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The game that made me a gamer is actually not the first game that I ever played. As a kid, I played various games when someone else had a system, but I never really wanted a system of my own. I wasn't someone who was dying to play a game at an arcade. Going to an arcade was cool, but I didn’t seek out certain games on purpose.

 

When I played my first level of Bloxtivity, I thought of Portal. I don't want to get your hopes up, because this is not the next Portal. Still, it's hard not to think of the Valve classic when you are put into a room you have to puzzle your way out of. That's the story- what little story there is, to Bloxtivity.  In Bloxtivity, you are a cute little robot who has escaped being scrapped, and you've taken a device that will help you to survive. Unfortunately, the story is told in static pictures, if you choose the Story menu option. A cut scene would've been neat.

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Bloxtivity has really simple mechanics. In each level, you must position blocks onto their corresponding colors, using the displacement device you've taken. You have the ability to push or pull blocks with a beam of energy. As you progress, the levels become more complex. There are obstacles in your way. There are teleporters. Black blocks cannot be moved. Then there are actual moving enemies. A feature I found very useful as I played was one I ignored early on; the ability to change camera angles. Yes, Bloxtivity is a first/third person/top-down hybrid! The game was tougher when I thought I was just stuck in first person, with no way to survey the land. 55 Revolver, developer of Bloxtivity, saved me a ton of headache with that design choice.

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Starting today, ElectricSistaHood is bringing you the first look at the newest video games, anime and comic books. Every Sunday, we'll compile news (and pics) of some of the newest stuff out there and give you a frESHlook at it – and I'll let you know what I think of them too.

Microsoft updated the Xbox One Backwards Compatibility list today and changed how new Xbox 360 titles will be added to the list.

It's the 75th anniversary for the comics character Archie Andrews and, as far as I'm concerned, it's been almost that long since the character has been funny. Apparently, the strip was funny back before I was alive -- and

When it comes to open world gaming there are not many gaming studios that provide an unique gaming experience quite like Bethesda Softworks.

As a kid I loved watching Mystery Science Theater 3000, and being a lifelong MSTie I recently donated to its Kickstarter revival. As Tom Servo, Crow, and Gypsy are currently in the midst of a tuneup there's no telling when

Nostalgia...sometimes it's a thing that you see that brings back a memory, other times it's something you hear. Either way, you find yourself reminiscing about "the good old days" - like I did last week.

On first glance, the game might seem benign, but it's what the sight of animals doing it does to you. No, you don't actually watch animals humping in Viva Pinata, but there's always the possibility. Viva Pinata At Night? Why

The newest X-Men: Apocalypse trailer was recently released. It's taken me that long to compose myself to the point of writing more than just incomprehensible squees. From the final look of Apocalypse to that last shot of Professor X, I'm