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There are two sides of every tale, especially in last year's brilliant platformer Shantae: Half-Genie. One may think that everyone's favorite belly-dancing genie heroine was the one that saved the world again, but -- as her rival Risky Boots points

When it comes to cranking up the crazy, Volition can be considered the king of the loony bin. They took Saints Row, which was once a clone of Grand Theft Auto, and transformed it into one of the most fun,

Agonizing over the perfect plan, meticulously prepping all the necessary components and then having it all come apart due to an unseen circumstance. Escaping prison seems like it would be an endeavor that which I would fail miserably to execute

Whenever I think of Codemasters and its library of racing games, the words "precision" and "artistic" always come to mind. Thanks to the likes of Dirt, Grid, and its F1 game series I know that when I press Start with

Platforming sections in first-person games can be notoriously hard if they're not done well. Spotting platforms while you're jumping and nailing targets mid-air is tough as nails, but if the controls are tight enough it can feel really good. DeadCore

As a kid I loved playing chess, and it was all thanks to Interplay's classic computer game Battle Chess that both got me hooked and taught me all I needed to know to win. (It helped, too, that the game

Telltale Games' interpretation of Mojang's Minecraft had some bumps in Season One, most of which were smoothed over with the aid of its bonus episodes. After nearly a year since we last saw the Order of the Stone, Jesse and

Since 2007 Codemasters' Dirt has showcased some of the most fun and realistic vehicles in any third-party series. What makes these games so enticing is how it makes you feel like you're part of the action, even if you don't

Developing one of the best launch titles for the PS4, Housemarque is back with its latest shooter. Nex Machina is a fast-paced shooter that tasks the player with both saving all the humans and blowing up tons of bad guys.

If last year's DOOM reboot taught us anything, it's that sometimes games just need one simple thing: wanton violence. It's a necessity that should be on the top of the list of every developer wanting to make a good first-person