With a name like The Pet Girl of Sakurasou it can be forgiven if someone were to think it would be a dark fan-servicy title that would lead you to be more disgusted than entertained. Fortunately it's anything but.
After the intense opening chapter that was The Walking Dead: Episode 1, there is a lot to live up to for the second episode. Episode 2: Starved for Help takes the formula established by the first and continues to evolve both the story and gameplay. Not focusing as much on item collection this time around, ambiance, action and decision-making take a lead role. I’d like to take this moment to warn anyone that hasn’t played the first episode of this game; this review may contain some spoilers.
Logitech seems to have released a new mouse. If it is a little familiar that's because the G600 MMO Gaming Mouse looks a lot like Razer Naga. It has a similar key configuration to the Naga with all the buttons being lined up in rows
Playing video games nowadays, one thing that’s really easy to take for granted is how you travel around the game world. Be it gliding, running, climbing, driving, spinning, falling, grappling, swimming or simply walking around, it’s a pretty major part of the equation. Every once in a while, a game comes around that takes this concept and comes up with something so innovative and fun that you can entertain yourself just traveling around doing nothing. Couple this with impressive art design, a charming story, fun combat and time-based challenges and you’ve got Gravity Rush, currently the best offering on the PS Vita.
Zombies and video games tend to go together like peanut butter and jelly. With most games involving the living dead, you spend a great deal of time mowing as many of the ghouls down as possible, until Telltale steps into the scene with The Walking Dead. Based on the popular comic book and TV series, The Walking Dead focuses more on the drama and reality of what a zombie apocalypse might mean and Telltale’s new episodic game looks to be a great addition to the universe.
One of the promises that Nintendo made when discussing the launch window for the 3DS, was that we would be seeing Kid Icarus: Uprising shortly after the system’s release. As it turned out, unless the 3DS had an extremely long launch window, this was a lofty goal that Nintendo just could not keep. Taking another full year to polish the game and make it perfect, it’s finally here and more than worth the wait.