When I played my first level of Bloxtivity, I thought of Portal. I don't want to get your hopes up, because this is not the next Portal. Still, it's hard not to think of the Valve classic when you are put into a room you have to puzzle your way out of. That's the story- what little story there is, to Bloxtivity. In Bloxtivity, you are a cute little robot who has escaped being scrapped, and you've taken a device that will help you to survive. Unfortunately, the story is told in static pictures, if you choose the Story menu option. A cut scene would've been neat.
Bloxtivity has really simple mechanics. In each level, you must position blocks onto their corresponding colors, using the displacement device you've taken. You have the ability to push or pull blocks with a beam of energy. As you progress, the levels become more complex. There are obstacles in your way. There are teleporters. Black blocks cannot be moved. Then there are actual moving enemies. A feature I found very useful as I played was one I ignored early on; the ability to change camera angles. Yes, Bloxtivity is a first/third person/top-down hybrid! The game was tougher when I thought I was just stuck in first person, with no way to survey the land. 55 Revolver, developer of Bloxtivity, saved me a ton of headache with that design choice.
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