For awhile the phrase "walking simulator" has popped up in the game industry, where the premise involves the player to walk around an area and find clues to why you are there. Titles likes Elegy for a Dead World, The
Many car trips and late nights with my reading lamp were spent reading the popular Choose Your Own Adventure book series as a kid. I loved both the agency it gave me to help effect the outcome of the story and the ability to go back and make new choices on a second run just to see what happens. With horror being my favorite genre therein, I enjoyed one about space vampires quite a bit, the first time I saw Until Dawn I knew it was tailor-made for me to enjoy. Though the branching paths are less drastic than I initially suspected, Until Dawn is the first interactive cinematic experience to really nail it on every front.
If there's one thing I learned from Handsome Jack, it's that being an asshole is loads of fun in the gaming world. Sure, things may blow up in your face in the end, but the ride you went on with
Trading card games were kind of my thing when I was growing up. I dabbled in Magic: The Gathering and even managed to get creamed in a few Pokémon tournaments. It wasn’t until I tried out the Yu-Gi-Oh! card game
Space travel for the average joe is within our generation's grasp, with the likes of Richard Branson and NASA working hard to implement such a wondrous way to fly for everyone to enjoy. Perhaps a tale of caution when it
Legacy can be a difficult thing to deal with when a video game series hasn't been around in a very long time. The Odd Gentlemen stepped into the ring with the monumental task of bringing the King's Quest series back after a very long break. I'm pleased to report that they've knocked it out of the proverbial park with King's Quest: A Knight to Remember. Sporting a gorgeous art-style, a lovable cast of characters, stunning music and a lot of heart, this game is the return to form that the King's Quest series deserves.
The deeper I get into Telltale's Game of Thrones adaptation, the more I'm convinced I'm being set up for disaster. Just when I thought that House Forrester finally had an upper hand -- after spending the majority of the time
In spite of what others might tell you, the real use of graph paper has always been scrawling out maps of dungeons for a plucky group of explorers to investigate. Since its inception in 2007, the Etrian Odyssey series has drawn upon this concept. Tasking players with not only traversing a mysterious labyrinth, but also drawing the map from scratch as they go. After a series of games in the series, Atlas has started releasing remakes of the original titles with one major addition: an official story mode. Etrian Odyssey 2 Untold: The Fafnir Knight is the second of these remakes and adds some great new features to an already fun game.
America has gone six years without an Onechanbara game, not since the series hit the Wii and Xbox 360 simultaneously. Both had its charms, with the former showcasing some decent graphics and some fun stabby gameplay and the latter being
I'm a fan of strategy games, and action RPGs. I'm also a fan of anime. So Lancarse's new game (published in the West by Atlus), Lost Dimension, seems to be made for someone like me. Lost Dimension is about a military group with special abilities, or Gifts. A mysterious structure appears, and regular defense forces are powerless to stop the malevolent being who seems to be responsible for this catastrophe. He is known as The End, and the the structure is known as the Pillar. So far, The End is responsible for the destruction of most of the world. SEALED, this special team of individuals with Gifts, enters the Pillar to confront The End; but once they enter, The End has the upper hand. SEALED can save the world- if they participate in a game of death.
Lost Dimension, like the Shin Megami Tensei: Persona games, plays out its plot in a fashion akin to a visual novel. Early on, there are a few cut scenes which look like they are from an anime. It's a shame that these scenes are so poor. These anime-style cutscenes were a mistake, and I'm glad that most of the story is told in the style of 2d, partially animated dialogue. It appears that the production did not have enough of a budget to create scenes that were better animated.