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Death can be a bitch, especially when he spends more time learning how to do kick flips than he does actually doing his job. But when second chances arise from a grim situation, one cannot help but grasp that brass

Labyrinths can be quite the brain teasers, but in the non-digital world they can only deliver maybe one or two challenges per play-through. In the realm of video games, you can code more challenges than you can shake a stick

Video games are often made with a very specific purpose. Some are designed to be played all by yourself on a dark stormy night. Others are built to be played with friends either cooperatively or competitively. Ever since streaming became

Ripstone has a keen eye when it comes to discovering new talent. After winning the BAFTA Young Game Designers Award at the age of 18, Dan Smith was sought by the publisher to transform his prototype into a full-fledge video

Creating a horror game out of folklores of one's country of origin can be both rewarding and educational to its players. As there are many ways to haunt people, it can lead to unique ideas and concepts that the main

One would be forgiven if they glanced over at The Lost Child and mistook it for a Shin Megami Tensei knockoff. It has the same RPG style, as well as a similar means of capturing enemies and bringing them to

Marching into a dungeon and smashing some living skeletons into dust is a staple of any great brawler RPG and there are few better experiences than the original Dragon’s Crown. Originally an extremely gorgeous game, this remaster takes each of

Racing game fans all over the world should be thanking whatever deity they worship for Codemasters. When Sony axed the Motorstorm and DriveClub developers Evolution Studios, Codemasters swiped up the entire team and had them join their ranks. Giving them

SEGA's Yakuza franchise is one I hold near and dear to my heart. Filled with great storytelling, some of the best voice acting in any genre, and a great blend of seriousness and silly, the tale of Japan's crime syndicate

When in doubt, follow the Zelda formula. That's what I've come to find many indie developers do when it comes to action RPGs. Often, it can lead to some unique experiences like the death-inspired Continue?9876543210, or it can deliver true