I've said it once, and I'll say it again: the more obscure the characters, the better the fighting game. Sure, we've come to expect nothing but greatness from the likes of Street Fighter and Mortal Kombat, not to mention the
I spent a good eight hours exploring through Ubisoft’s closed beta of their upcoming action RPG shooter MMO, Tom Clancy’s The Division. I really didn’t know a lot about this game going into the beta, but I now have a really good idea of what the game is going to be and that I definitely want to play it.
When I played my first level of Bloxtivity, I thought of Portal. I don't want to get your hopes up, because this is not the next Portal. Still, it's hard not to think of the Valve classic when you are put into a room you have to puzzle your way out of. That's the story- what little story there is, to Bloxtivity. In Bloxtivity, you are a cute little robot who has escaped being scrapped, and you've taken a device that will help you to survive. Unfortunately, the story is told in static pictures, if you choose the Story menu option. A cut scene would've been neat.
Bloxtivity has really simple mechanics. In each level, you must position blocks onto their corresponding colors, using the displacement device you've taken. You have the ability to push or pull blocks with a beam of energy. As you progress, the levels become more complex. There are obstacles in your way. There are teleporters. Black blocks cannot be moved. Then there are actual moving enemies. A feature I found very useful as I played was one I ignored early on; the ability to change camera angles. Yes, Bloxtivity is a first/third person/top-down hybrid! The game was tougher when I thought I was just stuck in first person, with no way to survey the land. 55 Revolver, developer of Bloxtivity, saved me a ton of headache with that design choice.
As a kid I loved watching Mystery Science Theater 3000, and being a lifelong MSTie I recently donated to its Kickstarter revival. As Tom Servo, Crow, and Gypsy are currently in the midst of a tuneup there's no telling when
It goes without saying that Minecraft: Story Mode has been the weakest series Telltale Games has delivered. We can't expect everything a developer churns out to be golden; hell, even Nintendo has had a stinker here and there. Nevertheless it
Combining the style of platformer gaming with the brain power of a puzzler can be tricky, as one side of the coin may overweigh the other in a way that ruins the gameplay. How fortunate that someone out there was
One of the most common pitfalls when games are episodic is stagnation. Sometimes just a new bit of story isn't quite enough to separate it from the other episodes. The Odd Gentlemen have provided an excellent example of how to
It's been a long harrowing journey for Devil's Third, the first game from Valhalla Games Studio. Founded by Tomonobu Itagaki (creator of Ninja Gaiden and Dead or Alive) and Satoshi Kanematsu (Monster Rancher), the game was first planned to be
It was 2012 when Vigil Games first unleashed Darksiders II, and during that time it saw much critical success. However the hype of the game was overshadowed by the many problems its publisher THQ was having, not to mention selling
I can't remember the last time I've played a game so fast-paced that I swore I felt the wind blowing through my hair, and yet FAST Racing NEO does just that. Recently released in the Nintendo eShop, Shin'en Multimedia's sequel