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    Let me take U 4 A Ryde

    posted @ 8/24/2009 04:47:00 PM by FreeLoader


    Marvel vs. Capcom 2 is back and cheaper than ever. Hardcore fans of the series will be excited to know that this hundred dollar game can now be obtained for the paltry price of only $14.99. But what about those of us that only played the game once or twice back when it was hot?

    It may be remembered as one of the most unbalanced fighters in history, but that doesn’t stop people from loving Marvel vs. Capcom 2. With its huge roster of characters from all the Capcom games we love, and plenty of X-Men and other Marvel Universe characters to choose from, the game certainly has someone for everyone to enjoy playing as. That is, as long as they enjoy losing every battle.

    It’s unfortunate, but unless you’re playing as Cable, Magneto, Sentinel or Storm, you’re probably losing 80% of your online matches. That’s because certain characters have a huge advantage over the rest, whether it’s the overwhelming power of Sentinel, the avoidance of Storm, or the options of Magneto, they are all in a tier of their own. It certainly makes life hard for us Jill players, and if you like the Street Fighter crew, then this game is not for you.

    But that’s not to say you shouldn’t get the game. I mean, it was worth $100 for a reason. If you do most of your playing offline and at a low level of play, then basically any character combination can win matches. The thing about going online is that you’ll be facing all those 9 year vets of the game that can catch you in infinites and gigantic combos. But if it’s just you and a few friends using basic combos and playing for fun, then it’s still a worthwhile buy.

    The game is a port of the Dreamcast version which is widely recognized as the best version of the game. Visuals flow smoothly and the new graphic enhancements are crisp. Of course there’s the option to make the graphics that of the original, for those of you that lust after nostalgia. Speaking of which, the game sports that same soundtrack that we all know and hate. Fret not however! The game allows you to listen your own custom soundtrack while playing, assuming you’re not in an online game that has mics turned on.

    At any rate, the online is a great addition, and makes the game worthwhile for vets, but it also allows casual players to play online with their friends. And I’m sure no one is complaining about having more trophies and achievements to add to their collection. Though it confuses me as to why the Avenger’s trophy is worth more points than the other trophies/achievements that are essentially the same challenge with different characters. I mean, it even allows you to use Iron Man’s PROTON CANNON FTW. But I digress.

    For only fifteen bucks, the game is a steal, but don’t expect to become the best on the leader boards unless you know how to use the top tier characters. That won’t stop me from perfecting my Guile/Jill/Captain America team! But I also tend to keep it pretty casual for fighters.

    Written by: Bramimond

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    Marvel vs. Capcom 2 Returning to Consoles

    posted @ 4/28/2009 07:20:00 PM by Douceswild


    There have been many memorable merges and crossovers in videogame history Squaresoft and Enix, Activision and Blizzard are just a couple. But here's a question I'd like to pose. What do you get when you mix Marvel, the comic book publisher, and Capcom, the videogame publisher? You get me returning to a genre I gave up long ago!

    It's official. Marvel vs. Capcom 2 is making a comeback! I gave up on fighting games years ago, because I just couldn't keep up with the crazy and complex moves, which had become necessary to make the games enjoyable. On the other hand, even though I had very little skills at MvC2, I enjoyed seeing the Marvel characters I had read about for years duke it out with Capcom characters.

    Nine years ago, this game dominated the arcade scene, then proceeded to take over the console. I'm positive it'll do the same thing again when it hits Xbox 360 Live Arcade and PS3's PSN. There's no official release date on the game yet, but once I know, you'll know. Until then, enjoy the newly released trailer for the game and let me know if you're excited to see it return.

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    Capcom Wave Goodbye to the Typewriter-save

    posted @ 10/03/2008 10:08:00 AM by Douceswild


    Do you remember that feeling of relief you got when making it to that typewriter to save your game after surviving an onslaught of zombies in the Resident Evil series?

    Well, say good-bye to it. I mean the typewriter, not the feeling. Capcom is doing away the the saving via typewriter in Resident Evil 5 and replacing it with a new save-game feature.

    Hopefully they don't replace the typewriter with a PC that has the chance of crashing causing you to lose your saved game.

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    Mmm, Zombie Massacre

    posted @ 7/21/2008 10:36:00 PM by Ninjasistah
    Get ready to use your wiimote to shoot down and hack through some zombie mallrats folks, Capcom today announced that Dead Rising: Chop Till You Drop is in development for the Wii.

    The new title will be based on the previous Dead Rising videogame, but not be a port of that title.

    Capcom promises that Dead Rising: Chop Till You Drop will
    "delivers a more immersive, intuitive and interactive experience as players use the Wii Remote to shoot, slash and bludgeon their way through a zombie infested shopping mall, fighting for survival.

    In the game, you are Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. While tracking a juicy lead, he makes his way to the small suburban town of Willamette only to find that it has become overrun by zombies. Frank escapes to the local shopping mall, thinking it will be a bastion of safety but it turns out to be anything but. It will be a true struggle to survive the endless stream of enemies, but players will have full reign of a realistic shopping centre and its varied stores offering an endless supply of real and makeshift weapons to fight off the flesh-hungry mob. If Frank is running low on health he can pay a visit to one of the many restaurants or cafes for a meal in order to restore his energy and continue the fight.

    The game is split into a series of individual cases, all of which Frank must complete in order to gain mission critical info that will allow him to figure out what the hell is going on with all the zombie bastards.

    Dead Rising: Chop Till You Drop’s infectious humor delivers some welcome relief from the incessant tide of zombies with players able to dress Frank up in a variety of comedic costumes and take on the undead hordes with a selection of improvised and sometimes highly ineffective weapons such as a toy sword or a football.

    Dead Rising: Chop Till You Drop is scheduled to hit store shelves this Winter.

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    One Million Downloads Strong

    posted @ 2/11/2008 09:42:00 PM by Ninjasistah
    So I've gotten this email from the fine folks over at Capcom touting the amount of downloads the DMC4 demo off of XBLive.

    Well duh!

    It shouldn't surprise anyone that the DMC4 demo has been downloaded so much. First off, remember all the n00bs that got Xboxes [Xboxi?] for Christmas? Well they gotta have stuff to play, and I'm sure they haven't run off to the local game emporium to fill their little collection with $60 titles yet, so free demos and cheap Arcade games are welcome features of their new toy. Secondly, DMC fans are, well, fanatical. We love the franchise. We love the franchise enough to suck up the suck ass DMC2 to wait for DMC3 and DMC4. Give us the opportunity to play DMC on a new platform, with a new character, and we will flock to it like alcoholics to a happy hour.

    Yeah, DMC4 "el demo gigante" dropped into the XBLive Marketplace nearly predestined for greatness. Here's what the email to me said:
    Capcom's Devil May Cry 4 demo on the Xbox LIVE service passed its one millionth download, and is still going!
    According to Microsoft, not only is this the first demo of the year to hit a million downloads, but it’s also one of the fastest downloads to hit the one million mark in the history of the LIVE service. The demo appeared on the network January 24, and has been averaging over 25,000 downloads a day ever since. Additionally, the game has been a huge hit at retail, with reorders coming from major retailers within days of the game's release.


    I'll hold my judgement of whether or not the game is fun to play until I get it. But if you haven't downloaded the demo yet and you have an XBox, get thee to the Marketplace and join the million of people that have been playing the hell outta this demo.

    You can try to fight Berial!

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    DMC4: Now With Roses

    posted @ 12/17/2007 01:00:00 PM by Ninjasistah
    For those of us dying to get our hands on Dante this February can breathe a sigh of relief. Capcom has announced that a playable demo of the game will be available on the PLAYSTATION Store and Xbox LIVE Marketplace in early 2008.

    Now, exactly when "early 2008" means I dunno, but early can't come early enough for me. I am a huge fan of the DMC series even after the atrocious and nearly unforgivable DMC2 release, I STILL have love for Dante. That being said, I am a little uncertain about this new title. Am I worried about the graphics? Nope. The screenshots that I've seen so far look great. What about the voice acting? Again, not worried there. I'm reasonably excited about the new Nero character and the addition of badasses Lady and Trish makes me happy in the pants area. So what about the new DMC title gives me pause for the cause?

    This image. This image right here of my sexy hunny bunny Dante holding a rose in his teeth. Sure, the press release says that this rose business is part of a new attack that Dante uses, but I can't help but feel Dante's badassedness slipping away from him. I mean really? Dante finishing off a devastating attack by dropping a rose that he's been carrying in his teeth? Isn't that a bit Don Juan of the master of the cocky one-liners? I sure hope this attack works better in action that in concept.

    Dante needs to be a bad mutha shut my mouth again, not worry about bringing sexy back. Timberlake already tried and failed.

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    The Lovely Ladies of DMC4

    posted @ 9/30/2007 08:50:00 PM by Ninjasistah
    I know it's Sunday and all, but I didn't have to work today so I played around with graphics most of the day [as you can tell] and then came across a couple of pics from the forthcoming DMC4 title.

    I've always said that Lady was a nice addition to the DMC3 title, but you didn't get to play her or really explore her motivation through the FMV's in the game. Every time I played through the game, it made me wish that I had been playing DMC2 through as Trish. Trish was a badass character. She had gravitas, glowed, and you really got to see her struggling to pull away from the stereotypical purely evil devil to a softer hearted, um, devil... that can cry.

    I'm not to proud to say I fell in love with Trish. On seeing the new vision of Trish and Lady for the upcoming installment of DMC4, I had to get a towel.

    Submitted for your approval, I give you the lovely ladies of of DMC4.



    That is all!

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    Attorney at What?

    posted @ 9/04/2007 07:31:00 PM by Ninjasistah
    Who's the guy in the suuuuuuuuuuuuit? Whooooooooooooo's the guy in my WIIIIIIIII?

    You guessed it! Harvey Birdman: Attorney at Law is coming to the Wii [and PS2 and PSP] this November in the form of Harvey Birdman: Attorney at Law™...the video game. From the fine folks that bring you the Adult Swim and the creative folks over at Capcom comes what they call a
    "unique style of gameplay... players will step into the shiny wingtips of Harvey Birdman, a third-rate superhero turned third-rate defense attorney charged with exonerating parodied classic cartoon characters.


    In the game, players must guide Harvey through a series of oddball cases. In order to prove his client’s innocence, Harvey must peruse the scene of the crime, gather evidence, talk with other cartoon characters, occasionally have drinks with opposing council, and of course, tear holes – no matter how ridiculous – in the testimony provided by the witness for the prosecution.

    What sounds cool about the game is that all of the original voice talent is on board including Peter MacNicol and Gary Cole, so I'm a happy chiquitita.

    So, LOOK OUT!

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    DMC4: Yeah, On XB360 Too

    posted @ 4/19/2007 12:36:00 PM by Ninjasistah
    Oooooh, Sony's gotta be a tad peeved on this one but just in case you missed it, DMC4 is going to be on the XB 360 as well as the PC.

    That's gotta smart.

    So remember back a few months ago when Capcom SWORE that it was going to be exclusive to the PS3. Like, the pinky swore to Sony and before God that it was going to never EVER going to have any other home than on the PS3. Well, they lied. They are dirty, rotten, skinky, [I mean in desperate need of a bath] liars... but that's a good thing. Why? Because, more DMC4 madness on more platforms means more likely to have an online component.

    Can you imaging Dante and Nero and maybe even Virgil grudge matches over XBLive? What about those old mansion survival modes? Remember those? [I made it 35 levels once... once] Imagine rooms and rooms of those mansions filled with other Live players in a winner takes all type melee battle. Can't imagine it? I hope that Capcom does.


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    UT OH! May Be A No!

    posted @ 11/13/2006 07:13:00 PM by Ninjasistah
    Proving that [1] Microsoft's paper is LONG son and [2] never say never, there is a rumor going around that MS may be purchasing the game house that is Capcom.

    You read that correctly. It's not a typo, though I do make those on the odd occasion. According to this post from GoNext and evidently an article in EGM hinting that MS was interested in buying Capcom in order to make them a 1st party developer. And while I have my doubt about this actually coming into being, I can't just brush it off as not possible... they did buy Rare and Bungie, and I sure didn't see either of those coming when they happened.

    And before you go off about a Japanese company never "selling out" to a western one, remember that we are talking business here, not individuals. Capcom has a stockholders that hold them accountable for turning a profit on their investment. If an opportunity to increase profits, passing by it solely based on where the offer comes from geographically will not be accepted. And while I visited the newly re-designed Capcom website, I was unable to find much of anything there. Their support, press, and contact us pages are all "coming soon" as they have been since the relaunch.

    On a personally note, the idea of MS buying Capcom excites me and also scares the hell out of me. I'm excited because I really would like to see more Capcom titles on the XB360 system, but not like this... not like this. I think Onimusha and Okami would benefit from being on the XB360 system, as would God Hand... especially with a new online component. But the idea of DMC4 being an XB360 exclusive does really bad things to my tummy.

    Guess I'll just have to wait and see.

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    Okami Review by Geek Woman

    posted @ 11/10/2006 09:46:00 PM by geekwoman
    Okami is the most undersold game this year, and it is also one of the best. That's fine because it might make it more valuable someday. Capcom closed Clover Studios prematurely and did not give this game the chance to prove itself. So many times the good ones are "the best game that no one ever played." That is the story with Okami. It starts out with about an hour of expositional story. This makes it unsuitable for most kids, and most male gamers. Unless a person has an attention span, a desire to learn something cultural, and appreciates eye candy then they won't enjoy this title. Put the game in when you aren't in any rush, get your favorite beverage and sit back and enjoy the story.

    The game is brilliant and it is truly unlike any other game you have played. From the ground breaking drop dead gorgeous funkadelic graphics, to the unusual artist's brush game-play, to the unique female characters, the game is astonishing. Okami is a game that I promise you will love.

    One of the best things about the game is that is about a Goddess. She incarnates on earth as a white wolf. There is much to be learned here about culture. The translations from Japanese to English are a bit rough. There aren't really good words in English to translate Shinto animistic concepts into. Words like 'Gods' or 'prayers' are used which aren't exact translations. Shinto animism is more similar to modern neo-paganism and the Goddess based earth religions which would translate those concepts more subtly. The energies that Okami uses to transform the environment such as rejuvenation and sunshine and the "Gods" of calligraphy are more like our western concepts of Diva's, earth spirits or faeries.

    Then there is the name thing which is confusing. Okami is short (?) for Ameratsu the sacred Goddess of the sun and creator of the world. Don't be confused when she is called Shiranui, Fur-ball, and Snow-ball too.

    The game play is unusual to say the least. It isn't particularly about killing things. There are plenty of enemies to dispatch. Some of the most fun parts of the game come from little things like making the old woman smile when you replace her clothes line, or when you feed the birds and they fly around your head thanking you with billowing hearts. That is a good thing. We have been complaining for a long time that we wanted innovation and new things to do. This game provides just that. You begin learning how to operate the odd ball tools that Okami uses to fight with, and restore her energy. The learning process takes about 90 minutes and it is well done.

    One of the main features in the game is the ability to use a calligraphy brush. At first I thought that it would be difficult to try and draw with a controller from a console. It was easy to do though. You are given 13 various tasks that can be performed with the brush and these unlock as you progress through the game.

    The graphics in Okami at times defy description. It is gorgeous, stunning, refreshing and so much more than I can even tell you. The 2D art work is transformed magically into a world that can look either menacing or pretty. One thing that I discovered is the 3D graphics. I had gone to see Nightmare Before Christmas 3D, and I kept lifting up the 3D glasses to see how they did it. When I was watching some of the cut-scenes in Okami the effects are 3D and have a similar depth of field to a 3D movie. So I put the new polarized 3D glasses on, and what do you know, it was even more amazing! Try it if you have those big black 3D glasses.

    Okami takes game graphics to a place that it has never been before. It shows what can be done with art that is essentially derived from water colors. This was attempted in a similar way in the Mark of Kri franchise, only Okami is better. The graphics look 100 times better than Samurai Champaloo and Full Metal Alchemist, these developers should take a lesson from Okami and Clover Studios. There are too many anime games out there that just plain suck, look half finished and rushed.

    The music in the game is lovely and it suits the subject matter. There are harps and what sounds like koto. The music is very much the conveyance of the mood in the game. It changes to get the pulse racing during the fighting sequences. It evokes serenity and peace when Okami is returning the earth to its former beauty.
    I only have one criticism of the the game. When you are reading the many, many text screens they are accompanied by a weird mumbling voice. It is cute at first. But it becomes annoying right away. I would have preferred actual Japanese language instead. Then it would make sense to have the subtitles. The same goes for the flea that follows Okami throughout the game and provides exposition. It could be a common facet of mythology to have a little flea along with a wolf or dog in a story, but it reminded me of Inuyasha where a flea also provides back story and it is done with a normal voice actor.

    Okami may be the most important game this year as an example of a failure to market to women. The game itself is designed exactly for what women gamers would enjoy. It is too bad that the publishers had no clue what they had in their hands. They should have taken out large ads on all the women's game portal websites and in womens magazines. It is a lost opportunity. Once again they could have benefited by coming to us for advice.

    Okami gets my best female character in a game this year. Okami is exactly what we have been asking for. She doesn't have wardrobe malfunctions, there is no T&A, she is a powerful and heroic female lead character in a game. Of note in the news lately is the failure of the Barbie video games. We told you that it would fail. Okami demonstrates the type of game that women love, with a deep engaging story. There is fighting as well as more things to do besides warfare in it. There are many NPC's that are little girls and old people. It is balanced. It isn't pink, there isn't any stereo-typical nonsense. Thanks game developers, the best female character I have seen in 2006 is a dog.







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    SAY WHAAA???

    posted @ 10/12/2006 06:13:00 PM by Ninjasistah
    Dude, I'm confused. I've been looking forward to the PS2 God Hand for some time now. It's currently at the top of my Gamefly queue followed by Okami and Saints Row. So the news that the company behind the first two games is out of business and about to be liquidated kinda made me say WTF?!?!

    To say that I was caught a little off guard would be an understatement of epic proportions. When I read about it earlier today I bit my tongue, literally. I was chewing gum and was so floored I lost my chewing rhythm, missed the gum, and bit my tongue. This added to me puzzlement and anger.

    As you may [or may not] know, Clover Studios are the mad men and women behind Okami, God Hand, and Viewtiful Joe. If you haven't played any of these games, you've done yourself a disservice. I have yet to play the full versions of Okami or God Hand but I have played a demo of Okami and both of the Viewtiful Joe games. These games are unique. Within the first few moments of playing them you understand by instinct alone that these are the brain children of some creative ass people. Search the interweb for any of these titles or hit up the IGN website and look them up. You won't find any negative things being said about these titles. [Except for God Hand which gets dismissed for being a simple brawler that pokes fun at itself]. So why close up the Clover Studios shop on us Capcom?

    I guess it's the same answer as always: creative does not always equal profit while missed profits always equal termination. It turns out that Capcom [Clover is a subsidiary of Capcom] has decided that although Clover Studios was productive, evidently they were not lucrative [enough]to continue on. While Viewtiful Joe is fun and interesting, it mostly has a cult following much like "Rocky Horror Picture Show" or "The Blair Witch Project" films, and if you remember, it was a long time after the RHPS movie came out and BOMBED before it became a cult classic. In the game industry, the present is all you have to make a great impression, good doesn't cut it any more... do blockbuster sales, or go home. The more I write this, the more I ask myself why am I surprised at this turn of events.

    One of my favorite games top play is a game called Ico. Don't feel bad, if you don't know it... many gamers have never played or heard of this game. In this game, you play a boy who is born with horns on his head. These horns are a sign that you are to be sacrificed to ward off evil spirits from your village. People from your village take you to the sacrifice sanctuary and entomb you, but you manage to get out. You meet a girl in white, who doesn't speak your language, [ain't that always the way?] find a stick, and try to escape from the evil shadow spirits inhabiting the castle. What is intriguing about Ico is it's sense of style and atmosphere. The environments are carefully detailed and grand. The mechanic of having to call out to your female companion in order to lift her to high areas or catch her when traversing great distances was, IMHO, ingenious, but very few people were interested in the game. No one knew how to market it over here, so few people ever heard of it. But those that did, loved it. The loved it so much that the fine folks that created Ico got a second chance and produced a game you probably heard of called Shadow of the Colossus. I am almost sure that the reason Shadow existed was because the fans of Ico were so vocal about their feelings for the game as well as all of the glowing reviews critics gave the game and it's design team.

    Clover Studios sure wasn't lacking on praise for Okami nor was Viewtiful Joe a disaster, but I don't think either game has the kind of niche that Ico did, and that's why the panning that God Hand has been getting I think fueled the impending dissolution of the company. I think this is a mistake. As a creative person myself, I hate it whenever something creative gets rubbed out because the profit side of the deal was decent as opposed to being spectacular. Personally, I find it short-sighted to scrap a game, or developer studio because the titles they create do appease the large chunk of the gamer market. The market is diverse: give your audience time to find you and love you. You would be amazed by the length a devoted series fan will go to in order to show their support for the title, but you have to have the ability to accept "good" or "decent" sales in return for the loyalty. Many companies I think ask, "Why spend the time and resources to reach only this part of the market?" Simple, because that part of the market exists and NEEDS to be serviced. In all honesty, how many "flagship" titles can any company have or really need?

    I guess I have to just find some solace in the fact that the Clover Studio folks might just turn around and start their own company and continue being creative. I hope they do... I'll be waiting.

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    Tokyo Game Show Tidbit

    posted @ 9/25/2006 11:00:00 PM by Ninjasistah
    Do you have love in your soul for Dante from the Devil May Cry video game series from Capcom?

    You do? Well then you will be happy to know that Capcom along with two other partners announced that a new 12 episode Devil May Cry anime series is in the works. I'm not sure what is actually being said in this video from Kotaku, but I'm down for a DMC anime series. Dante is hot! I'd love to know more about him.

    Oh yeah, Capcom launched the official DMC4 website so you should skirt yourself over there and check it out. The TGS DMC4 trailer looks great. I want to play this game, NOW! I have gone too long without the pithy one liners and letter grading combo comments that run rampant in the DMC series.

    DMC4 now please. Thank you.

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