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Marching into a dungeon and smashing some living skeletons into dust is a staple of any great brawler RPG and there are few better experiences than the original Dragon’s Crown. Originally an extremely gorgeous game, this remaster takes each of

SNK has been entertaining gamers for four decades, so naturally it would seem suited that they would celebrate this occasion the only way they know how: by putting up their dukes and getting an epic battle on. With many of the best

It's a challenging thing to take something like the atrocities of World War II, and craft a whimsical tale about friendship. Poland-based developers Juggler Games not only has risen to this challenge, but have somehow created a story that will

I have been keeping tabs on Ackk Studios' YIIK: A Post-Modern RPG since I first glanced over its tiny booth at PAX East 2014. Since that time, it managed to grab a publisher in the form of Ysbryd Games, revamped

Adventure often calls those who aim to rise to the occasion. Sometimes it's when danger arrives, and other occasions it can be just in the nick of time. In Onebitbeyond's debut title The Swords of Ditto, a hero can only

In the most noble of fantasy games, the one who wields the swords the mightiest will reign supreme over the land. Of course, that's what makes it a fantasy adventure, as history has often told us that it's the sweetest

Clustertruck is one insane premise! Taking its inspiration from every cool chase sequence from Hollywood and Hong Kong cinema (especially the one from The Matrix Reloaded), Landfall and tinyBuild's concoction has you running and leaping from truck-to-truck to reach your

In my years as a gamer, I've come to love the rhythm-based genre. Whether it's using my feet with Dance Dance Revolution, my palms for Donkey Konga, or my digits with Guitar Hero or any of the Hatsune Miku titles,

Virtual reality has often been used to insert players into situations that would otherwise be impossible. Moss, one of the newest PlayStation VR titles, goes about this in a slightly different way. Instead of making the player the focus, each