilgrim Vs. The World, and the

RPGs can be your typical run-of-the-mill epic adventure. A hero comes to the rescue against a being of pure evil, saves the kingdom, and brings about peace for the rest of his life. But what happens when the main focus

Escape rooms have grown in popularity, especially in the last year or so. Many video games made an effort to emulate these popular real life attractions as well recently to varying degrees of success. Putting a horror spin on the

Roaming the cyberpunk noir realm of Bruce, I got a vibe that had 1930s pulp comics and 1980s-styled dystopian cyberpunk clunking their heads together to create a grim story. As a fan of the classic detective story with over-exaggerated narration, IMGN.PRO's

Kids these days just love to make their parents pull their hair out. They run around like crazy, getting into shenanigans, and often risk earning an early trip to the River Styx. No game has quite captured the harrowing insanity a

Every year that I walk through the doors at the Boston Convention and Expo Center (BCEC) for PAX East, I almost immediately feel excited...and I've attended every single 'East' since 2010.

Whether you're looking for ski fun in the Alps or the challenge of an Alaskan glacier, it's all yours for free this weekend, thanks to Ubisoft and their skiing/snowboarding game Steep.

Probably the most disappointing game of 2016 was No Man’s Sky. Although a few people might have liked it, the game was overwhelmingly regarded as one of the worst games of the year. Since that time, developer Hello Games has tried

Let's be real: if Berserk was ever going to get a video game adaptation, it would have to be in the style of Koei Tecmo's Musou series. Sure enough, Omega Force themselves were tasked to bring Guts's gory story to

Difficulty is often the benchmark that is hardest to nail for any roguelike game. You want it to be difficult enough that you won't just coast through it on the first go, but not so hard that it feels like