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Here I am once again in a dark room, I thought to myself. The computer staring back at me had the sequel to a familiar game on its bright screen: Red Barrels' Outlast II. I remembered when I demoed the first game

I have been excited about [adult swim games] and Videocult's Rain World ever since it first appeared on Kickstarter in 2014. As an early backer I have seen much of the behind-the-scenes work that has gone into its creation. However

It's not often when a game truly makes you feel like a rock star. Sure, there's Rock Band and Guitar Hero, but what happens if instrument failure occurs and all that works is your microphone? tinyBuild Games' Stage Presence is

It’s hard out there for a disembodied head. But don’t worry, in Headlander you’ve got lasers and a voice in your head to guide you to freedom.


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Sometimes you just need to build stuff for the sole purpose of destroying it. Gaijin Entertainment, the same folks behind the brilliantly fun War Thunder, hope to take it to an annihilating level of madness in their upcoming player-vs-player car

How genuine and pristine it felt as my family and I traveled through the countryside in Fated: The Silent Oath. Taking in the sights I listened in to my wife and daughter as they chatted about recent events. What I

One of my most hotly-anticipated games of 2016 is a strange one to describe. Imagine taking the concept of a Japanese visual novel, adding some mixology to the concoction, and then placing it in a Blade Runner-ish world. That's VA-11

In order for a puzzler game to stand out from the rest of the pack, it doesn't just have to be challenging; it also needs to capture a sort of visual wonderment. Enter Jumpsuit Games, whose debut game She Remembered

Reikon Games has a foray of talent that has worked on such games as The Witcher series, Dead Island, and Dying Light. For its first official game the team has dived into the realm that has been home to the

Flying Wild Hog's 2013 reboot of Shadow Warrior was a massive hit with fans and critics alike, showcasing how to take a classic first-person shooter and give it the right kind of facelift. So how would the Poland-based developers manage to