HomeReviews (Page 30)

Growing up, I never had a powerful PC, so the majority of my multiplayer gaming took place on a couch next to my friends. In those days of Mario Kart 64 and Goldeneye, a split screen meant that every player's

It's not easy this day to be elected into office. You try to be the good guy, say the right things, and make fine promises that you can not only keep, but will be beneficial for people in the long

Tab 1 Tab 2 Tab 3 First tab content pane. Second tab content pane. Third tab content pane. Puzzle-platforming games tend to go one of two ways with their mechanics: Quantity or quality. A Boy and His Blob certainly meets the conditions for quantity, but

Telltale games have always been set in familiar universes and often featured appearance by familiar characters. The Walking Dead: Michonne - A Telltale Miniseries however, creates a new kind of landmark by being the first to cast the player in

You find yourself regaining consciousness in a dark and dirty basement. All facts on your life -- including your name -- are wiped from your memory. All you have to go by is a word that's been written on your

Every time I play a Yakuza game, my heart aches. It's been nearly nine years since I've been to Japan, and yet that single week spent in the Land of the Rising Sun still leaves me yearning to return. Whenever

Trucking simulators have never really appealed to me. The concept of taking goods from one place to another in a video game doesn't exactly scream excitement and sounds more like work than play. Little did I know, all that was

I've said it once, and I'll say it again: the more obscure the characters, the better the fighting game. Sure, we've come to expect nothing but greatness from the likes of Street Fighter and Mortal Kombat, not to mention the

I spent a good eight hours exploring through Ubisoft’s closed beta of their upcoming action RPG shooter MMO, Tom Clancy’s The Division. I really didn’t know a lot about this game going into the beta, but I now have a really good idea of what the game is going to be and that I definitely want to play it.


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When I played my first level of Bloxtivity, I thought of Portal. I don't want to get your hopes up, because this is not the next Portal. Still, it's hard not to think of the Valve classic when you are put into a room you have to puzzle your way out of. That's the story- what little story there is, to Bloxtivity.  In Bloxtivity, you are a cute little robot who has escaped being scrapped, and you've taken a device that will help you to survive. Unfortunately, the story is told in static pictures, if you choose the Story menu option. A cut scene would've been neat.

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Bloxtivity has really simple mechanics. In each level, you must position blocks onto their corresponding colors, using the displacement device you've taken. You have the ability to push or pull blocks with a beam of energy. As you progress, the levels become more complex. There are obstacles in your way. There are teleporters. Black blocks cannot be moved. Then there are actual moving enemies. A feature I found very useful as I played was one I ignored early on; the ability to change camera angles. Yes, Bloxtivity is a first/third person/top-down hybrid! The game was tougher when I thought I was just stuck in first person, with no way to survey the land. 55 Revolver, developer of Bloxtivity, saved me a ton of headache with that design choice.

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