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          Ninja's Left Alone Are Lonely Ninjas

          Creeping into your fresh cup of coffee is a new episode of the ESH podcast, and this one is a bit different than most.

          It's not a full crew episode, nor is it a top 5, this episode is all NinJaSistah, and it's all rant.

          I've pulled together all my thoughts about the last few video game trade show events that I've gone to and created nearly an hour of the good, the bad, the ugly, and hopefully the fixes that are needed to truly make tradeshows accessible, fun, and educational for all.

          To give you an idea of the paths this episode goes down, here are some of the titles I didn't pick for it:
          • The E3 Gods Must Be Crazy
          • CES: Where The Elite Meet To Deceit
          • Fair and Balanced: It's Not Just A Slogan... It's A Phrase
          • Stop Excluding A Sistah
          • and finally
          • COMDEX Got So Big Nobody Went There Anymore

          Yes indeedy, it's a good old fashioned tongue lashing... so sit back, relax and enjoy ESH podcast episode 117: "How To Get Treated Like A Meat Popsicle."

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          Finish What You Start...

          MagicMystic Still A No Show

          Who doesn't like new podcast episode Monday? Productive people that's who. Let us help you start your week off on the unproductive tip with this episode of our podcast.

          Sans MagicMystic yet again, the sistah's stick to the gaming topic covering both the new and upcoming starting with Panda's take on the game Project Origin and Ninja sharing some of what she was able to take away from the assorted E3 coverage.

          From talking about the survival horror game genre to specific experiences with titles like Manhunt and Silent Hill to the thriller-chiller types including the "I don't think NinJa is ever going to finish it" BioShock game. Ninja talks God of War 3, Animal Crossing: City Folk, Star Wars: Clone Wars, Portal 2, and Oneechanbura.

          It's another one of our lively podcast episodes people, here are some of the titles we decided not to use to name it:

          • Don't. Stop. Waitin' Fer RockBand 2, Yeah
          • Who? Guess Who?
          • Don't Sell Your Soul For Tic-Tacs
          • The New Animal Crossing Lets Me Be Mii
          • Kratos Makes Ninja's Gamer Boner Hard
          • Kratos Was A Red-Headed Step Child
          • Panda's Birthday Is Another 11 1/2 Months Away
          • Killing Me Softly with Her Sword
          • We Will. We Will...Flock Ewe
          • Videogame Word of the Year: Booty
          • E3 Didn't Want Me? Well, They're Not Invited to My Place Either
          • We Have Nothing To Fear But the Sequel to Fear Itself
          • This Guy's Full of Beans, and That Is a Bad Thing
          • Don't Ever Attend a Zmbie Reunion
          • and finally
          • Brain Exlax, I Like that

          If that hasn't told you everything you need to know about this week's podcast, then saddle up and give a listen to ESH podcast episode 106: Did I giggle That Outside Loud?

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          THQ Brings the iPhone to the Dark Side

          Ever since the release of the iPhone last year, I knew that it was only a matter of time before more in-depth and detailed mobile games would make their way to the device.

          We've seen full 3D games that make use of the iPhone's accelerometer (Super Monkey Ball and Kro-Mag Rally) in the iTunes App Store which was opened last week. Well THQ Wireless has taken mobile gaming a step further with their demo of Stars Wars: Force Unleashed at this weeks E3 conference. Before I began watching the video, I was a bit skeptical as to how the gameplay would pan out on this device, but after seeing it in action, I'm sold. I will definitely buy this when it releases September 16, 2008.



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          Preparing for the Fallout 3


          Call of Cthulhu: Dark Corners of the Earth and The Elder Scrolls IV: Oblivion are just a few of the great games to come from Bethesda Softworks.

          Fallout 3 looks to be right up there with the other greats. Check out the E3 video release showing gameplay, particularly, combat.



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          Waiting For the Force to be Unleashed


          I've been waiting for Star wars: The Force Unleased ever since I saw the inital footage at E3 2007.

          Check out this Rancor battle gameplay shown at this year's E3. This is what Star wars Knights of the Old Repulic should have looked like. The force lift at the end is AWESOME!

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          There Is A New Prince In Town

          When I first heard the announcement about the new Prince of Persia game I was pretty skeptical. While I did not complete Price of Persia:The Two Thrones [I only got half way through the title before I moved on to something else] I had grown quite attached to my prince, and the lovely narrator voice that followed him.

          But the fine folks at Ubisoft have moved on to tell the tale of a new Price, and in an entirely new way.

          The new Price is stuck in the middle of the most basest good versus evil conflicts: light versus dark. Very similar the the Legend of Zelda: Twilight Princes which the environment of the new PoP game strongly reminds me of. In the interview video you are about to watch you can see what I'm talking about. What I find most interested is how the companion character Elika will affect the gameplay. I can not shake the fact that this new PoP game comes across as the bastard child of Twilight Prince and Ico on the PS2.

          Take a look:

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          E3 Day One Summary

          If you are an avid listener of our podcast or frequent visitor our site you know that the ESH crew is not in LA covering E3 on the ground this year. We are there in spirit though, and I am more than happy to share what I have surmised from the day one coverage of the media bru ha ha.

          We kick off with Microsoft. From the land of online community comes the announcement of "Experience," the new online community framework that will be put into place on the XBox360 platform. Taking the hint from how successful the xbox.com community has been, "Experience" leans towards giving the user base a similar digital entertainment hub to that of MS counterpart/major competitor Sony with it's "Home" application. Through "Experience" users will have avatars that they create that can interact with each other over the internet, have access to an even broader base of electronic media entertainment [including the newly announced partner Netflix] and more.

          On hand were the pre-requisite hype game trailers for both Gears of War 2 and Fable 2 [both of which make have many of us in the gaming community salivating at the mere thought of them] upcoming titles. I will have a gallery collection of my favorite E3 released trailers up later on this week. The XBox camp was also proud to announce that the new Final Fantasy XIII title will launch simultaneously on the XBox360 platform as well as the PS3 platform. A huge win for MS in the fight to end PS3 exclusivity dominance over the Final Fantasy franchise. [Try saying that three times fast.]

          All in all MS tried to come out swinging at this event, making it known that that they are not afraid to jump into the brawl to be the best home entertainment system and not just gaming console. It's hard to not notice the trend towards a path of total digital media delivery package that the next gen systems seem to be moving toward. It is a road that competitors Sony and [to a degree] Nintendo have been marketing towards for well over a year now, but it still awaits to be seen if it is the predominant market for success here in the US.

          We will just have to see what day two brings us tomorrow evening.

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          Got Angst?

          It's hard to explain the title until you listen to the episode, but trust me this new episode of the ESH podcast is quite the piece of work.

          In this episode of the podcast, the sistah's run the video game, entertainment and anime gauntlet from the audience choice re-review of the anime series Angel Sanctuary to new games on the E3 horizon. Would it be an ESH podcast if we didn't talk about incest, angst, mentioning Bioshock or complaining about videogames/comic titles being turning into feature length films? I don't think so. To give you a better idea of how the episode turned out, here are the titles we didn't choose:

          • Sucked Into a Portal of Happiness
          • God Knows, Even In His Sleep
          • Again With the Incest
          • I Love Her, So I Need to Kill Her
          • The Sex Scenes Are Pretty Cool, Just Pretend They're Not Related
          • Just Say "No" to Will Smith
          • Want to Beat Darth Vader? Smack James Earl Jones in the Face
          • It's Big. It's Black. and It Makes No Noise
          • My Only Real Complaint Is that It's Short
          • I Finally Took Out Ghandhi - I'm Not Proud to Say That
          • and
          • FYI: Incest Sends Your Soul to Hell

          So grab your morning or evening cup of joe and enjoy ESH Podcast Episode 105: This Is Fan Service...WITHOUT My Crotch

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          Juiced 2, Frustration 0

          I have spent more than my fair share of money fixing my damn car in the original Juiced title, so much in fact that when I was presented with a chance to see a demo of the new addition to the Juiced franchise I almost passed on it. After the demo, I felt better about the title, and better about being a tuner poser.

          But we'll talk about that another time. Right now I want to talk about THQ's new addition to the race driving genre Juiced 2: Hot Import Nights.

          I think that I am one of those rare people that [for the most part] enjoyed the first Juiced title when it came out. I love racing games. I love them even more when the cars retain damage over time. I love being able to race other drivers from across the globe in real-time, and I love being able to modify my in-game vehicle as I choose as I have no real money to do so in the real world. With all that said, Juiced the first really should have been an out of the park hit for me, but it wasn't.

          As I said earlier, the first game was plagued by keeping many drivers from progressing very far. You had to earn money by winning races in order to buy better cars and compete in different circuits, but if you took too much damage during a race you had to spend that money on fixing your car so you could continue racing at all, let along purchase a new vehicle. This lead to a vicious circle which ultimately lead to my giving the game away and going back to Turismo. At least there I could progress up the racing chain as it were, but for me it wasn't as fun as Juiced the first originally was in the beginning of my gameplay. After being treated to this demo of Juiced the second by licensing manager [and drift master extrordinaire] Nick Clarkson, I think that frustrating loop has been addressed.

          Gone is the need to repair your car after a race. Gone is the race buy-in. In HIN you make money only to purchase new cars, or mod your existing one... and that's the way I like it. A new addition that I think will add to the gameplay is the ability to bet on races in order to make money to better your vehicle or use towards the purchase of a new set of wheels. What's even better is that you can bet on races that you aren't even driving in... on or offline. So if your tuner and or turning skills suck, but on a surething online. If things aren't quite going your way, you can change your bet in the middle of the race and hope to recoup some of your losses. And do I have to mention the ability to slap some true to life aftermarket parts on your psuedo ride is kinda pimp? I don't? Didn't think I had to.


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          New Podcast Day

          Monday rears it's ugly head once again, so you know what that means... it's new podcast day in the land of ESH!

          This Monday, Pandalicious starts the conversation with the anime series Elfen Lied and MagicMysticGrl and NinJaSistah weigh in with their take on the series. You asked for it Vichus, and the sistah's try to deliver. The girls talk about the ability of Elfen Lied to be marketed here in the West, and whether or not strong sexual content or violent anime in general can stand a chance of making the mainstream here in the West.

          Then NinJaSistah bats 3rd in order to share some of the thoughts and impressions that E3 07' left on her. It's a fun start to the week, so jump in and enjoy Episode 59: I Flash in Your General Direction.

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          Hands-On: Darksiders

          I like to imagine myself as a great connoisseur of video games. And while there are many flavors of games available to me, I find that the games that cleanse my palette tend to be those that are more unique in their format than anything else. [Can you tell it's close to lunch time?]

          Taking a few days to go over the notes I took while in Santa Monica for E3, I realize that I keep going back over my notes for the same few games over and over again. Not because my notes suck or that my drunken penmanship leaves anything to be desired, but because I get more and more excited each time I read over my notes for those titles. One of those yummy/unique titles happens to be Darksiders: Wrath of War.

          Let me get the business out of the way so we can talk about what I find interesting about this title. Darksiders is a single player action title that will out sometime in fall of 08 for the XB360 and PS3 console systems. Made by THQ's in house development studio Vigil Studios penned by Joe "The Man" Madureira. Joe is responsible for some of my more favorite Uncanny X-Men comic books so it should not have been a surprise to me that Darksiders would have been the type of game that grabbed my attention.

          Darksiders is set in post-apocalyptic Earth [all action titles must start post-apocalypse, it's the law] but instead of being the requisite lone "badass" human that is out to save what is left of humanity, in this game you are War, one of the horsemen of the apocalypse.

          Right off the bat I know that I am going to like this game.

          It's not that I don't like being a goody-two-shoes hero, [I do] but I value the fact that I'm going to get to play a character that probably lives in that grey/dark grey/ok, dark-charcoal area between good and evil. I think that creating a story for a game that has the player walking the fine line and gives them the ability to choose how far into the light or dark they venture is a title worth investing in.

          As War, you start the game battling Abaddon in a duel that ends with your defeat and loss of many of your Horsemen powers. You spend the rest of the game questing for revenge against Abaddon and recovery of your powers. At E3 I got to spend some time with Vigil's general manager David Adams who walked me through an early level of the game that flowed wonderfully.

          It was obvious that the developers were going for the God of War action style while trying to take advantage of what the XB360 and PS3 architectures had to offer. The demo I got was on the XB360 system and the environments looked amazing and were surprisingly interactive. Items that weren't nailed down could be used as weapons in a fight or to solve puzzles. Adams said that there wasn't a lot of puzzle solving that was going to be involved in the final game but that Vigil wanted to make sure that any inclusion of mini games/puzzles added to the storyline without complicating the gameplay. As I stated earlier, the environments are yummy but they aren't trying to be super realistic and I respect that as well. I don't need to be beaten over the head with a bunch of polygons to appreciate a good story or depth of a character.

          That being said, I shuddered a little bit when I started hearing more details about the storyline. In this day and age any game title that starts using the bible as material for the storyline makes me nervous. Why? Well, with the wrap that videogames are taking in the media and from the likes of the Jack Thompson's of the world basing a game on the book of revelation may just invite in an even more brutal “moral” advocate group. You know what I'm getting at. Scrutiny from the religious right with Thompson leading the way could make it very difficult for this game to gain the attention that it should in my opinion. After reading an interview done with Adams in a recent issue of GameInformer I think they are well aware of how much headache they may be in for. In the interview Madureira tries to stress how much this game is, “...our own fiction...” and that they [the developers] did, “...not follow the bible or get religious with it.” Which, from what I've seen they are pulling off. Darksiders does not follow any doctrine, nor does it try to create any of it's own.

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          New Podcast Day (The Sistahs Will Play)

          When the Ninja's away, the Sistahs will play. That's pretty much what's happening in this week's new podcast as Pandalicious and MagicMysticGrl take the mic while NinjaSistah returns from the E3 convention.

          Pandalicious, who's finally begun her search for a job, researches the anime series Desert Punk by watching its trailers. Magic, on the other hand, checks out a magic, red walnut and falls in love with the movie The Girl Who Leapt Through Time.

          It's an episode that's certainly worth your time. And if you don't agree, you can take your magic, red walnut and return back in time to where you were before you listened. We've got the answer to everything! So please enjoy this week's Episode 58: Living in the Slums of ESHland.


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          Sony E3 Briefing: Notes From Afar

          I didn't get invited to the Sony E3 briefing, but I did get to watch the stream as many of you that are stuck at your day job did not get to do.

          What follows will be my accounting of the live feed that I watched with the few other soldiers of game reporting truth [meaning other non-invitees] today.

          I wish I could tell you that the stream was awesome, and made up for my not (1) not being invited to the real festivities, and (2) make the gamers not able to attend to feel in the loop. This was not the case. They glossed over PS2 info to jump into building up the PSP to showcase some upcoming titles for the platform. I was actually kinda looking forward to them, except the view of the trailers was all in widescreen, so you couldn't see squat but some of the text of the titles. Yippie freakin' skippy!

          They did announce a new PSP [flogging a dead freaking horse maybe?] that was lighter, thinner, and supported video out, and will be in Black, Ice Silver, and then a really bad Chewbacca came out onto the stage to announce the StarWars Battlefront Renegade Squadron PSP edition. Oh, it was painful to watch the fake Bacca try to pantomime to the canned Wookie vocals.

          The next step was the Playstation Network. Phil Harrison popped out to lead the cheer about the PSON. The first game they showed off was a black and white puzzle game that featured a stick like figure navigating some weird geometric shapes. It sounds weird, but looks damn cool.

          And now on to home... the only Sony PS3 technology that has piqued my interest enough to possibly need a towel. Home looks to be even more expansive that I first imagined. The environments that they showed as under construction looked great, but the entire walkthrough it just kept looking like a gigantic Sims title to me and I don't know if that's good or bad. I will leave the proof to be in the pudding. The ability to launch a game title from within home gives me more hope that it won't suck out loud, and should give you hope as well.

          I could tell you about the montage [BECAUSE YOU GOTTA HAVE A MONTAGE!!] but you've already got the idea that the video montages have been par for the course. What I will tell that struck me as odd was that there was no mention of Final Fantasy games at all. Nearly all of the game titles and enhancements to the system were all making their debut in 08'. Heavenly Sword didn't even have any real game play to show and it's supposed to hit for holiday.

          What did look and sound amazing was Metal Gear Solid 4. And if the hot sweet sexiness that was the MGS4 footage didn't get your heart pumping, the promise that it is the final title in the series that will answer all of MGS questions should. The MGS4 trailer should be hitting GameTrailers.com should be dropping soon.

          I don't know if it's because I went to the MS event last night so a lot of the 3rd party games didn't seem as impressive to me having seen them the night before, but many of the titles shown at the Sony briefing just felt like slightly tweaked versions of existing game titles. Haze looks like Halo. Infamous looks like Crackdown and Grand Theft Auto had a one night stand, and Crackdown wound up preggers. Oh, guess what game KillZone2 looks like? Yeap, you guessed it, Halo. It's obvious that Sony wants to declare war on XB360 in the FPS genre. KillZone if the game runs like the video they showed today [which they SWORE was actual gameplay] they may stand a chance of wooing some Halo players over to the darkside of the floss.

          Again, I'll wait for the pudding to cool before I eat it. NinJaSistah... OUT!

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          NintenOhNoTheyDidNot

          This one is a test folks. I'm going to do one of those live, updated blog thingies. We'll just have to see if blogger is up to the task or not.

          I will be coming to you live from Nintendo E3 briefing this morning, giving you all the news you can use on the upcoming goodness to flow forth from camp Mario.

          8:47am PDT : I got bumpkiss right now, the event doesn' jump off until 9am PDT, so stay tuned...

          9am: the Wii video propaganda starts. A video montage of every Nintendo related pop culture reference floats by reminding me that the Wii roll out was and is pretty damn amazing. I mean, you still can't get your hands on one. Then Reggie hits the stage, and he is happy. Hey, he said it, not me.

          According to Nintendo, the lion share of gamers are either in the 25+ demographic [32%] or 17 and under [47%]. Well duh Nintendo. Then they look at gender. They say for other consoles the ratio is 80% [male] to 20% [female] where as the break goes to 67% [male] to 33% [female]. Even bigger duh Nintendo. Women know what Wii want.

          Reggie sound byte of the moment:
          "Nintendo is not a fad. Nintendo is the future."
          BELIEVE IT! Ok, he didn't say believe it, but he should have.

          9:21 : Holy chit Batman! Wii Zapper. A housing for the Nunchuck and Wiimote, that will retial for $19.99 and will be packaged with software. The thing is so sexy it makes me wanna play Medal of Honor.

          9:24 : Smash Bros. Brawl announced to launch on December 3rd. Can you pre-order it at GameStop yet?

          9:29 :Metroid Prime 3: Corruption Looking at the graphics for the game, it's hard to believe that it's on the Wii. The game looks very next-gen. Samus' guns have never rendered so well.

          9:32 : Reggie decides to address the "missing' Nintendo online capabilities. New channel, called Check Me Out. Vote on Mii's around the world, take some home, enter them in look-a-like contests. EA online sports games will support Wii Online. Online multiplayer. Madden 08 and FIFA 08 have been announced. and Guitar Hero III with a wireless Les Paul guitar controller. Mario Kart Wii Online in first quarter next year announced. Online. Multiplayer. Battle Mode. A custom Wii-Wheel for the game. And guess what? It's white! The Wii-eel will come packed with the MarioKart title.

          9:43 : Iwata-san takes the stage. Iwata-san admits that his addiction to the cooking software title that is available in Japan has so affected his life, he is now taking more time to cook meals for his family because of it. Iwata-san states that the goal of Nintendo is to destroy the wall between hardcore and novice gamers.
          "Games are for everyone."
          He announces that Miyamoto-san will be hitting the stage to demo a title that should prove this fact.

          9:55 : November 12th will be Super Mario Galaxy buy it day according to Reggie.

          9:57 : Video montage time again... BECAUSE YOU GOTTA HAVE A MONTAGE!!

          10:00 : Reggie announces WiiFit. Yes, lazy fat asses, you are going to have to work it out. Pushups, dancing, yoga, you will loose those unwanted pounds, or his name isn't Reggie Fils-Amie. Because a healthy gamer, is a happy gamer. Over 40 activities in the new WiiFit game. The WiiBalanceBoard is a wireless controller for the WiiFit game. It will be implemented in future titles as well. You will be able to track your progress in the game, so think of it as an extension of Wii Fitness test in Wii Sports.

          10:12 : Reggie goes head to head literally with Miyamoto-san in the soccer ball competition... and Miyamoto-san wins as Reggie took too many shoes to head! [When else in the world can you say that.

          It's a good day to be a gamer! NinJa Out!!

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          E3: The Journey Kicks Off

          NinJaSistah here with the jump off of E3, and I have to say, it was interesting.

          If you don't know what E3 is, I'm not exactly sure why you are visiting this site as you are obviously not a gamer. Allow me to extend a branch of friendship to you. If you are a fan of Anime, think of E3 as you would AX. It is holy and to be cherished. Or at least it was, until the "invite only" revamp this year. That being said, you awesome readers and listeners made ESH popular enough to get invited to many of the festivities surrounding the new "exclusive" [in the not happy-time in the pants way] expo. Tonight's' fare dropped NinJa off in the land of Microsoft, and boy were they happy to see me. At least I think they were happy to see me, they lit up all green and whatnot.

          Anywho, I'm going off on a tangent and I have lots to share with you.

          The night started off cool. The venue was the Santa Monica High School drowned in the familiar neon green of the XBox brand and a kick-ass tent like thing that was setup to spew Microsoft folks onto the stage before the crowd. The whole idea was to show us in the crowd enough "cool" and "wicked" stuff [Peter Moore's words, not mine] knock our socks off. I personally had one sock knocked off of me, so they sorta did what they set out to do. Knocking a ninja's socks off is impressive, even if it's only a single sock. Digressing again. Before Peter comes out to speak, the massive screen that nearly engulfs center stage displays a "screensaver" for lack of a better term, that creates a nexus type of deal by connecting lines between random gamertags that float by. [I just want to say that my gamertag did float by on the screen and I took it as a personal shout out to me from Peter Moore and Shane Kim.] They definitely get an "A" from me in the "good ambiance" department. Hell, they gave me a butt cushion y'all!

          Normally this would be the part of the article where I recounted who came on in what order and what they said, quote the folks who obviously had been drinking the XB360 kool-aid a bit too much, and then piss and moan about not having E3 credentials. I would be well within my rights to do so. What I thought would be a better idea though was to share with you the few of the things that left lasting impressions on me, and what I took away from the night as a whole.

          Game numero "A" that got my juices flowing to the point that I thought I might be in need of a towel was Rock Band. Pandalicious and I have made no attempt to hide our lust, nay, obsession with Guitar Hero 2... so it shouldn't come as a surprise that Rock Band would be high on my "must have" list. What surprised me was the live demo the audience was treated to. Peter Moore himself suited up with the fine folks from Harmonix to play a song by the Hives I think, and it just rocked... the game, not so much Peter. Peter needs to work on his hammer-ons a bit. But the demo seemed to go off without a hitch. Well, Peter kept accidentally pausing the game, but it was forgivable, almost cute in a way. What struck me was how much of a "get together" game Rock Band potentially could be. If the peripheral controllers don't cost an arm and a leg to get at the same time as the game, I could really see people buying the whole set to host some impromptu jam sessions.

          Next up to bat was the trailer for a title that blatantly was going after the Mario Party people, Viva Pinata: Party Animals. It's a party game people. A party game based off of the "Viva Pinata animated series... in it's second year of broadcasting." The way that line was delivered it made me immediately think that MS Game Studios really wanted to distance this game from the existing Viva title on the XB360 as it did not do as favorably in sales as MS would have liked. It struck me as odd though. Viva didn't suck out loud. Those that did buy it completely enjoyed it, so why the need to declare the new titles affiliation with such an obscure TV show. One of the reviewers sitting beside me asked the guy to his right if it was really true that the cartoon was still on the air. Another reviewer in the row ahead of me didn't even know that there was a Viva cartoon series. Just odd.

          Lastly, what hit me were the missing demos. For all the talk about the new XB360 titles being delivered in 07, [and there are a shitload folks] it seemed to me that there was a huge lack of BioShock, DMC4, or even Fable 2 footage. There was about as much video evidence of the existence of these games in video we were treated to on average as there was for Dynasty Warriors: Gundam. Fable 2 is no small release for MS, and yet there wasn't even a section set aside to run the trailer we saw last year. I only know that BioShock exists because there was some pre-rendered video that did make it's way into a video montage that we saw. Because you gotta have-a MONTAGE!! But there was a longer clip for DW:Gundam in that same montage than footage of BioShock.

          But anyways, it's late and I'm sure you just want me to complete my thought and go to bed, so I will. [You guys are awfully pushy tonight.] I kinda left the gathering tonight feeling as though I had been sitting in on a state of the union address. A lot of information was put in front of me. Some demos worked while others had some technical difficulties. That said, important person after important person came out onto the stage to tell me that these games were good and these games were cool, and that millions of people were going to want to play these games, and I'm sure that they are right, but the lack of focus on the other games that are known "blockbuster" titles for MS gave me pause. Being surrounded by a gaggle of gamers like myself it was hard to not get caught up and drink the kool-aid my damn self, but I think I made it through day one with my integrity still in tact.

          It's not like they gave me a free XBElite to replace my busticated XB360 or anything cool like that.

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